今天作項目的時候有個在生成二維碼而且在中間加入Logo的需求,動手試了幾把,總感受效果沒有以前寫的好,就翻出舊代碼,果真仍是熟悉的味道,生成一張效果圖以下微信
左邊是微信裏面的,右邊是我本身生成的this
原理比較簡單,但細節仍是有些複雜,廢話很少說直接上代碼spa
public class QRCodeHelper { public static Bitmap GetThumbnail(Bitmap b, int destHeight, int destWidth) { System.Drawing.Image imgSource = b; System.Drawing.Imaging.ImageFormat thisFormat = imgSource.RawFormat; int sW = 0, sH = 0; // 按比例縮放 int sWidth = imgSource.Width; int sHeight = imgSource.Height; if (sHeight > destHeight || sWidth > destWidth) { if ((sWidth * destHeight) > (sHeight * destWidth)) { sW = destWidth; sH = (destWidth * sHeight) / sWidth; } else { sH = destHeight; sW = (sWidth * destHeight) / sHeight; } } else { sW = sWidth; sH = sHeight; } Bitmap outBmp = new Bitmap(destWidth, destHeight); Graphics g = Graphics.FromImage(outBmp); g.Clear(Color.Transparent); // 設置畫布的描繪質量 g.CompositingQuality = CompositingQuality.HighQuality; g.SmoothingMode = SmoothingMode.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgSource, new Rectangle((destWidth - sW) / 2, (destHeight - sH) / 2, sW, sH), 0, 0, imgSource.Width, imgSource.Height, GraphicsUnit.Pixel); g.Dispose(); // 如下代碼爲保存圖片時,設置壓縮質量 EncoderParameters encoderParams = new EncoderParameters(); long[] quality = new long[1]; quality[0] = 100; EncoderParameter encoderParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality); encoderParams.Param[0] = encoderParam; imgSource.Dispose(); return outBmp; } public static Bitmap Create(string content, int size) { try { var options = new QrCodeEncodingOptions { DisableECI = true, CharacterSet = "UTF-8", Width = size, Height = size, Margin = 0, ErrorCorrection = ErrorCorrectionLevel.H }; var writer = new BarcodeWriter(); writer.Format = BarcodeFormat.QR_CODE; writer.Options = options; var bmp = writer.Write(content); return bmp; } catch (Exception ex) { return null; } } } public class ImageUtility { #region 合併用戶QR圖片和用戶頭像 /// <summary> /// 合併用戶QR圖片和用戶頭像 /// </summary> /// <param name="qrImg">QR圖片</param> /// <param name="headerImg">用戶頭像</param> /// <param name="n">縮放比例</param> /// <returns></returns> public Bitmap MergeQrImg(Bitmap qrImg, Bitmap headerImg, double n = 0.23) { int margin = 10; float dpix = qrImg.HorizontalResolution; float dpiy = qrImg.VerticalResolution; var _newWidth = (10 * qrImg.Width - 46 * margin) * 1.0f / 46; var _headerImg = ZoomPic(headerImg, _newWidth / headerImg.Width); //處理頭像 int newImgWidth = _headerImg.Width + margin; Bitmap headerBgImg = new Bitmap(newImgWidth, newImgWidth); headerBgImg.MakeTransparent(); Graphics g = Graphics.FromImage(headerBgImg); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.Clear(Color.Transparent); Pen p = new Pen(new SolidBrush(Color.White)); Rectangle rect = new Rectangle(0, 0, newImgWidth - 1, newImgWidth - 1); using (GraphicsPath path = CreateRoundedRectanglePath(rect, 7)) { g.DrawPath(p, path); g.FillPath(new SolidBrush(Color.White), path); } //畫頭像 Bitmap img1 = new Bitmap(_headerImg.Width, _headerImg.Width); Graphics g1 = Graphics.FromImage(img1); g1.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g1.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g1.Clear(Color.Transparent); Pen p1 = new Pen(new SolidBrush(Color.Gray)); Rectangle rect1 = new Rectangle(0, 0, _headerImg.Width - 1, _headerImg.Width - 1); using (GraphicsPath path1 = CreateRoundedRectanglePath(rect1, 7)) { g1.DrawPath(p1, path1); TextureBrush brush = new TextureBrush(_headerImg); g1.FillPath(brush, path1); } g1.Dispose(); PointF center = new PointF((newImgWidth - _headerImg.Width) / 2, (newImgWidth - _headerImg.Height) / 2); g.DrawImage(img1, center.X, center.Y, _headerImg.Width, _headerImg.Height); g.Dispose(); Bitmap backgroudImg = new Bitmap(qrImg.Width, qrImg.Height); backgroudImg.MakeTransparent(); backgroudImg.SetResolution(dpix, dpiy); headerBgImg.SetResolution(dpix, dpiy); Graphics g2 = Graphics.FromImage(backgroudImg); g2.Clear(Color.Transparent); g2.DrawImage(qrImg, 0, 0); PointF center2 = new PointF((qrImg.Width - headerBgImg.Width) / 2, (qrImg.Height - headerBgImg.Height) / 2); g2.DrawImage(headerBgImg, center2); g2.Dispose(); return backgroudImg; } #endregion #region 圖形處理 /// <summary> /// 建立圓角矩形 /// </summary> /// <param name="rect">區域</param> /// <param name="cornerRadius">圓角角度</param> /// <returns></returns> private GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius) { //下午從新整理下,圓角矩形 GraphicsPath roundedRect = new GraphicsPath(); roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90); roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y); roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90); roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2); roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90); roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom); roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90); roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2); roundedRect.CloseFigure(); return roundedRect; } /// <summary> /// 圖片按比例縮放 /// </summary> private Image ZoomPic(Image initImage, double n) { //縮略圖寬、高計算 double newWidth = initImage.Width; double newHeight = initImage.Height; newWidth = n * initImage.Width; newHeight = n * initImage.Height; //生成新圖 //新建一個bmp圖片 System.Drawing.Image newImage = new System.Drawing.Bitmap((int)newWidth, (int)newHeight); //新建一個畫板 System.Drawing.Graphics newG = System.Drawing.Graphics.FromImage(newImage); //設置質量 newG.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; newG.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //置背景色 newG.Clear(Color.Transparent); //畫圖 newG.DrawImage(initImage, new System.Drawing.Rectangle(0, 0, newImage.Width, newImage.Height), new System.Drawing.Rectangle(0, 0, initImage.Width, initImage.Height), System.Drawing.GraphicsUnit.Pixel); newG.Dispose(); return newImage; } #endregion }