[Android實例] Handler+ExecutorService(線程池)+MessageQu

android線程池的理解,晚上在家無事 預習了一下android異步加載的例子,也學習到了一個很重要的東東 那就是線程池+緩存  下面看他們的理解。php

[size=1.8em]Handler+Runnable模式java

咱們先看一個並非異步線程加載的例子,使用 Handler+Runnable模式。android

這裏爲什麼不是新開線程的緣由請參看這篇文章:Android Runnable 運行在那個線程 這裏的代碼實際上是在UI 主線程中下載圖片的,而不是新開線程。web

咱們運行下面代碼時,會發現他實際上是阻塞了整個界面的顯示,須要全部圖片都加載完成後,才能顯示界面。緩存

package ghj1976.AndroidTest;
 
import java.io.IOException;
import java.net.URL;
import android.app.Activity;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Handler;
import android.os.SystemClock;
import android.util.Log;
import android.widget.ImageView;
 
public class MainActivity extends Activity {
        @Override
        public void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);
                setContentView(R.layout.main);
                loadImage("http://www.baidu.com/img/baidu_logo.gif", R.id.imageView1);
                loadImage(<div style="width: 100px; height: 100px;background: url(static/image/common/loading.gif) no-repeat center center;"></div><img id="\"aimg_LOPt3\"" onclick="\"zoom(this," this.src,="" 0,="" 0)\"="" class="\"zoom\"" file="\"http://www.chinatelecom.com.cn/images/logo_new.gif\"" onmouseover="\"img_onmouseoverfunc(this)\"" lazyloadthumb="\"1\"" border="\"0\"" alt="\"\"" src="\"http://www.chinatelecom.com.cn/images/logo_new.gif\"" lazyloaded="true" style="height: 1px; width: 1px;">",
                                R.id.imageView2);
                loadImage("http://cache.soso.com/30d/img/web/logo.gif, R.id.imageView3);
                loadImage("http://csdnimg.cn/www/images/csdnindex_logo.gif",
                                R.id.imageView4);
                loadImage("http://images.cnblogs.com/logo_small.gif",
                                R.id.imageView5);
        }
 
        private Handler handler = new Handler();
 
        private void loadImage(final String url, final int id) {
                handler.post(new Runnable() {
                        public void run() {
                                Drawable drawable = null;
                                try {
                                        drawable = Drawable.createFromStream(
                                                        new URL(url).openStream(), "image.gif");
                                } catch (IOException e) {
                                        Log.d("test", e.getMessage());
                                }
                                if (drawable == null) {
                                        Log.d("test", "null drawable");
                                } else {
                                        Log.d("test", "not null drawable");
                                }
                                // 爲了測試緩存而模擬的網絡延時
                                SystemClock.sleep(2000);
                                ((ImageView) MainActivity.this.findViewById(id))
                                                .setImageDrawable(drawable);
                        }
                });
        }
}網絡

 

Handler+Thread+Message模式多線程

這種模式使用了線程,因此能夠看到異步加載的效果。app

核心代碼:異步

package ghj1976.AndroidTest;
 
import java.io.IOException;
import java.net.URL;
import android.app.Activity;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
import android.util.Log;
import android.widget.ImageView;
 
public class MainActivity extends Activity {
        @Override
        public void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);
                setContentView(R.layout.main);
                loadImage2("http://www.baidu.com/img/baidu_logo.gif", R.id.imageView1);
                loadImage2("http://www.chinatelecom.com.cn/images/logo_new.gif",
                                R.id.imageView2);
                loadImage2("http://cache.soso.com/30d/img/web/logo.gif", R.id.imageView3);
                loadImage2("http://csdnimg.cn/www/images/csdnindex_logo.gif",
                                R.id.imageView4);
                loadImage2("http://images.cnblogs.com/logo_small.gif",
                                R.id.imageView5);
        }
 
        final Handler handler2 = new Handler() {
                @Override
                public void handleMessage(Message msg) {
                        ((ImageView) MainActivity.this.findViewById(msg.arg1))
                                        .setImageDrawable((Drawable) msg.obj);
                }
        };
 
        // 採用handler+Thread模式實現多線程異步加載
        private void loadImage2(final String url, final int id) {
                Thread thread = new Thread() {
                        @Override
                        public void run() {
                                Drawable drawable = null;
                                try {
                                        drawable = Drawable.createFromStream(
                                                        new URL(url).openStream(), "image.png");
                                } catch (IOException e) {
                                        Log.d("test", e.getMessage());
                                }
 
                                // 模擬網絡延時
                                SystemClock.sleep(2000);
 
                                Message message = handler2.obtainMessage();
                                message.arg1 = id;
                                message.obj = drawable;
                                handler2.sendMessage(message);
                        }
                };
                thread.start();
                thread = null;
        }
 
}async

 

這時候咱們能夠看到實現了異步加載, 界面打開時,五個ImageView都是沒有圖的,而後在各自線程下載完後才把圖自動更新上去。

Handler+ExecutorService(線程池)+MessageQueue模式

能開線程的個數畢竟是有限的,咱們總不能開不少線程,對於手機更是如此。

這個例子是使用線程池。Android擁有與Java相同的ExecutorService實現,咱們就來用它。

線程池的基本思想仍是一種對象池的思想,開闢一塊內存空間,裏面存放了衆多(未死亡)的線程,池中線程執行調度由池管理器來處理。當有線程任務時,從池中取一個,執行完成後線程對象歸池,這樣能夠避免反覆建立線程對象所帶來的性能開銷,節省了系統的資源。

線程池的信息能夠參看這篇文章:Java&Android的線程池-ExecutorService 下面的演示例子是建立一個可重用固定線程數的線程池。

核心代碼
package ghj1976.AndroidTest;
 
import java.io.IOException;
import java.net.URL;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
 
import android.app.Activity;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
import android.util.Log;
import android.widget.ImageView;
 
public class MainActivity extends Activity {
        @Override
        public void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);
                setContentView(R.layout.main);
                loadImage3("http://www.baidu.com/img/baidu_logo.gif", R.id.imageView1);
                loadImage3("http://www.chinatelecom.com.cn/images/logo_new.gif",
                                R.id.imageView2);
                loadImage3("http://cache.soso.com/30d/img/web/logo.gif",
                                R.id.imageView3);
                loadImage3("http://csdnimg.cn/www/images/csdnindex_logo.gif",
                                R.id.imageView4);
                loadImage3("http://images.cnblogs.com/logo_small.gif",
                                R.id.imageView5);
        }
 
        private Handler handler = new Handler();
 
        private ExecutorService executorService = Executors.newFixedThreadPool(5);
 
        // 引入線程池來管理多線程
        private void loadImage3(final String url, final int id) {
                executorService.submit(new Runnable() {
                        public void run() {
                                try {
                                        final Drawable drawable = Drawable.createFromStream(
                                                        new URL(url).openStream(), "image.png");
                                        // 模擬網絡延時
                                        SystemClock.sleep(2000);
                                        handler.post(new Runnable() {
                                                public void run() {
                                                        ((ImageView) MainActivity.this.findViewById(id))
                                                                        .setImageDrawable(drawable);
                                                }
                                        });
                                } catch (Exception e) {
                                        throw new RuntimeException(e);
                                }
                        }
                });
        }
}
 

這裏咱們象第一步同樣使用了 handler.post(new Runnable() {  更新前段顯示固然是在UI主線程,咱們還有 executorService.submit(new Runnable() { 來確保下載是在線程池的線程中。

Handler+ExecutorService(線程池)+MessageQueue+緩存模式

下面比起前一個作了幾個改造:

把整個代碼封裝在一個類中
爲了不出現同時屢次下載同一幅圖的問題,使用了本地緩存
封裝的類:
package ghj1976.AndroidTest;
 
import java.lang.ref.SoftReference;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
 
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.SystemClock;
 
public class AsyncImageLoader3 {
        // 爲了加快速度,在內存中開啓緩存(主要應用於重複圖片較多時,或者同一個圖片要屢次被訪問,好比在ListView時來回滾動)
        public Map<String, SoftReference<Drawable>> imageCache = new HashMap<String, SoftReference<Drawable>>();
        
        private ExecutorService executorService = Executors.newFixedThreadPool(5); // 固定五個線程來執行任務
        private final Handler handler = new Handler();
 
        /**
         *
         * @param imageUrl
         *            圖像url地址
         * @param callback
         *            回調接口
         * <a href="\"http://www.eoeandroid.com/home.php?mod=space&uid=7300\"" target="\"_blank\"">@return</a> 返回內存中緩存的圖像,第一次加載返回null
         */
        public Drawable loadDrawable(final String imageUrl,
                        final ImageCallback callback) {
                // 若是緩存過就從緩存中取出數據
                if (imageCache.containsKey(imageUrl)) {
                        SoftReference<Drawable> softReference = imageCache.get(imageUrl);
                        if (softReference.get() != null) {
                                return softReference.get();
                        }
                }
                // 緩存中沒有圖像,則從網絡上取出數據,並將取出的數據緩存到內存中
                executorService.submit(new Runnable() {
                        public void run() {
                                try {
                                        final Drawable drawable = loadImageFromUrl(imageUrl);
                                                
                                        imageCache.put(imageUrl, new SoftReference<Drawable>(
                                                        drawable));
 
                                        handler.post(new Runnable() {
                                                public void run() {
                                                        callback.imageLoaded(drawable);
                                                }
                                        });
                                } catch (Exception e) {
                                        throw new RuntimeException(e);
                                }
                        }
                });
                return null;
        }
 
        // 從網絡上取數據方法
        protected Drawable loadImageFromUrl(String imageUrl) {
                try {
                        // 測試時,模擬網絡延時,實際時這行代碼不能有
                        SystemClock.sleep(2000);
 
                        return Drawable.createFromStream(new URL(imageUrl).openStream(),
                                        "image.png");
 
                } catch (Exception e) {
                        throw new RuntimeException(e);
                }
        }
 
        // 對外界開放的回調接口
        public interface ImageCallback {
                // 注意 此方法是用來設置目標對象的圖像資源
                public void imageLoaded(Drawable imageDrawable);
        }
}

 

說明:

final參數是指當函數參數爲final類型時,你能夠讀取使用該參數,可是沒法改變該參數的值。參看:Java關鍵字final、static使用總結
這裏使用SoftReference 是爲了解決內存不足的錯誤(OutOfMemoryError)的,更詳細的能夠參看:內存優化的兩個類:SoftReference 和 WeakReference

前段調用:

package ghj1976.AndroidTest;
 
import android.app.Activity;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
 
import android.widget.ImageView;
 
public class MainActivity extends Activity {
        @Override
        public void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);
                setContentView(R.layout.main);
                loadImage4("http://www.baidu.com/img/baidu_logo.gif", R.id.imageView1);
                loadImage4("http://www.chinatelecom.com.cn/images/logo_new.gif",
                                R.id.imageView2);
                loadImage4("http://cache.soso.com/30d/img/web/logo.gif",
                                R.id.imageView3);
                loadImage4("http://csdnimg.cn/www/images/csdnindex_logo.gif",
                                R.id.imageView4);
                loadImage4("http://images.cnblogs.com/logo_small.gif",                                R.id.imageView5);        }         private AsyncImageLoader3 asyncImageLoader3 = new AsyncImageLoader3();         // 引入線程池,並引入內存緩存功能,並對外部調用封裝了接口,簡化調用過程        private void loadImage4(final String url, final int id) {                // 若是緩存過就會從緩存中取出圖像,ImageCallback接口中方法也不會被執行                Drawable cacheImage = asyncImageLoader3.loadDrawable(url,                                new AsyncImageLoader3.ImageCallback() {                                        // 請參見實現:若是第一次加載url時下面方法會執行                                        public void imageLoaded(Drawable imageDrawable) {                                                ((ImageView) findViewById(id))                                                                .setImageDrawable(imageDrawable);                                        }                                });                if (cacheImage != null) {                        ((ImageView) findViewById(id)).setImageDrawable(cacheImage);                }        } }

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