【skult】前端使用skult實現Python編輯和運行

`<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/js/skulpt.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/js/skulpt-stdlib.js" type="text/javascript"></script> javascript

</head> html

<body> java

<script type="text/javascript">
// output functions are configurable. This one just appends some text
// to a pre element.
function outf(text) {python

var mypre = document.getElementById("output"); 
mypre.innerHTML = mypre.innerHTML + text;

}
function builtinRead(x) {jquery

if (Sk.builtinFiles === undefined || Sk.builtinFiles["files"][x] === undefined)
        throw "File not found: '" + x + "'";
return Sk.builtinFiles["files"][x];

}ajax

// Here's everything you need to run a python program in skulpt
// grab the code from your textarea
// get a reference to your pre element for output
// configure the output function
// call Sk.importMainWithBody()
function runit() {
var prog = document.getElementById("yourcode").value;
var mypre = document.getElementById("output");
mypre.innerHTML = '';
Sk.pre = "output";
Sk.configure({output:outf, read:builtinRead});
(Sk.TurtleGraphics || (Sk.TurtleGraphics = {})).target = 'mycanvas';
var myPromise = Sk.misceval.asyncToPromise(function() {canvas

return Sk.importMainWithBody("<stdin>", false, prog, true);

});
myPromise.then(function(mod) {api

console.log('success');

},app

function(err) {
   console.log(err.toString());

});
}
</script> async

<h3>Try This</h3>
<form>
<textarea id="yourcode" cols="40" rows="10">import turtle

t = turtle.Turtle()
t.forward(100)

print "Hello World"
</textarea>

<button type="button" onclick="runit()">Run</button>
</form>
<pre id="output" ></pre>
<!-- If you want turtle graphics include a canvas -->
<div id="mycanvas"></div>

</body>

</html>`

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