這是《Two Dozen Short Lessons in Haskell》這本書的最後一章,第23章沒有習題。git
這一章裏介紹了Haskell若是自定義一種類型,而且用一個雙人博弈遊戲爲例子講解了如何使用這些類型,裏面簡單介紹了Minimax算法。算法
至此,這本書所有學完,固然還沒用Haskell寫過什麼大一點的程序,只是掌握了其基本概念。api
1 A tree, in computer science, is an entity數據結構
a with a root and two subtreesdom
b with a root and a collection of subtrees, each of which is also a tree函數
c with a collection of subtrees, each of which has one or more rootsspa
d described in a diagram with circles, lines, and random connectionsorm
2 A sequence, in Haskell, is an entity對象
a with one or more elements遊戲
b that is empty or has a first element followed by a sequence of elements
c whose elements are also sequences
d with a head and one or more tails
3 The following definition specifies
HASKELL DEFINITION • data WeekDay =
HASKELL DEFINITION • Monday | Tuesday | Wednesday | Thursday | Friday
a a type with five constructors
b a type with five explicit constructors and two implicit ones
c a tree with five roots
d a sequence with five elements
4 Given the definition in the preceding question, what is the type of the following function f?
HASKELL DEFINITION • f Tuesday = "Belgium"
a f :: WeekDay –> String
b f :: Tuesday -> "Belgium"
c f :: Day –> Country
d type of f cannot be determined
5 Types defined in Haskell scripts with the data keyword
a must begin with a capital letter
b may be imported from modules
c must be used consistently in formulas, just like intrinsic types
d all of the above
6 What kind of structure does the following type represent?
HASKELL DEFINITION • data BinaryTree = Branch BinaryTree BinaryTree | Leaf String
a a type with four constructors
b a digital structure
c a tree made up of ones and zeros
d a tree in which each root has either two subtrees or none
7 Given the preceding definition of the type BinaryTree, which of the following defines a function that computes
the total number of Branch constructors in an entity of type BinaryTree?
a branches binaryTree = 2
b branches (Branch left right) = 2
branches (Leaf x) = 0
c branches (Branch left right) = 1 + branches left + branches right
branches (Leaf x) = 0
d branches (Branch left right) = 2*branches left + 2*branches right
branches (Leaf x) = 1
8 The formula xs!!(length xs - 1)
a is recursive
b has the same type as xs
c delivers the same result as last xs
d none of the above
9 Given the definition of the function pam in the module SequenceUtilities, the formula
pam (map (+) [1 . . 5]) 10
a delivers the same result as map (1+) [1 . . 5]
b delivers the same result as pam [1 .. 5] (map (1+))
c delivers the result [11, 12, 13, 14, 15]
d all of the above
10 Given the Grid [1,3,0, 0,0,0, 0,0,2] (as in the tic-tac-toe script), what is the status of the game?
a game over, X wins
b game over, O wins
c O’s turn to play
d X’s turn to play
11 Which of the following formulas extracts the diagonal of a grid (as in the tic-tac-toe program)?
a (take 3 . map head . iterate(drop 4)) grid
b [head grid, head(drop 4 grid), head(drop 8 grid)]
c [head grid, grid!!4, last(grid)]
d all of the above
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答案
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1 b
數據結構中「樹」的定義,一個根及多個子樹
2 b
列表有多是空的
3 a
data能夠來自定義一種類型(也就是面嚮對象語言中的類),這裏有五個構造器constructor。只是這裏的構造器都沒有帶參數。
4 a
這個簡單,定義好的類型能夠像內置的Haskell類型同樣來用。
5 d
類型名稱必須是大寫字母開頭的;能夠導入模塊中;能夠像內置的類型同樣用。
6 d
就是二叉樹的定義
7 c
求二叉樹的分支總數。葉子節點分支爲0,不然爲左子樹的分支數+右子樹的分支數。
8 c
!!用來取出一個列表中指定位置上的元素。這裏就是取最後一個元素,與last函數同樣。
9 c?
還沒搞明白pam的意思。
10 c
先走畫X,後走的畫O。該O方走棋。
130 XX.
000 …
002 ..O
11 b?
答案是b,我認爲是d。感受這些表示方法都正確,答案a中的函數寫得至關牛X,不知道爲何不正確?