Socket網絡通訊(異步)——TCP

一、客戶端服務器

public class AsyncTCP { #region 字段

        private Socket socket; private EndPoint localEP; private EndPoint remoteEP; private byte[] buffer = new byte[1024];//用於存放接收消息

        public event Action<byte[]> OnDataReceive; #endregion

        /// <summary>
        /// 創建TCP鏈接 /// </summary> 
        public AsyncTCP(IPAddress localIP, int localPort, IPAddress remoteIP, int remotePort) { //建立一個Socket實例
            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //綁定本地終結點
            localEP = new IPEndPoint(localIP, localPort); socket.Bind(localEP); //創建鏈接 
            remoteEP = new IPEndPoint(remoteIP, remotePort); socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallBack), this.socket); } /// <summary>
        /// 鏈接請求的回調 /// </summary>
        /// <param name="ar"></param>
        private void ConnectCallBack(IAsyncResult ar) { Socket socketHandle = (Socket)ar.AsyncState; if (socketHandle.Connected) { socketHandle.EndConnect(ar);//結束掛起的異步鏈接請求
                socketHandle.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), null); } else { MessageBox.Show("鏈接失敗"); } } /// <summary>
        /// 接收數據的回調 /// </summary>
        /// <param name="ar"></param>
        private void ReceiveCallBack(IAsyncResult ar) { if (socket == null) return; int length = socket.EndReceive(ar);//結束掛起的異步讀取
            if (length > 0) { byte[] data = new byte[length]; Array.Copy(buffer, 0, data, 0, length); OnDataReceive(data); socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), null); } } /// <summary>
        /// 發送數據 /// </summary>
        /// <param name="data"></param>
        public void SendData(byte[] data) { if (socket != null) { socket.Send(data); } } /// <summary>
        /// 關閉 /// </summary>
        public void Close() { if (socket != null) { socket.Close(); } } }

 

二、服務端網絡

public class AsyncSocketTCPServer : IDisposable { #region Fields
        /// <summary>
        /// 服務器程序容許的最大客戶端鏈接數 /// </summary>
        private int _maxClient; /// <summary>
        /// 當前的鏈接的客戶端數 /// </summary>
        private int _clientCount; /// <summary>
        /// 服務器使用的異步socket /// </summary>
        private Socket _serverSock; /// <summary>
        /// 客戶端會話列表 /// </summary>
        private List<AsyncSocketState> _clients; private bool disposed = false; #endregion

        #region Properties

        /// <summary>
        /// 服務器是否正在運行 /// </summary>
        public bool IsRunning { get; private set; } /// <summary>
        /// 監聽的IP地址 /// </summary>
        public IPAddress Address { get; private set; } /// <summary>
        /// 監聽的端口 /// </summary>
        public int Port { get; private set; } /// <summary>
        /// 通訊使用的編碼 /// </summary>
        public Encoding Encoding { get; set; } #endregion

        #region 構造函數

        /// <summary>
        /// 異步Socket TCP服務器 /// </summary>
        /// <param name="listenPort">監聽的端口</param>
        public AsyncSocketTCPServer(int listenPort) : this(IPAddress.Any, listenPort, 1024) { } /// <summary>
        /// 異步Socket TCP服務器 /// </summary>
        /// <param name="localEP">監聽的終結點</param>
        public AsyncSocketTCPServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port, 1024) { } /// <summary>
        /// 異步Socket TCP服務器 /// </summary>
        /// <param name="localIPAddress">監聽的IP地址</param>
        /// <param name="listenPort">監聽的端口</param>
        /// <param name="maxClient">最大客戶端數量</param>
        public AsyncSocketTCPServer(IPAddress localIPAddress, int listenPort, int maxClient) { this.Address = localIPAddress; this.Port = listenPort; this.Encoding = Encoding.Default; _maxClient = maxClient; _clients = new List<AsyncSocketState>(); _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } #endregion

        #region Method

        /// <summary>
        /// 啓動服務器 /// </summary>
        public void Start() { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(1024); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } } /// <summary>
        /// 啓動服務器 /// </summary>
        /// <param name="backlog">
        /// 服務器所容許的掛起鏈接序列的最大長度 /// </param>
        public void Start(int backlog) { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(backlog); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } } /// <summary>
        /// 中止服務器 /// </summary>
        public void Stop() { if (IsRunning) { IsRunning = false; _serverSock.Close(); //TODO 關閉對全部客戶端的鏈接 
 } } /// <summary>
        /// 處理客戶端鏈接 /// </summary>
        /// <param name="ar"></param>
        private void HandleAcceptConnected(IAsyncResult ar) { if (IsRunning) { Socket server = (Socket)ar.AsyncState; Socket client = server.EndAccept(ar); //檢查是否達到最大的容許的客戶端數目 
                if (_clientCount >= _maxClient) { //C-TODO 觸發事件 
                    RaiseOtherException(null); } else { AsyncSocketState state = new AsyncSocketState(client); lock (_clients) { _clients.Add(state); _clientCount++; RaiseClientConnected(state); //觸發客戶端鏈接事件 
 } state.RecvDataBuffer = new byte[client.ReceiveBufferSize]; //開始接受來自該客戶端的數據 
                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), state); } //接受下一個請求 
                server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState); } } /// <summary>
        /// 處理客戶端數據 /// </summary>
        /// <param name="ar"></param>
        private void HandleDataReceived(IAsyncResult ar) { if (IsRunning) { AsyncSocketState state = (AsyncSocketState)ar.AsyncState; Socket client = state.ClientSocket; try { //若是兩次開始了異步的接收,因此當客戶端退出的時候 //會兩次執行EndReceive 
                    int recv = client.EndReceive(ar); if (recv == 0) { //C- TODO 觸發事件 (關閉客戶端) 
 Close(state); RaiseNetError(state); return; } //TODO 處理已經讀取的數據 ps:數據在state的RecvDataBuffer中 //C- TODO 觸發數據接收事件 
 RaiseDataReceived(state); } catch (SocketException) { //C- TODO 異常處理 
 RaiseNetError(state); } finally { //繼續接收來自來客戶端的數據 
                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), state); } } } /// <summary>
        /// 發送數據 /// </summary>
        /// <param name="state">接收數據的客戶端會話</param>
        /// <param name="data">數據報文</param>
        public void Send(AsyncSocketState state, byte[] data) { RaisePrepareSend(state); Send(state.ClientSocket, data); } /// <summary>
        /// 異步發送數據至指定的客戶端 /// </summary>
        /// <param name="client">客戶端</param>
        /// <param name="data">報文</param>
        public void Send(Socket client, byte[] data) { if (!IsRunning) throw new InvalidProgramException("This TCP Scoket server has not been started."); if (client == null) throw new ArgumentNullException("client"); if (data == null) throw new ArgumentNullException("data"); client.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendDataEnd), client); } /// <summary>
        /// 發送數據完成處理函數 /// </summary>
        /// <param name="ar">目標客戶端Socket</param>
        private void SendDataEnd(IAsyncResult ar) { ((Socket)ar.AsyncState).EndSend(ar); RaiseCompletedSend(null); } #endregion

        #region 事件

        /// <summary>
        /// 與客戶端的鏈接已創建事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> ClientConnected; /// <summary>
        /// 與客戶端的鏈接已斷開事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> ClientDisconnected; /// <summary>
        /// 觸發客戶端鏈接事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseClientConnected(AsyncSocketState state) { if (ClientConnected != null) { ClientConnected(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 觸發客戶端鏈接斷開事件 /// </summary>
        /// <param name="client"></param>
        private void RaiseClientDisconnected(Socket client) { if (ClientDisconnected != null) { ClientDisconnected(this, new AsyncSocketEventArgs("鏈接斷開")); } } /// <summary>
        /// 接收到數據事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> DataReceived; private void RaiseDataReceived(AsyncSocketState state) { if (DataReceived != null) { DataReceived(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 發送數據前的事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> PrepareSend; /// <summary>
        /// 觸發發送數據前的事件 /// </summary>
        /// <param name="state"></param>
        private void RaisePrepareSend(AsyncSocketState state) { if (PrepareSend != null) { PrepareSend(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 數據發送完畢事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> CompletedSend; /// <summary>
        /// 觸發數據發送完畢的事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseCompletedSend(AsyncSocketState state) { if (CompletedSend != null) { CompletedSend(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 網絡錯誤事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> NetError; /// <summary>
        /// 觸發網絡錯誤事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseNetError(AsyncSocketState state) { if (NetError != null) { NetError(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 異常事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> OtherException; /// <summary>
        /// 觸發異常事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseOtherException(AsyncSocketState state, string descrip) { if (OtherException != null) { OtherException(this, new AsyncSocketEventArgs(descrip, state)); } } private void RaiseOtherException(AsyncSocketState state) { RaiseOtherException(state, ""); } #endregion


        #region Close
        /// <summary>
        /// 關閉一個與客戶端之間的會話 /// </summary>
        /// <param name="state">須要關閉的客戶端會話對象</param>
        public void Close(AsyncSocketState state) { if (state != null) { state.Datagram = null; state.RecvDataBuffer = null; _clients.Remove(state); _clientCount--; //TODO 觸發關閉事件 
 state.Close(); } } /// <summary>
        /// 關閉全部的客戶端會話,與全部的客戶端鏈接會斷開 /// </summary>
        public void CloseAllClient() { foreach (AsyncSocketState client in _clients) { Close(client); } _clientCount = 0; _clients.Clear(); } #endregion

        #region 釋放
        /// <summary>  
        /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary>
        public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary>
        /// Releases unmanaged and - optionally - managed resources /// </summary>
        /// <param name="disposing"><c>true</c> to release /// both managed and unmanaged resources; <c>false</c>
        /// to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { try { Stop(); if (_serverSock != null) { _serverSock = null; } } catch (SocketException) { //TODO 
                        RaiseOtherException(null); } } disposed = true; } } #endregion } /// <summary>
    /// 異步Socket TCP事件參數類 /// </summary>
    public class AsyncSocketEventArgs : EventArgs { /// <summary>
        /// 提示信息 /// </summary>
        public string _msg; /// <summary>
        /// 客戶端狀態封裝類 /// </summary>
        public AsyncSocketState _state; /// <summary>
        /// 是否已經處理過了 /// </summary>
        public bool IsHandled { get; set; } public AsyncSocketEventArgs(string msg) { this._msg = msg; IsHandled = false; } public AsyncSocketEventArgs(AsyncSocketState state) { this._state = state; IsHandled = false; } public AsyncSocketEventArgs(string msg, AsyncSocketState state) { this._msg = msg; this._state = state; IsHandled = false; } } /// <summary>
    /// 異步SOCKET TCP 中用來存儲客戶端狀態信息的類 /// </summary>
    public class AsyncSocketState { #region 字段
        /// <summary>
        /// 接收數據緩衝區 /// </summary>
        private byte[] _recvBuffer; /// <summary>
        /// 客戶端發送到服務器的報文 /// 注意:在有些狀況下報文可能只是報文的片段而不完整 /// </summary>
        private string _datagram; /// <summary>
        /// 客戶端的Socket /// </summary>
        private Socket _clientSock; #endregion

        #region 屬性

        /// <summary>
        /// 接收數據緩衝區 /// </summary>
        public byte[] RecvDataBuffer { get { return _recvBuffer; } set { _recvBuffer = value; } } /// <summary>
        /// 存取會話的報文 /// </summary>
        public string Datagram { get { return _datagram; } set { _datagram = value; } } /// <summary>
        /// 得到與客戶端會話關聯的Socket對象 /// </summary>
        public Socket ClientSocket { get { return _clientSock; } } #endregion

        /// <summary>
        /// 構造函數 /// </summary>
        /// <param name="cliSock">會話使用的Socket鏈接</param>
        public AsyncSocketState(Socket cliSock) { _clientSock = cliSock; } /// <summary>
        /// 初始化數據緩衝區 /// </summary>
        public void InitBuffer() { if (_recvBuffer == null && _clientSock != null) { _recvBuffer = new byte[_clientSock.ReceiveBufferSize]; } } /// <summary>
        /// 關閉會話 /// </summary>
        public void Close() { //關閉數據的接受和發送
 _clientSock.Shutdown(SocketShutdown.Both); //清理資源
 _clientSock.Close(); } } 
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