1、ExpirationTime的做用
在React
中,爲防止某個update
由於優先級的緣由一直被打斷而未能執行。React
會設置一個ExpirationTime
,當時間到了ExpirationTime
的時候,若是某個update
還未執行的話,React
將會強制執行該update
,這就是ExpirationTime
的做用。javascript
2、位置
在React源碼解析之ReactDOM.render()中,已經講解了updateContainer()
:java
export function updateContainer(
element: ReactNodeList,
container: OpaqueRoot,
parentComponent: ?React$Component<any, any>,
callback: ?Function,
): ExpirationTime {
...
//計算過時時間,這是React優先級更新很是重要的點
const expirationTime = computeExpirationForFiber(
currentTime,
current,
suspenseConfig,
);
...
}
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computeExpirationForFiber
:react
//爲fiber對象計算expirationTime
export function computeExpirationForFiber(
currentTime: ExpirationTime,
fiber: Fiber,
suspenseConfig: null | SuspenseConfig,
): ExpirationTime {
...
// Compute an expiration time based on the Scheduler priority.
switch (priorityLevel) {
case ImmediatePriority:
expirationTime = Sync;
break;
case UserBlockingPriority:
// TODO: Rename this to computeUserBlockingExpiration
//一個是計算交互事件(如點擊)的過時時間
expirationTime = computeInteractiveExpiration(currentTime);
break;
case NormalPriority:
case LowPriority: // TODO: Handle LowPriority
// TODO: Rename this to... something better.
//一個是計算異步更新的過時時間
expirationTime = computeAsyncExpiration(currentTime);
break;
case IdlePriority:
expirationTime = Never;
break;
default:
invariant(false, 'Expected a valid priority level');
}
...
}
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咱們能夠看到有兩個計算expirationTime
的方法,分別爲computeInteractiveExpiration()
和computeAsyncExpiration()
git
先看下computeAsyncExpiration()
github
3、computeAsyncExpiration()
做用:
返回低優先級(普通異步更新)的expirationTime
(過時時間)web
源碼:app
//低權限的過時時間
export const LOW_PRIORITY_EXPIRATION = 5000;
export const LOW_PRIORITY_BATCH_SIZE = 250;
//普通的異步的expirationTime
export function computeAsyncExpiration(
currentTime: ExpirationTime,
): ExpirationTime {
return computeExpirationBucket(
currentTime,
//5000
LOW_PRIORITY_EXPIRATION,
//250
LOW_PRIORITY_BATCH_SIZE,
);
}
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解析:currentTime
先按下不表,LOW_PRIORITY_EXPIRATION
即5000
,LOW_PRIORITY_BATCH_SIZE
即250
,注意它的名字LOW_PRIORITY_BATCH_SIZE
,下面會提到異步
4、computeExpirationBucket()
做用:
計算過時時間性能
源碼:ui
//1073741823
export const Sync = MAX_SIGNED_31_BIT_INT;
//1073741822
export const Batched = Sync - 1;
const UNIT_SIZE = 10;
//1073741821
const MAGIC_NUMBER_OFFSET = Batched - 1;
function ceiling(num: number, precision: number): number {
return (((num / precision) | 0) + 1) * precision;
}
//計算過時時間
function computeExpirationBucket(
currentTime,
expirationInMs,
bucketSizeMs,
): ExpirationTime {
return (
//1073741821
MAGIC_NUMBER_OFFSET -
ceiling(
// 1073741821-currentTime+(high 150 或者 low 5000 /10) ,
MAGIC_NUMBER_OFFSET - currentTime + expirationInMs / UNIT_SIZE,
//(high 100 或者 low 250 /10 )
bucketSizeMs / UNIT_SIZE,
)
);
}
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解析:
(1)MAX_SIGNED_31_BIT_INT
// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
//整型最大數值,是V8中針對32位系統所設置的最大值
export default 1073741823;
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(2)| 0
的意思是取整
console.log(16/3 |0) //5
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(3)根據computeExpirationBucket()
裏面的公式,計算下異步更新的過時時間:
//low 狀況
1073741821-ceiling(1073741821-currentTime+500,25)
1073741821-((((1073741821-currentTime+500) / 25) | 0) + 1) * 25
1073741821-((1073741821/25-currentTime/25+20 | 0) + 1) * 25
1073741821-((1073741821/25-currentTime/25+20*25/25 | 0) + 1) * 25
1073741821-((1073741821-currentTime+500)/25 | 0)*25 - 25
1073741796-((1073741821-currentTime+500)/25 | 0)*25
1073741796-((1073742321-currentTime)/25 | 0)*25
//======咱們直接取最後四位來探索規律===================
1796-((2321-currentTime)/25 | 0)*25
//假設 currentTime 是 2000
1796-(2321- 2000 /25 | 0)*25 //1796-300
//currentTime是2010
1796-(311/25 | 0)*25 //1796-300
//currentTime是2024
1796-(311/25 | 0)*25 //1796-275
//currentTime是2025
1796-(311/25 | 0)*25 //1796-275
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能夠看到,低優先的過時時間間隔是25ms
同理,高優先級的過時時間間隔是10ms
//high 狀況
1073741821-ceiling(1073741821-currentTime+15,10)
複製代碼
也就是說,React
低優先級update
的expirationTime
間隔是25ms
, React
讓兩個相近(25ms
內)的update
獲得相同的expirationTime
,目的就是讓這兩個update
自動合併成一個Update
,從而達到批量更新的目的,就像LOW_PRIORITY_BATCH_SIZE
的名字同樣,自動合併批量更新。
想象一下,開發者不停地使用setState()
更新ReactApp
,若是不把相近的update
合併的話,會嚴重影響性能,就像提到的doubleBuffer
同樣,React
爲提升性能,考慮得很是全面!
Github:
github.com/AttackXiaoJ…
(完)