Watchdog,初次見到這個詞語是在大學的單片機書上, 談到了看門狗定時器. 在很早之前那個單片機剛發展的時候, 單片機容易受到外界工做影響, 致使本身的程序跑飛, 所以有了看門狗的保護機制, 即:須要每多少時間內都去喂狗, 若是不喂狗, 看門狗將觸發重啓. 大致原理是, 在系統運行之後啓動了看門狗的計數器,看門狗就開始自動計數,若是到了必定的時間還不去清看門狗,那麼看門狗計數器就會溢出從而引發看門狗中斷,形成系統復位。java
而手機, 實際上是一個超強超強的單片機, 其運行速度比單片機快N倍, 存儲空間比單片機大N倍, 裏面運行了若干個線程, 各類軟硬件協同工做, 不怕一萬,就怕萬一, 萬一咱們的系統死鎖了, 萬一咱們的手機也受到很大的干擾程序跑飛了. 均可能發生jj思密達的事情, 所以, 咱們也須要看門狗機制.android
看門狗有硬件看門狗和軟件看門狗之分, 硬件就是單片機那種的定時器電路, 軟件, 則是咱們本身實現一個相似機制的看門狗.Android系統爲了保證系統的穩定性,也設計了這麼一個看門狗,其爲了保證各類系統服務可以正常工做,要監控不少的服務,而且在覈心服務異常時要進行重啓,還要保存現場。git
接下來咱們就看看Android系統的Watchdog是怎麼設計的。github
注:本文以Android6.0代碼講解ide
Android系統的Watchdog源碼路徑在此: frameworks/base/services/core/java/com/android/server/Watchdog.javaoop
Watchdog的初始化位於SystemServer. /frameworks/base/services/java/com/android/server/SystemServer.javapost
在SystemServer中會對Watchdog進行初始化。ui
492 Slog.i(TAG, "Init Watchdog");
493 final Watchdog watchdog = Watchdog.getInstance();
494 watchdog.init(context, mActivityManagerService);
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此時Watchdog會走以下初始化方法,先是構造方法,再是init方法:this
216 private Watchdog() {
217 super("watchdog");
218 // Initialize handler checkers for each common thread we want to check. Note
219 // that we are not currently checking the background thread, since it can
220 // potentially hold longer running operations with no guarantees about the timeliness
221 // of operations there.
222
223 // The shared foreground thread is the main checker. It is where we
224 // will also dispatch monitor checks and do other work.
225 mMonitorChecker = new HandlerChecker(FgThread.getHandler(),
226 "foreground thread", DEFAULT_TIMEOUT);
227 mHandlerCheckers.add(mMonitorChecker);
228 // Add checker for main thread. We only do a quick check since there
229 // can be UI running on the thread.
230 mHandlerCheckers.add(new HandlerChecker(new Handler(Looper.getMainLooper()),
231 "main thread", DEFAULT_TIMEOUT));
232 // Add checker for shared UI thread.
233 mHandlerCheckers.add(new HandlerChecker(UiThread.getHandler(),
234 "ui thread", DEFAULT_TIMEOUT));
235 // And also check IO thread.
236 mHandlerCheckers.add(new HandlerChecker(IoThread.getHandler(),
237 "i/o thread", DEFAULT_TIMEOUT));
238 // And the display thread.
239 mHandlerCheckers.add(new HandlerChecker(DisplayThread.getHandler(),
240 "display thread", DEFAULT_TIMEOUT));
241
242 // Initialize monitor for Binder threads.
243 addMonitor(new BinderThreadMonitor());
244 }
246 public void init(Context context, ActivityManagerService activity) {
247 mResolver = context.getContentResolver();
248 mActivity = activity;
249 // 註冊重啓廣播
250 context.registerReceiver(new RebootRequestReceiver(),
251 new IntentFilter(Intent.ACTION_REBOOT),
252 android.Manifest.permission.REBOOT, null);
253 }
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可是咱們看了源碼會知道,Watchdog這個類繼承於Thread,因此還會須要一個啓動的地方,就是下面這行代碼,這是在ActivityManagerService的SystemReady接口中乾的。lua
Watchdog.getInstance().start();
上面的代碼中有個比較重要的類,HandlerChecker
,這是Watchdog用來檢測主線程,io線程,顯示線程,UI線程的機制,代碼也不長,直接貼出來吧。其原理就是經過各個Handler的looper的MessageQueue
來判斷該線程是否卡住了。固然,該線程是運行在SystemServer進程中的線程。
public final class HandlerChecker implements Runnable {
88 private final Handler mHandler;
89 private final String mName;
90 private final long mWaitMax;
91 private final ArrayList<Monitor> mMonitors = new ArrayList<Monitor>();
92 private boolean mCompleted;
93 private Monitor mCurrentMonitor;
94 private long mStartTime;
95
96 HandlerChecker(Handler handler, String name, long waitMaxMillis) {
97 mHandler = handler;
98 mName = name;
99 mWaitMax = waitMaxMillis;
100 mCompleted = true;
101 }
102
103 public void addMonitor(Monitor monitor) {
104 mMonitors.add(monitor);
105 }
106 // 記錄當前的開始時間
107 public void scheduleCheckLocked() {
108 if (mMonitors.size() == 0 && mHandler.getLooper().getQueue().isPolling()) {
109 // If the target looper has recently been polling, then
110 // there is no reason to enqueue our checker on it since that
111 // is as good as it not being deadlocked. This avoid having
112 // to do a context switch to check the thread. Note that we
113 // only do this if mCheckReboot is false and we have no
114 // monitors, since those would need to be executed at this point.
115 mCompleted = true;
116 return;
117 }
118
119 if (!mCompleted) {
120 // we already have a check in flight, so no need
121 return;
122 }
123
124 mCompleted = false;
125 mCurrentMonitor = null;
126 mStartTime = SystemClock.uptimeMillis();
127 mHandler.postAtFrontOfQueue(this);
128 }
129
130 public boolean isOverdueLocked() {
131 return (!mCompleted) && (SystemClock.uptimeMillis() > mStartTime + mWaitMax);
132 }
133 // 獲取完成時間標識
134 public int getCompletionStateLocked() {
135 if (mCompleted) {
136 return COMPLETED;
137 } else {
138 long latency = SystemClock.uptimeMillis() - mStartTime;
139 if (latency < mWaitMax/2) {
140 return WAITING;
141 } else if (latency < mWaitMax) {
142 return WAITED_HALF;
143 }
144 }
145 return OVERDUE;
146 }
147
148 public Thread getThread() {
149 return mHandler.getLooper().getThread();
150 }
151
152 public String getName() {
153 return mName;
154 }
155
156 public String describeBlockedStateLocked() {
157 if (mCurrentMonitor == null) {
158 return "Blocked in handler on " + mName + " (" + getThread().getName() + ")";
159 } else {
160 return "Blocked in monitor " + mCurrentMonitor.getClass().getName()
161 + " on " + mName + " (" + getThread().getName() + ")";
162 }
163 }
164
165 @Override
166 public void run() {
167 final int size = mMonitors.size();
168 for (int i = 0 ; i < size ; i++) {
169 synchronized (Watchdog.this) {
170 mCurrentMonitor = mMonitors.get(i);
171 }
172 mCurrentMonitor.monitor();
173 }
174
175 synchronized (Watchdog.this) {
176 mCompleted = true;
177 mCurrentMonitor = null;
178 }
179 }
180 }
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經過上面的代碼,咱們能夠看到一個核心的方法是
mHandler.getLooper().getQueue().isPolling()
這個方法的實如今MessageQueue中,我將代碼貼出來,咱們能夠看到上面的註釋寫到:返回當前的looper線程是否在polling工做來作,這個是個很好的用於檢測loop是否存活的方法。咱們從HandlerChecker
源碼能夠看到,若是looper這個返回true,將會直接返回。
139 /** 140 * Returns whether this looper's thread is currently polling for more work to do. 141 * This is a good signal that the loop is still alive rather than being stuck 142 * handling a callback. Note that this method is intrinsically racy, since the 143 * state of the loop can change before you get the result back. 144 * 145 * <p>This method is safe to call from any thread. 146 * 147 * @return True if the looper is currently polling for events. 148 * @hide 149 */
150 public boolean isPolling() {
151 synchronized (this) {
152 return isPollingLocked();
153 }
154 }
155
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若沒有返回true,代表looper當前正在工做,會post一下本身,同時將mComplete置爲false,標明已經發出一個消息正在等待處理。若是當前的looper沒有阻塞,那很快,將會調用到本身的run方法。
本身的run方法幹了什麼呢。乾的是TAG: HandlerChecker源碼裏面的166行
,裏面對本身的Monitors遍歷並進行monitor。(注:此處的monitor下面會講到),如有monitor發生了阻塞,那麼mComplete會一直是false。
那麼在系統檢測調用這個獲取完成狀態時,就會進入else裏面,進行了時間的計算,並返回相應的時間狀態碼。
133 // 獲取完成時間標識
134 public int getCompletionStateLocked() {
135 if (mCompleted) {
136 return COMPLETED;
137 } else {
138 long latency = SystemClock.uptimeMillis() - mStartTime;
139 if (latency < mWaitMax/2) {
140 return WAITING;
141 } else if (latency < mWaitMax) {
142 return WAITED_HALF;
143 }
144 }
145 return OVERDUE;
146 }
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好了,到這咱們已經知道是怎麼判斷線程是否卡住的了
204 public interface Monitor {
205 void monitor();
206 }
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Monitor是一個接口,實現這個接口的類有好幾個。好比:以下我搜出來的結果
225 mMonitorChecker = new HandlerChecker(FgThread.getHandler(),
226 "foreground thread", DEFAULT_TIMEOUT);
227 mHandlerCheckers.add(mMonitorChecker);
275 public void addMonitor(Monitor monitor) {
276 synchronized (this) {
277 if (isAlive()) {
278 throw new RuntimeException("Monitors can't be added once the Watchdog is running");
279 }
280 mMonitorChecker.addMonitor(monitor);
281 }
282 }
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因此各個實現這個接口的類,只須要調一下,上述接口就好了。咱們看一下ActivityManagerService
類的調法。路徑在此,點擊能夠進入。 /frameworks/base/services/core/java/com/android/server/am/ActivityManagerService.java
2381 Watchdog.getInstance().addMonitor(this);
19655 /** In this method we try to acquire our lock to make sure that we have not deadlocked */
19656 public void monitor() {
19657 synchronized (this) { }
19658 }
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能夠看到,咱們的AMS實現了該接口,並在2381行,將本身註冊進Watchdog. 同時其monitor方法只是同步一下本身,確保本身沒有死鎖。 乾的事情雖然很少,但這足夠了。足夠讓外部經過這個方法獲得AMS是否死了。
好了,如今咱們知道是如何判斷其餘服務是否死鎖了,那麼看Watchdog的run方法是怎麼完成這一套機制的吧。
run方法就是死循環,不斷的去遍歷全部HandlerChecker,並調其監控方法,等待三十秒,評估狀態。具體見下面的註釋:
341 @Override
342 public void run() {
343 boolean waitedHalf = false;
344 while (true) {
345 final ArrayList<HandlerChecker> blockedCheckers;
346 final String subject;
347 final boolean allowRestart;
348 int debuggerWasConnected = 0;
349 synchronized (this) {
350 long timeout = CHECK_INTERVAL;
351 // Make sure we (re)spin the checkers that have become idle within
352 // this wait-and-check interval
// 在這裏,咱們遍歷全部HandlerChecker,並調其監控方法,記錄開始時間
353 for (int i=0; i<mHandlerCheckers.size(); i++) {
354 HandlerChecker hc = mHandlerCheckers.get(i);
355 hc.scheduleCheckLocked();
356 }
357
358 if (debuggerWasConnected > 0) {
359 debuggerWasConnected--;
360 }
361
362 // NOTE: We use uptimeMillis() here because we do not want to increment the time we
363 // wait while asleep. If the device is asleep then the thing that we are waiting
364 // to timeout on is asleep as well and won't have a chance to run, causing a false
365 // positive on when to kill things.
366 long start = SystemClock.uptimeMillis();
// 等待30秒,使用uptimeMills是爲了避免把手機睡眠時間算進入,手機睡眠時系統服務一樣睡眠
367 while (timeout > 0) {
368 if (Debug.isDebuggerConnected()) {
369 debuggerWasConnected = 2;
370 }
371 try {
372 wait(timeout);
373 } catch (InterruptedException e) {
374 Log.wtf(TAG, e);
375 }
376 if (Debug.isDebuggerConnected()) {
377 debuggerWasConnected = 2;
378 }
379 timeout = CHECK_INTERVAL - (SystemClock.uptimeMillis() - start);
380 }
381 // 評估Checker的狀態,裏面會遍歷全部的HandlerChecker,並獲取最大的返回值。
382 final int waitState = evaluateCheckerCompletionLocked();
// 最大的返回值有四種狀況,分別是:COMPLETED對應消息已處理完畢線程無阻塞
383 if (waitState == COMPLETED) {
384 // The monitors have returned; reset
385 waitedHalf = false;
386 continue;
// WAITING對應消息處理花費0~29秒,繼續運行
387 } else if (waitState == WAITING) {
388 // still waiting but within their configured intervals; back off and recheck
389 continue;
// WAITED_HALF對應消息處理花費30~59秒,線程可能已經被阻塞,須要保存當前AMS堆棧狀態
390 } else if (waitState == WAITED_HALF) {
391 if (!waitedHalf) {
392 // We've waited half the deadlock-detection interval. Pull a stack
393 // trace and wait another half.
394 ArrayList<Integer> pids = new ArrayList<Integer>();
395 pids.add(Process.myPid());
396 ActivityManagerService.dumpStackTraces(true, pids, null, null,
397 NATIVE_STACKS_OF_INTEREST);
398 waitedHalf = true;
399 }
400 continue;
401 }
402 //OVERDUE對應消息處理已經花費超過60, 可以走到這裏,說明已經發生了超時60秒了。那麼下面接下來全是應對超時的狀況
403 // something is overdue!
404 blockedCheckers = getBlockedCheckersLocked();
405 subject = describeCheckersLocked(blockedCheckers);
406 allowRestart = mAllowRestart;
407 }
408
409 // If we got here, that means that the system is most likely hung.
410 // First collect stack traces from all threads of the system process.
411 // Then kill this process so that the system will restart.
412 EventLog.writeEvent(EventLogTags.WATCHDOG, subject);
413
.......各類記錄的保存
468
469 // Only kill the process if the debugger is not attached.
470 if (Debug.isDebuggerConnected()) {
471 debuggerWasConnected = 2;
472 }
473 if (debuggerWasConnected >= 2) {
474 Slog.w(TAG, "Debugger connected: Watchdog is *not* killing the system process");
475 } else if (debuggerWasConnected > 0) {
476 Slog.w(TAG, "Debugger was connected: Watchdog is *not* killing the system process");
477 } else if (!allowRestart) {
478 Slog.w(TAG, "Restart not allowed: Watchdog is *not* killing the system process");
479 } else {
480 Slog.w(TAG, "*** WATCHDOG KILLING SYSTEM PROCESS: " + subject);
481 for (int i=0; i<blockedCheckers.size(); i++) {
482 Slog.w(TAG, blockedCheckers.get(i).getName() + " stack trace:");
483 StackTraceElement[] stackTrace
484 = blockedCheckers.get(i).getThread().getStackTrace();
485 for (StackTraceElement element: stackTrace) {
486 Slog.w(TAG, " at " + element);
487 }
488 }
489 Slog.w(TAG, "*** GOODBYE!");
490 Process.killProcess(Process.myPid());
491 System.exit(10);
492 }
493
494 waitedHalf = false;
495 }
496 }
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上述能夠看到, 若是走到412行處。即是重啓系統前的準備了。 會進行如下事情:
以上即是Android系統層Watchdog的原理了。設計的比較好。若由我來設計,我還真想不到使用Monitor那個鎖機制來判斷。
接下來總結如下:
本文做者:Anderson/Jerey_Jobs
博客地址 : jerey.cn/
簡書地址 : Anderson大碼渣
github地址 : github.com/Jerey-Jobs