棧的鏈表實現

//Stack.h
#ifndef _STACK_H_
#define ElementType int
struct Node;
typedef struct Node *PtrToNode;
typedef PtrToNode Stack;

struct Node
{
	ElementType Element;
	PtrToNode Next;
};

int IsEmpty(Stack S);
Stack CreateStack(void);
void MakeEmpty(Stack S);
void Push(ElementType X,Stack S);
void Pop(Stack S);
ElementType Top(Stack S);

#endif
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//Stack.c
#include<stdio.h>
#include "Stack.h"
#include<stdlib.h>

int IsEmpty(Stack S)
{
	return S->Next==NULL;
}

Stack CreateStack(void)
{
	Stack S;
	S=malloc(sizeof(struct Node));
	if(S==NULL)
	{
		printf("out of space\n");
	}
	S->Next=NULL;
	
	return S;
}

void MakeEmpty(Stack S)
{
	if(S==NULL)
	{
		printf("Must use CreateStack first");
	}
	
}

void Push(ElementType X,Stack S)
{
	Stack TmpCell;
	
	TmpCell=malloc(sizeof(struct Node));
	
	if(TmpCell==NULL)
	{
		printf("out of space\n");
	}
	else
	{
		TmpCell->Next=S->Next;
		TmpCell->Element=X;
		S->Next=TmpCell;
	}
}

void Pop(Stack S)
{
	PtrToNode TmpCell;
	if(S==NULL)
	{
		printf("Empty of stack\n");
	}
	else
	{
		TmpCell=S->Next;
		S->Next=TmpCell->Next;
		free(TmpCell);
	}
}

ElementType Top(Stack S)
{
	if(S==NULL)
	{
		printf("Empty of stack\n");
		return 0;
	}
	else
	{
		return S->Next->Element;
	}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//main.c
#include<stdio.h>
#include "Stack.h"

int main(void)
{
	Stack S;
	ElementType x;
	S=CreateStack();
	Push(1,S);
	x=Top(S);
	printf("%d",x);
}
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