首先,我定了三個接口、一個結構和三個方法:測試
type DeptModeA interface { Name() string SetName(name string) } type DeptModeB interface { Relocate(building string, floor uint8) } type Dept struct { name string building string floor uint8 Key string } func (self Dept) Name() string { return self.name } func (self Dept) SetName(name string) { self.name = name } func (self *Dept) Relocate(building string, floor uint8) { self.building = building self.floor = floor }
然後我寫了一些測試代碼:ui
dept1 := Dept{ name: "MySohu", building: "Internet", floor: 7} switch v := interface{}(dept1).(type) { case DeptModeFull: fmt.Printf("The dept1 is a DeptModeFull.\n") case DeptModeB: fmt.Printf("The dept1 is a DeptModeB.\n") case DeptModeA: fmt.Printf("The dept1 is a DeptModeA.\n") default: fmt.Printf("The type of dept1 is %v\n", v) } deptPtr1 := &dept1 if _, ok := interface{}(deptPtr1).(DeptModeFull); ok { fmt.Printf("The deptPtr1 is a DeptModeFull.\n") } if _, ok := interface{}(deptPtr1).(DeptModeA); ok { fmt.Printf("The deptPtr1 is a DeptModeA.\n") } if _, ok := interface{}(deptPtr1).(DeptModeB); ok { fmt.Printf("The deptPtr1 is a DeptModeB.\n") }
打印出的內容:設計
The dept1 is a DeptModeA. The deptPtr1 is a DeptModeFull. The deptPtr1 is a DeptModeA. The deptPtr1 is a DeptModeB.
假設T是struct,那麼Go裏面遵循下面幾個原則:code
因此你上面的例子dept1應該是擁有方法:Name和SetName接口
而&dept1擁有方法:Name、SetName和Relocatestring
這個就是Go裏面在設計方法的時候須要注意Receiver的類型it