好程序員web前端教程:Math函數javascript
Math.round(3.6) //四捨五入html
random() //返回0-1之間的隨機數前端
max(num1, num2) //返回較大的數java
min(num1, num2) //返回較小的數程序員
abs(num) //絕對值web
ceil(19.3) //12 向上取整dom
floor(11.8) //11 向下取整函數
<!DOCTYPE html> <html> <head> <meta charset=utf-8" /> <title>無標題文檔</title> <script type="text/javascript"> window.onload = function() { var arr = ['a', 'b', 'c'] var oBtn = document.getElementById('btn'); var oTxt = document.getElementById('txt'); oBtn.onclick = function() { var iNum = parseInt(Math.random() * 10000) while (iNum < 1000) { iNum = parseInt(Math.random() * 10000) } oTxt.value = iNum } } </script> </head> <body> <input type="button" value="獲取驗證碼" id="btn" /> <input type="text" value="5345" id="txt" /> </body> </html>
二、驗證佈局
<!DOCTYPE HTML> <html> <head> <title>註冊頁面</title> <meta charset="utf-8" /> <script type="text/javascript"> //能夠對輸入的文本作簡單校驗 function btnClick() { var oUsername = document.getElementById("box_username"); var oPassname = document.getElementById("box_password"); var oSpan = document.getElementById("box_span"); //清楚掉兩個文本中的空格 var sUsername = oUsername.value.replace(/ /g, ""); var sPassname = oPassname.value.replace(/ /g, ""); //取出用戶名第一個字符 var unChar = sUsername.charAt(0); if (unChar >= '0' && unChar <= '9') { oSpan.innerHTML = "用戶名首字母不能夠是數字!"; } else if (sUsername.length == 0) { oSpan.innerHTML = "用戶名不能爲空!"; } else if (sUsername.length < 6 || sUsername.length > 20) { oSpan.innerHTML = "用戶名長度應該不小於6而且不大於20!"; } else if (sPassname.length == 0) { oSpan.innerHTML = "密碼不能爲空!"; } //將處理完空格的文本替換掉原來錯誤的文本 //替換文本框中的值 oUsername.value = sUsername; oPassname.value = sPassname; } </script> </head> <body> <span id="box_span"></span> <input id="box_username" type="text" placeholder="用戶名" onblur="btnClick()" /> <input id="box_password" type="password" placeholder="密碼" onblur="btnClick()" /> <button type="button" onClick="btnClick()">登陸</button> </body> </html>
思路:spa
佈局(略)
1.獲取須要操做的元素;
2.增長事件;
3.獲取須要驗證的字符串;
4.對字符串進行處理(1.用戶名不能爲空 。2.開頭字母不能是數字。3.用戶名長度應該小於6位可是不能大於20位。4.密碼不能爲空。);
5.驗證字符串,並將結果寫入提示區域內;
注:空格也是字符;
3.計算器, 計算器思路。
佈局。(略)
switch()語句和if相似,可是比if更復雜;
switch(sth){ case sth1: 代碼塊; break; default: 代碼塊; }
一個小的計算器:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <script> window.onload=function(){ var oTxt1=document.getElementById('txt1'); var oTxt2=document.getElementById('txt2'); var oBtn=document.getElementById('resBtn'); var oSelect=document.getElementById('opt'); oBtn.onclick=function(){ //數字; var n1=Number(oTxt1.value); var n2=Number(oTxt2.value); if(isNaN(n1)||isNaN(n2)){ alert('請輸入數字類型進行運算'); return } //操做符 switch(oSelect.value){ case '+':alert(n1+n2); break; case '-':alert(n1-n2); break; case '*':alert(n1*n2); break; case '/':alert(n1/n2); break; default:alert('操做符不正確') } } } </script> </head> <body> <input type="text" id="txt1"> <select id="opt"> <option value="+">+</option> <option value="-">-</option> <option value="*">*</option> <option value="/">/</option> </select> <input type="text" id="txt2"> <input type="button" value="計算" id="resBtn"> </body> </html>