近期需要實現一個功能,在Activity中有一個手寫區域,爲了更好的用戶體驗,需要知足即便整個手掌放在屏幕上時(android平板,屏幕比較大)也僅僅響應手寫區域內的操做,即在支持多點觸控的狀況下,僅僅響應指定的區域,我將這個功能稱做「手掌抑制」,即在手寫時。手掌放在屏幕上面不作不論什麼響應。html
初看這個功能很是easy,依照以前處理listview、gridview裏面的子view不能響應的方式,僅僅要在activity層不攔截向手寫view傳遞的消息就能夠實現想要的效果,但通過實際測試和對android消息機制的具體研究發現。要實現這個功能會有點小複雜。java
1、android的消息傳遞機制:android
一、基礎知識:編程
(1) 所有Touch事件都被封裝成了MotionEvent對象。包含Touch的位置、時間、歷史記錄以及第幾個手指(多指觸摸)等。canvas
(2) 事件類型分爲ACTION_DOWN, ACTION_UP, ACTION_MOVE, ACTION_POINTER_DOWN, ACTION_POINTER_UP, ACTION_CANCEL,每個事件都是以ACTION_DOWN開始ACTION_UP結束。ide
(3) 對事件的處理包含三類:函數
傳遞——dispatchTouchEvent()spa
攔截——onInterceptTouchEvent().net
消費——onTouchEvent()和OnTouchListenercode
二、傳遞流程
(1) 事件從Activity.dispatchTouchEvent()開始傳遞,僅僅要沒有被中止或攔截,從最上層的View(ViewGroup)開始一直往下(子View)傳遞。子View可以經過onTouchEvent()對事件進行處理。
(2) 事件由父View(ViewGroup)傳遞給子View,ViewGroup可以經過onInterceptTouchEvent()對事件作攔截,中止其往下傳遞。
(3) 假設事件從上往下傳遞過程當中一直沒有被中止,且最底層子View沒有消費事件。事件會反向往上傳遞,這時父View(ViewGroup)可以進行消費,假設仍是沒有被消費的話,最後會到Activity的onTouchEvent()函數。
(4) 假設View沒有對ACTION_DOWN進行消費,以後的其它事件不會傳遞過來。
(5) OnTouchListener優先於onTouchEvent()對事件進行消費。
上面的消費即表示對應函數返回值爲true。
三、實際狀況:
能夠響應事件處理方法的控件包含:ViewGroup、View、Activity,各種控件對三個事件響應處理方法的支持狀況例如如下:
這三個控件。Activity是處於最外層的,消息的傳遞首先是系統回調消息給Activity。Activity將消息傳遞給每一個ViewGroup,而後ViewGroup會將消息傳遞給對應地子View。
本文所描寫敘述的手寫控件是一個view,在有系統消息回調時僅僅有上層控件將消息分發下來,它才能夠消費和處理這些消息。
2、問題現象:
接着咱們進入正題,依照我在開篇介紹的那種處理方式,寫一個手寫view,在Activity和ViewGroup(本身定義一個Layout就能夠)層將消息分發給該view,眼下的代碼看上去是這樣子的:
public class DrawView extends View { public DrawView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initPaintView( ); } public DrawView(Context context, AttributeSet attrs) { super(context, attrs); initPaintView( ); } public DrawView(Context context) { super(context); initPaintView( ); } public void clear() { if (null != mPath) { mPath.reset(); invalidate(); } } private void initPaintView() { mPaint.setAntiAlias(true); mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeWidth(5f); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mViewWidth = MeasureSpec.getSize(widthMeasureSpec); //獲取ViewGroup寬度 mViewHeight = MeasureSpec.getSize(heightMeasureSpec); //獲取ViewGroup高度 } @Override protected void onDraw(Canvas canvas) { canvas.drawPath(mPath, mPaint); } public boolean inArea( float x, float y ){ return ( x >= 0 && x <= mViewWidth && y >= 0 && y <= mViewHeight)?true:false; } @Override public boolean onTouchEvent(MotionEvent event) { float eventX = event.getX( ); float eventY = event.getY( ); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { mPath.moveTo(eventX, eventY); mLastTouchX = eventX; mLastTouchY = eventY; invalidate( ); } return true; case MotionEvent.ACTION_MOVE:{ drawView( event, eventX, eventY ); } break; case MotionEvent.ACTION_UP:{ drawView( event, eventX, eventY ); } break; default: return false; } return true; } private void drawView( MotionEvent event, float eventX, float eventY ){ resetDirtyRect(eventX, eventY); int historySize = event.getHistorySize(); for (int i = 0; i < historySize; i++) { float historicalX = event.getHistoricalX(i); float historicalY = event.getHistoricalY(i); getDirtyRect(historicalX, historicalY); mPath.lineTo(historicalX, historicalY); } mPath.lineTo(eventX, eventY); invalidate((int) (mDirtyRect.left - HALF_STROKE_WIDTH), (int) (mDirtyRect.top - HALF_STROKE_WIDTH), (int) (mDirtyRect.right + HALF_STROKE_WIDTH), (int) (mDirtyRect.bottom + HALF_STROKE_WIDTH)); mLastTouchX = eventX; mLastTouchY = eventY; } private void getDirtyRect(float historicalX, float historicalY) { if (historicalX < mDirtyRect.left) { mDirtyRect.left = historicalX; } else if (historicalX > mDirtyRect.right) { mDirtyRect.right = historicalX; } if (historicalY < mDirtyRect.top) { mDirtyRect.top = historicalY; } else if (historicalY > mDirtyRect.bottom) { mDirtyRect.bottom = historicalY; } } private void resetDirtyRect(float eventX, float eventY) { mDirtyRect.left = Math.min(mLastTouchX, eventX); mDirtyRect.right = Math.max(mLastTouchX, eventX); mDirtyRect.top = Math.min(mLastTouchY, eventY); mDirtyRect.bottom = Math.max(mLastTouchY, eventY); } private static final float STROKE_WIDTH = 5f; private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2; private float mLastTouchX = 0; private float mLastTouchY = 0; private int mViewWidth = 0; private int mViewHeight = 0; private final RectF mDirtyRect = new RectF(); private Paint mPaint = new Paint(); private Path mPath = new Path(); }你會發現,當你將activity的dispatchTouchEvent和viewgroup的dispatchTouchEvent、onInterceptTouchEvent方法的返回值都設置爲false時,整個屏幕都不會響應不論什麼消息了,當咱們去掉activity和viewgroup的dispatchTouchEvent方法,僅僅有viewgroup的onInterceptTouchEvent返回值被置爲false時,手寫區域能夠響應。但當手掌靠在手寫區域外,在手寫區域內手寫就失效了,事實上和去掉viewgroupd的onInterceptTouchEvent方法效果是同樣的,也就是說明這樣的處理方式是不可行的。
3、解決方式:
加了贊成分發消息的方法。不攔截向下分發消息反而還不行,這個問題詳細緣由我沒有找到。我的以爲是系統針對activity的消息事件處理作了特殊處理,它的優先級是最高的,儘管可以複寫它的消息分發dispatchTouchEvent方法,但是不管是返回true仍是false結果都是屏幕不能響應不論什麼操做。這一點有知道的大拿歡迎指點指點。
要實現本文想要的功能顯然不能使用開篇講到的方法,在研究這個問題的過程當中,發現儘管activity的dispatchTouchEvent沒法控制,但其onTouchEvent方法是有效的,僅僅要在屏幕的不論什麼一個地方操做,onTouchEvent裏面都會有打印消息,細緻回想上面提到的android消息分發機制會發現,僅僅要咱們在屏幕上操做時,模擬系統在activity的onTouchEvent方法裏面向手寫view派發消息就能夠實現想要的功能。詳細方法例如如下:
一、向下派發消息的實現以及view和activity之間的座標轉換:
如上面所講,當在屏幕上操做時監聽activity的onTouchEvent方法,將在手寫控件內的操做派發給手寫view就能夠實現想要的功能。
(1)座標轉換:
本文的手寫view基於activity居中的,它的座標原點和activity的座標原點不一樣樣,爲了推斷在acitivity上操做的地方是否在手寫view內。需要經過座標轉換以後才幹推斷:
如上圖所看到的,在activity中推斷一個點(x,y)是否在手寫view裏面時,轉換成的座標應該是(x-view.getLeft(),y-view.getTop())。
(2)眼下的view和activity看起來是這樣子的:
DrawView:
public class DrawView extends View { public DrawView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initPaintView( ); } public DrawView(Context context, AttributeSet attrs) { super(context, attrs); initPaintView( ); } public DrawView(Context context) { super(context); initPaintView( ); } public void clear() { if (null != mPath) { mPath.reset(); invalidate(); } } private void initPaintView() { mPaint.setAntiAlias(true); mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeWidth(5f); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mViewWidth = MeasureSpec.getSize(widthMeasureSpec); //獲取ViewGroup寬度 mViewHeight = MeasureSpec.getSize(heightMeasureSpec); //獲取ViewGroup高度 } @Override protected void onDraw(Canvas canvas) { canvas.drawPath(mPath, mPaint); } public boolean inArea( float x, float y ){ return ( x >= 0 && x <= mViewWidth && y >= 0 && y <= mViewHeight)?true:false; } @Override public boolean onTouchEvent(MotionEvent event) { float eventX = -1; float eventY = -1; int pointId = 0; int pointCnt = event.getPointerCount( ); for( int index = 0; index < pointCnt; index++ ){ if( inArea( event.getX( index ) - getLeft( ), event.getY( index ) - getTop( ) ) ){ pointId = index; eventX = event.getX( index ) - getLeft( ); eventY = event.getY( index ) - getTop( ); break; } } if( ( eventX == -1 || eventY == -1 ) || ( eventX == 0 || eventY == 0 ) ){ return false; } switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { mPath.moveTo(eventX, eventY); mLastTouchX = eventX; mLastTouchY = eventY; invalidate( ); } return true; case MotionEvent.ACTION_MOVE:{ drawView( event, eventX, eventY, pointId ); } break; case MotionEvent.ACTION_UP:{ drawView( event, eventX, eventY, pointId ); } break; default: return false; } return true; } private void drawView( MotionEvent event, float eventX, float eventY, int pointId ){ resetDirtyRect(eventX, eventY); int historySize = event.getHistorySize(); for (int i = 0; i < historySize; i++) { float historicalX = event.getHistoricalX(pointId,i) - getLeft( ); float historicalY = event.getHistoricalY(pointId,i) - getTop( ); getDirtyRect(historicalX, historicalY); mPath.lineTo(historicalX, historicalY); } mPath.lineTo(eventX, eventY); invalidate((int) (mDirtyRect.left - HALF_STROKE_WIDTH), (int) (mDirtyRect.top - HALF_STROKE_WIDTH), (int) (mDirtyRect.right + HALF_STROKE_WIDTH), (int) (mDirtyRect.bottom + HALF_STROKE_WIDTH)); mLastTouchX = eventX; mLastTouchY = eventY; } private void getDirtyRect(float historicalX, float historicalY) { if (historicalX < mDirtyRect.left) { mDirtyRect.left = historicalX; } else if (historicalX > mDirtyRect.right) { mDirtyRect.right = historicalX; } if (historicalY < mDirtyRect.top) { mDirtyRect.top = historicalY; } else if (historicalY > mDirtyRect.bottom) { mDirtyRect.bottom = historicalY; } } private void resetDirtyRect(float eventX, float eventY) { mDirtyRect.left = Math.min(mLastTouchX, eventX); mDirtyRect.right = Math.max(mLastTouchX, eventX); mDirtyRect.top = Math.min(mLastTouchY, eventY); mDirtyRect.bottom = Math.max(mLastTouchY, eventY); } private static final float STROKE_WIDTH = 5f; private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2; private float mLastTouchX = 0; private float mLastTouchY = 0; private int mViewWidth = 0; private int mViewHeight = 0; private final RectF mDirtyRect = new RectF(); private Paint mPaint = new Paint(); private Path mPath = new Path(); }Activity:
@Override public boolean onTouchEvent(MotionEvent event) { int pointCnt = event.getPointerCount( ); for( int index = 0; index < pointCnt; index++ ){ if( mDrawView.inArea( event.getX( index ) - mDrawView.getLeft( ), event.getY( index ) - mDrawView.getTop( ) ) ){ mDrawView.onTouchEvent( event ); System.out.println( "action === pointIndex " + index ); return false; } } //mDrawView.setInView( false ); return super.onTouchEvent(event); }DrawView的inArea方法爲核心方法。通過上面的處理後,能夠實現當手掌放在手寫區域外時在手寫區域手寫的功能。效果例如如下圖所看到的。但你會發現當在手寫區域手寫的手指擡起再放下繼續手寫時,會直接畫一條直線。經過接下來對android事件機制中ACTION_DOWN和ACTION_UP消息的分析,該問題將會獲得解決。
二、android消息事件中ACTION_DOWN和ACTION_UP的觸發時機即改善方案:
經過實際測試發現,android消息事件中ACTION_DOWN和ACTION_UP的觸發時機分別爲:
ACTION_DOWN:僅僅要有手指接觸屏幕即會觸發;
ACTION_UP:當屏幕上沒有不論什麼觸控操做時觸發;
對於多點觸控。當某個手指擡起或者鬆開時會分別觸發:ACTION_POINTER_DOWN和ACTION_POINTER_UP,因此對於上面遇到的問題,是由於在多點觸控的狀況下,僅僅點下或者鬆開某一根手指時,這兩個消息不會觸發致使,將ACTION_POINTER_DOWN和ACTION_POINTER_UP這兩類消息在DrawView的onTouchEvent方法中一併處理就能夠解決,改善後的view代碼是這樣子的:
public class DrawView extends View { public DrawView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initPaintView( ); } public DrawView(Context context, AttributeSet attrs) { super(context, attrs); initPaintView( ); } public DrawView(Context context) { super(context); initPaintView( ); } public void clear() { if (null != mPath) { mPath.reset(); invalidate(); } } private void initPaintView() { mPaint.setAntiAlias(true); mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeWidth(5f); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mViewWidth = MeasureSpec.getSize(widthMeasureSpec); //獲取ViewGroup寬度 mViewHeight = MeasureSpec.getSize(heightMeasureSpec); //獲取ViewGroup高度 } @Override protected void onDraw(Canvas canvas) { canvas.drawPath(mPath, mPaint); } public boolean inArea( float x, float y ){ return ( x >= 0 && x <= mViewWidth && y >= 0 && y <= mViewHeight)?效果也算比較理想了:true:false; } @Override public boolean onTouchEvent(MotionEvent event) { float eventX = -1; float eventY = -1; int pointId = 0; int pointCnt = event.getPointerCount( ); for( int index = 0; index < pointCnt; index++ ){ if( inArea( event.getX( index ) - getLeft( ), event.getY( index ) - getTop( ) ) ){ pointId = index; eventX = event.getX( index ) - getLeft( ); eventY = event.getY( index ) - getTop( ); break; } } if( ( eventX == -1 || eventY == -1 ) || ( eventX == 0 || eventY == 0 ) ){ return false; } switch (event.getAction()) { case MotionEvent.ACTION_POINTER_1_DOWN: case MotionEvent.ACTION_POINTER_2_DOWN: case MotionEvent.ACTION_POINTER_3_DOWN: case MotionEvent.ACTION_DOWN: { mPath.moveTo(eventX, eventY); mLastTouchX = eventX; mLastTouchY = eventY; invalidate( ); } return true; case MotionEvent.ACTION_MOVE:{ drawView( event, eventX, eventY, pointId ); } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_1_UP: case MotionEvent.ACTION_POINTER_2_UP: case MotionEvent.ACTION_POINTER_3_UP:{ drawView( event, eventX, eventY, pointId ); } break; default: return false; } return true; } private void drawView( MotionEvent event, float eventX, float eventY, int pointId ){ resetDirtyRect(eventX, eventY); int historySize = event.getHistorySize(); for (int i = 0; i < historySize; i++) { float historicalX = event.getHistoricalX(pointId,i) - getLeft( ); float historicalY = event.getHistoricalY(pointId,i) - getTop( ); getDirtyRect(historicalX, historicalY); mPath.lineTo(historicalX, historicalY); } mPath.lineTo(eventX, eventY); invalidate((int) (mDirtyRect.left - HALF_STROKE_WIDTH), (int) (mDirtyRect.top - HALF_STROKE_WIDTH), (int) (mDirtyRect.right + HALF_STROKE_WIDTH), (int) (mDirtyRect.bottom + HALF_STROKE_WIDTH)); mLastTouchX = eventX; mLastTouchY = eventY; } private void getDirtyRect(float historicalX, float historicalY) { if (historicalX < mDirtyRect.left) { mDirtyRect.left = historicalX; } else if (historicalX > mDirtyRect.right) { mDirtyRect.right = historicalX; } if (historicalY < mDirtyRect.top) { mDirtyRect.top = historicalY; } else if (historicalY > mDirtyRect.bottom) { mDirtyRect.bottom = historicalY; } } private void resetDirtyRect(float eventX, float eventY) { mDirtyRect.left = Math.min(mLastTouchX, eventX); mDirtyRect.right = Math.max(mLastTouchX, eventX); mDirtyRect.top = Math.min(mLastTouchY, eventY); mDirtyRect.bottom = Math.max(mLastTouchY, eventY); } private static final float STROKE_WIDTH = 5f; private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2; private float mLastTouchX = 0; private float mLastTouchY = 0; private int mViewWidth = 0; private int mViewHeight = 0; private final RectF mDirtyRect = new RectF(); private Paint mPaint = new Paint(); private Path mPath = new Path(); }
三、邊界問題處理:
通過上面兩步操做,基本上能夠實現手掌抑制功能了,但通過細緻測試會發現,當多點觸控屏幕時。某根手指從手寫控件外移動到手寫控件內時,會在手寫區域邊界直接繪製成直線的現象,例如如下圖:
這是因爲在android中一個完整的消息流程離不開ACTION_DOWN和ACTION_UP,當手指從手寫區域外移動到手寫區域內時,手寫區域根本沒有接收到ACTION_DOWN消息,針對這樣的狀況,咱們需要在activity中對view作特殊處理。即當檢測到有手指在手寫區域但沒有觸發ACTION_DOWN消息時,在ACTION_MOVE消息中處理ACTION_DOWN消息應該處理的事情。
改善後的代碼是這個樣子的:
DrawView:
public class DrawView extends View { public DrawView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initPaintView( ); } public DrawView(Context context, AttributeSet attrs) { super(context, attrs); initPaintView( ); } public DrawView(Context context) { super(context); initPaintView( ); } public void clear() { if (null != mPath) { mPath.reset(); invalidate(); } } private void initPaintView() { mPaint.setAntiAlias(true); mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeWidth(5f); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mViewWidth = MeasureSpec.getSize(widthMeasureSpec); //獲取ViewGroup寬度 mViewHeight = MeasureSpec.getSize(heightMeasureSpec); //獲取ViewGroup高度 } @Override protected void onDraw(Canvas canvas) { canvas.drawPath(mPath, mPaint); } public boolean inArea( float x, float y ){ return ( x >= 0 && x <= mViewWidth && y >= 0 && y <= mViewHeight)?true:false; } @SuppressWarnings("deprecation") @Override public boolean onTouchEvent(MotionEvent event) { float eventX = -1; float eventY = -1; int pointId = 0; int pointCnt = event.getPointerCount( ); for( int index = 0; index < pointCnt; index++ ){ if( inArea( event.getX( index ) - getLeft( ), event.getY( index ) - getTop( ) ) ){ pointId = index; eventX = event.getX( index ) - getLeft( ); eventY = event.getY( index ) - getTop( ); break; } } if( ( eventX == -1 || eventY == -1 ) || ( eventX == 0 || eventY == 0 ) ){ return false; } switch (event.getAction()) { case MotionEvent.ACTION_POINTER_1_DOWN: case MotionEvent.ACTION_POINTER_2_DOWN: case MotionEvent.ACTION_POINTER_3_DOWN: case MotionEvent.ACTION_DOWN: { mPath.moveTo(eventX, eventY); mLastTouchX = eventX; mLastTouchY = eventY; mInView = true; invalidate( ); } return true; case MotionEvent.ACTION_MOVE:{ if( !mInView ){ mInView = true; mLastTouchX = eventX; mLastTouchY = eventY; mPath.moveTo(eventX, eventY); } drawView( event, eventX, eventY, pointId ); } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_1_UP: case MotionEvent.ACTION_POINTER_2_UP: case MotionEvent.ACTION_POINTER_3_UP:{ drawView( event, eventX, eventY, pointId ); } break; default: return false; } return true; } public void setInView( boolean inView ){ mInView = inView; } private void drawView( MotionEvent event, float eventX, float eventY, int pointId ){ resetDirtyRect(eventX, eventY); int historySize = event.getHistorySize(); for (int i = 0; i < historySize; i++) { float historicalX = event.getHistoricalX(pointId,i) - getLeft( ); float historicalY = event.getHistoricalY(pointId,i) - getTop( ); getDirtyRect(historicalX, historicalY); mPath.lineTo(historicalX, historicalY); } mPath.lineTo(eventX, eventY); invalidate((int) (mDirtyRect.left - HALF_STROKE_WIDTH), (int) (mDirtyRect.top - HALF_STROKE_WIDTH), (int) (mDirtyRect.right + HALF_STROKE_WIDTH), (int) (mDirtyRect.bottom + HALF_STROKE_WIDTH)); mLastTouchX = eventX; mLastTouchY = eventY; } private void getDirtyRect(float historicalX, float historicalY) { if (historicalX < mDirtyRect.left) { mDirtyRect.left = historicalX; } else if (historicalX > mDirtyRect.right) { mDirtyRect.right = historicalX; } if (historicalY < mDirtyRect.top) { mDirtyRect.top = historicalY; } else if (historicalY > mDirtyRect.bottom) { mDirtyRect.bottom = historicalY; } } private void resetDirtyRect(float eventX, float eventY) { mDirtyRect.left = Math.min(mLastTouchX, eventX); mDirtyRect.right = Math.max(mLastTouchX, eventX); mDirtyRect.top = Math.min(mLastTouchY, eventY); mDirtyRect.bottom = Math.max(mLastTouchY, eventY); } private static final float STROKE_WIDTH = 5f; private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2; private float mLastTouchX = 0; private float mLastTouchY = 0; private boolean mInView = false; private int mViewWidth = 0; private int mViewHeight = 0; private final RectF mDirtyRect = new RectF(); private Paint mPaint = new Paint(); private Path mPath = new Path(); }
@Override public boolean onTouchEvent(MotionEvent event) { int pointCnt = event.getPointerCount( ); for( int index = 0; index < pointCnt; index++ ){ if( mDrawView.inArea( event.getX( index ) - mDrawView.getLeft( ), event.getY( index ) - mDrawView.getTop( ) ) ){ mDrawView.onTouchEvent( event ); System.out.println( "action === pointIndex " + index ); return false; } } mDrawView.setInView( false ); return super.onTouchEvent(event); }
4、參考文檔:
5、代碼:
最後附上本文的代碼:Android手掌抑制demo