libevent之event

  就如libevent官網上所寫的「libevent - an event notification library」,libevent就是一個基於事件通知機制的庫,能夠看出event是整個庫的核心。event就是Reactor框架中的事件處理程序組件(event_handler),它提供了函數接口,供Reactor在事件發生時調用,以執行相應的事件處理,一般它會綁定一個有效的句柄。框架

event結構體

  event結構體定義在<event2/event_struct.h>中:socket

 1 struct event {
 2     TAILQ_ENTRY(event) ev_active_next;
 3     TAILQ_ENTRY(event) ev_next;
 4     /* for managing timeouts */
 5     union {
 6         TAILQ_ENTRY(event) ev_next_with_common_timeout;
 7         int min_heap_idx;
 8     } ev_timeout_pos;
 9     evutil_socket_t ev_fd;
10 
11     struct event_base *ev_base;
12 
13     union {                // I/O事件和信號事件不能同時設置 14         /* used for io events */
15         struct {
16             TAILQ_ENTRY(event) ev_io_next;
17             struct timeval ev_timeout;
18         } ev_io;
19 
20         /* used by signal events */
21         struct {
22             TAILQ_ENTRY(event) ev_signal_next;
23             short ev_ncalls;
24             /* Allows deletes in callback */
25             short *ev_pncalls;
26         } ev_signal;
27     } _ev;
28 
29     short ev_events;
30     short ev_res;        /* result passed to event callback */
31     short ev_flags;
32     ev_uint8_t ev_pri;    /* smaller numbers are higher priority */
33     ev_uint8_t ev_closure;
34     struct timeval ev_timeout;
35 
36     /* allows us to adopt for different types of events */
37     void (*ev_callback)(evutil_socket_t, short, void *arg);
38     void *ev_arg;
39 };

  在原文檔中,做者對event結構體作了詳細的解釋(英文):ide

/**
 * @struct event
 *
 * Structure to represent a single event.
 *
 * An event can have some underlying condition it represents: a socket
 * becoming readable or writeable (or both), or a signal becoming raised.
 * (An event that represents no underlying condition is still useful: you
 * can use one to implement a timer, or to communicate between threads.)
 *
 * Generally, you can create events with event_new(), then make them
 * pending with event_add().  As your event_base runs, it will run the
 * callbacks of an events whose conditions are triggered.  When you
 * longer want the event, free it with event_free().
 *
 * In more depth:
 *
 * An event may be "pending" (one whose condition we are watching),
 * "active" (one whose condition has triggered and whose callback is about
 * to run), neither, or both.  Events come into existence via
 * event_assign() or event_new(), and are then neither active nor pending.
 *
 * To make an event pending, pass it to event_add().  When doing so, you
 * can also set a timeout for the event.
 *
 * Events become active during an event_base_loop() call when either their
 * condition has triggered, or when their timeout has elapsed.  You can
 * also activate an event manually using event_active().  The even_base
 * loop will run the callbacks of active events; after it has done so, it
 * marks them as no longer active.
 *
 * You can make an event non-pending by passing it to event_del().  This
 * also makes the event non-active.
 *
 * Events can be "persistent" or "non-persistent".  A non-persistent event
 * becomes non-pending as soon as it is triggered: thus, it only runs at
 * most once per call to event_add().  A persistent event remains pending
 * even when it becomes active: you'll need to event_del() it manually in
 * order to make it non-pending.  When a persistent event with a timeout
 * becomes active, its timeout is reset: this means you can use persistent
 * events to implement periodic timeouts.
 *
 * This should be treated as an opaque structure; you should never read or
 * write any of its fields directly.  For backward compatibility with old
 * code, it is defined in the event2/event_struct.h header; including this
 * header may make your code incompatible with other versions of Libevent.
 *
 * @see event_new(), event_free(), event_assign(), event_get_assignment(),
 *    event_add(), event_del(), event_active(), event_pending(),
 *    event_get_fd(), event_get_base(), event_get_events(),
 *    event_get_callback(), event_get_callback_arg(),
 *    event_priority_set()
 */
View Code

  注意上述中提到的pending和active的區別。pending表示的是監聽事件的列表,而active表示的是已激活事件的列表。函數

 

  下面簡單解釋一下結構體中重要字段的含義:
  1)ev_events:說明要監聽的事件類型(event支持I/O、超時和信號3種事件類型,),它的值可由如下字段位與而成:oop

 1 /**
 2  * @name event flags
 3  *
 4  * Flags to pass to event_new(), event_assign(), event_pending(), and
 5  * anything else with an argument of the form "short events"
 6  */
 7 /**@{*/
 8 /** Indicates that a timeout has occurred.  It's not necessary to pass
 9  * this flag to event_for new()/event_assign() to get a timeout. */
10 #define EV_TIMEOUT    0x01
11 /** Wait for a socket or FD to become readable */
12 #define EV_READ       0x02
13 /** Wait for a socket or FD to become writeable */
14 #define EV_WRITE      0x04
15 /** Wait for a POSIX signal to be raised*/
16 #define EV_SIGNAL     0x08
17 /**
18  * Persistent event: won't get removed automatically when activated.
19  *
20  * When a persistent event with a timeout becomes activated, its timeout
21  * is reset to 0.
22  */
23 #define EV_PERSIST    0x10
24 /** Select edge-triggered behavior, if supported by the backend. */
25 #define EV_ET         0x20
26 /**@}*/

  2)ev_nextev_active_nextev_next_with_common_timeoutev_io_nextev_signal_next都是雙向鏈表節點指針。它們是libevent對不一樣事件類型和在不一樣的時期,對事件的管理時使用到的字段。ui

  3)min_heap_idx或ev_next_with_common_timeout指明超時事件在小根堆中的索引或在timeout list中的位置。this

  4)ev_base該事件所屬的反應堆實例,這是一個event_base結構體。spa

  5)ev_fd,對於I/O事件,是綁定的文件描述符;對於signal事件,是綁定的信號。.net

  6)eb_flags:libevent用於標記event信息的字段,代表其當前的狀態,可能的值有:debug

1 #define EVLIST_TIMEOUT  0x01  // event在time堆中
2 #define EVLIST_INSERTED 0x02  // event在已註冊事件鏈表中
3 #define EVLIST_SIGNAL   0x04  // 未見使用
4 #define EVLIST_ACTIVE   0x08  // event在激活鏈表中
5 #define EVLIST_INTERNAL 0x10  // 內部使用標記
6 #define EVLIST_INIT     0x80  // event已被初始化

  7)ev_callback,event的回調函數,被ev_base調用,執行事件處理程序,這是一個函數指針,原型爲:

void (*ev_callback)(int fd, short events, void *arg)

  其中參數fd對應於ev_fd;events對應於ev_events;arg對應於ev_arg;
  8)ev_arg:void*,代表能夠是任意類型的數據,在設置event時指定;

  9)ev_ncalls:事件就緒執行時,調用ev_callback的次數,一般爲1;

  10)ev_pncalls:指針,一般指向ev_ncalls或者爲NULL;

  11)ev_res:記錄了當前激活事件的類型;

libevent對event的管理

  libevent對event的管理以下圖所示:

  event management

  每次當有事件event轉變爲就緒狀態時,libevent就會把它移入到active event list[priority]中,其中priority是event的優先級;接着libevent會根據本身的調度策略選擇就緒事件,調用其cb_callback() 函數執行事件處理,並根據就緒的句柄和事件類型填充cb_callback函數的參數。

事件屬性設置接口函數

  在libevent,有幾個函數能夠用於設置事件的屬性:

  1. event_set

  用於設置event屬性的event_set函數其實是調用了event_assign。

1 void
2 event_set(struct event *ev, evutil_socket_t fd, short events,
3       void (*callback)(evutil_socket_t, short, void *), void *arg)
4 {
5     int r;
6     r = event_assign(ev, current_base, fd, events, callback, arg);
7     EVUTIL_ASSERT(r == 0);
8 }

  而event_assign函數的定義爲:

 1 int
 2 event_assign(struct event *ev, struct event_base *base, evutil_socket_t fd, short events, void (*callback)(evutil_socket_t, short, void *), void *arg)
 3 {
 4     if (!base)
 5         base = current_base;
 6 
 7     _event_debug_assert_not_added(ev);
 8 
 9     ev->ev_base = base;
10 
11     ev->ev_callback = callback;
12     ev->ev_arg = arg;
13     ev->ev_fd = fd;
14     ev->ev_events = events;
15     ev->ev_res = 0;
16     ev->ev_flags = EVLIST_INIT;
17     ev->ev_ncalls = 0;
18     ev->ev_pncalls = NULL;
19 
20     if (events & EV_SIGNAL) {
21         if ((events & (EV_READ|EV_WRITE)) != 0) {
22             event_warnx("%s: EV_SIGNAL is not compatible with "
23                 "EV_READ or EV_WRITE", __func__);
24             return -1;
25         }
26         ev->ev_closure = EV_CLOSURE_SIGNAL;
27     } else {
28         if (events & EV_PERSIST) {
29             evutil_timerclear(&ev->ev_io_timeout);
30             ev->ev_closure = EV_CLOSURE_PERSIST;
31         } else {
32             ev->ev_closure = EV_CLOSURE_NONE;
33         }
34     }
35 
36     min_heap_elem_init(ev);
37 
38     if (base != NULL) {
39         /* by default, we put new events into the middle priority */
40         ev->ev_pri = base->nactivequeues / 2;
41     }
42 
43     _event_debug_note_setup(ev);
44 
45     return 0;
46 }
View Code

  其中,參數爲:

  

  另外,咱們也能夠在建立新事件的時候設定事件屬性,具體函數是event_new。而event_new實際也是調用了event_assign來實現的,不一樣的是event_new須要先給事件分配空間:

 1 struct event *
 2 event_new(struct event_base *base, evutil_socket_t fd, short events, void (*cb)(evutil_socket_t, short, void *), void *arg)
 3 {
 4     struct event *ev;
 5     ev = mm_malloc(sizeof(struct event));
 6     if (ev == NULL)
 7         return (NULL);
 8     if (event_assign(ev, base, fd, events, cb, arg) < 0) {
 9         mm_free(ev);
10         return (NULL);
11     }
12 
13     return (ev);
14 }

  2. event_base_set

  在默認狀況下,事件event會被註冊到一個全局event_base指針current_base。使用該函數能夠指定不一樣的event_base。若是一個進程中存在多個libevent實例,必需要調用該函數爲event設置不一樣的event_base。

  該函數的定義以下:

 1 int
 2 event_base_set(struct event_base *base, struct event *ev)
 3 {
 4     /* Only innocent events may be assigned to a different base */
 5     if (ev->ev_flags != EVLIST_INIT)
 6         return (-1);
 7 
 8     _event_debug_assert_is_setup(ev);
 9 
10     ev->ev_base = base;
11     ev->ev_pri = base->nactivequeues/2;
12 
13     return (0);
14 }

  3. event_priority_set

  在默認狀況下,全部的event的優先級都被設定爲 active event list 長度的一半(nactivequeues / 2)。該函數可用於設定event的優先級。優先級的數值越小,表示優先級越高。另外,函數event_base_priority_init可用於設定優先級的最大值。

  event_priority_set的函數定義以下:

 1 /*
 2  * Set's the priority of an event - if an event is already scheduled
 3  * changing the priority is going to fail.
 4  */
 5 
 6 int
 7 event_priority_set(struct event *ev, int pri)
 8 {
 9     _event_debug_assert_is_setup(ev);
10 
11     if (ev->ev_flags & EVLIST_ACTIVE)
12         return (-1);
13     if (pri < 0 || pri >= ev->ev_base->nactivequeues)
14         return (-1);
15 
16     ev->ev_pri = pri;
17 
18     return (0);
19 }

事件相關的其餘經常使用接口函數

  1. event_new

  建立事件(涉及內存分配)。

  1. event_add

  添加事件到event_base。

  2. event_del

  將事件從監聽列表中移除。

  3. event_free

  釋放由event_new建立的事件(內存)。從其定義可看出其與event_del的區別:

 1 void
 2 event_free(struct event *ev)
 3 {
 4     _event_debug_assert_is_setup(ev);
 5 
 6     /* make sure that this event won't be coming back to haunt us. */
 7  event_del(ev);
 8     _event_debug_note_teardown(ev);
 9     mm_free(ev);
10 
11 }

  3. event_callback_fn

  事件的回調函數,用於執行具體的I/O操做。其定義以下:

 1 /**
 2    A callback function for an event.
 3 
 4    It receives three arguments:
 5 
 6    @param fd An fd or signal
 7    @param events One or more EV_* flags
 8    @param arg A user-supplied argument.
 9 
10    @see event_new()
11  */
12 typedef void (*event_callback_fn)(evutil_socket_t, short, void *);

關於超時和信號事件的特殊接口函數

  爲了方便對超時和信號事件的處理,libevent特別爲它們定義了接口函數(實際是對通用函數的封裝)。

  超時事件:

 1 /**
 2    @name evtimer_* macros
 3 
 4     Aliases for working with one-shot timer events */
 5 /**@{*/
 6 #define evtimer_assign(ev, b, cb, arg) \
 7     event_assign((ev), (b), -1, 0, (cb), (arg))
 8 #define evtimer_new(b, cb, arg)           event_new((b), -1, 0, (cb), (arg))
 9 #define evtimer_add(ev, tv)               event_add((ev), (tv))
10 #define evtimer_del(ev)                   event_del(ev)
11 #define evtimer_pending(ev, tv)           event_pending((ev), EV_TIMEOUT, (tv))
12 #define evtimer_initialized(ev)           event_initialized(ev)
13 /**@}*/

  信號事件:

 1 /**
 2    @name evsignal_* macros
 3 
 4    Aliases for working with signal events
 5  */
 6 /**@{*/
 7 #define evsignal_add(ev, tv)        event_add((ev), (tv))
 8 #define evsignal_assign(ev, b, x, cb, arg)            \
 9     event_assign((ev), (b), (x), EV_SIGNAL|EV_PERSIST, cb, (arg))
10 #define evsignal_new(b, x, cb, arg)                \
11     event_new((b), (x), EV_SIGNAL|EV_PERSIST, (cb), (arg))
12 #define evsignal_del(ev)            event_del(ev)
13 #define evsignal_pending(ev, tv)    event_pending((ev), EV_SIGNAL, (tv))
14 #define evsignal_initialized(ev)    event_initialized(ev)
15 /**@}*/

參考資料

  libevent源碼深度剖析五 

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