100行代碼實現貪吃蛇小遊戲git
參考連接:https://mp.weixin.qq.com/s/fDcr1SfcbynLzHye7Q7VOggithub
github源碼下載:dom
https://github.com/lllmy/snakeGames函數
基本準備:post
首先,咱們須要安裝pygame庫,小編經過pip install pygame,很快就安裝好了。在完成貪吃蛇小遊戲的時候,咱們須要知道整個遊戲分爲四部分:字體
遊戲顯示:遊戲界面、結束界面ui
貪吃蛇:頭部、身體、食物判斷、死亡判斷spa
樹莓:隨機生成code
按鍵控制:上、下、左、右blog
主要代碼:
import pygame, sys, time, random from pygame.locals import * # 定義顏色變量 redColour = pygame.Color(255, 0, 0) blackColour = pygame.Color(0, 0, 0) whiteColour = pygame.Color(255, 255, 255) greyColour = pygame.Color(150, 150, 150) # 定義gameOver函數 def gameOver(playSurface, score): gameOverFont = pygame.font.SysFont("arial.ttf", 54) # 遊戲結束字體和大小 # 遊戲結束界面,顯示"Game Over"和所得的分數 gameOverSurf = gameOverFont.render("Game Over", True, greyColour) # 小遊戲結束內容顯示 gameOverRect = gameOverSurf.get_rect() gameOverRect.midtop = (300, 10) #顯示位置 playSurface.blit(gameOverSurf, gameOverRect) scoreFont = pygame.font.SysFont("arial.ttf", 54) # 得分狀況顯示 scoreSurf = scoreFont.render("Score:" + str(score), True, greyColour) scoreRect = scoreSurf.get_rect() scoreRect.midtop = (300, 50) playSurface.blit(scoreSurf, scoreRect) pygame.display.flip() # 刷新顯示界面 time.sleep(5) # 休眠五秒鐘自動退出界面 pygame.quit() sys.exit() def main(): # 初始化pygame pygame.init() fpsClock = pygame.time.Clock() # 建立pygame顯示層 playSurface = pygame.display.set_mode((600, 460)) #窗口大小 pygame.display.set_caption("Snake Game") # 窗口名稱 # 初始化變量 snakePosition = [100, 100] # 貪吃蛇 蛇頭的位置 snakeSegments = [[100, 100]] # 貪吃蛇 蛇的身體,初始爲一個單位 raspberryPosition = [300, 300] # 樹莓的初始位置 raspberrySpawned = 1 # 樹莓的個數爲1 direction = 'right' # 初始方向爲右 changeDirection = direction score = 0 # 初始得分 while True: # 檢測例如按鍵等pygame事件 for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: # 判斷鍵盤事件 if event.key == K_RIGHT or event.key == ord('d'): changeDirection = 'right' if event.key == K_LEFT or event.key == ord('a'): changeDirection = 'left' if event.key == K_UP or event.key == ord('w'): changeDirection = 'up' if event.key == K_DOWN or event.key == ord('s'): changeDirection = 'down' if event.key == K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) # 判斷是否輸入了反方向 if changeDirection == 'right' and not direction == 'left': direction = changeDirection if changeDirection == 'left' and not direction == 'right': direction = changeDirection if changeDirection == 'up' and not direction == 'down': direction = changeDirection if changeDirection == 'down' and not direction == 'up': direction = changeDirection # 根據方向移動蛇頭的座標 if direction == 'right': snakePosition[0] += 20 if direction == 'left': snakePosition[0] -= 20 if direction == 'up': snakePosition[1] -= 20 if direction == 'down': snakePosition[1] += 20 # 增長蛇的長度 snakeSegments.insert(0, list(snakePosition)) # 判斷是否吃掉了樹莓 if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]: raspberrySpawned = 0 else: snakeSegments.pop() # 若是吃掉樹莓,則從新生成樹莓 if raspberrySpawned == 0: x = random.randrange(1, 30) y = random.randrange(1, 23) raspberryPosition = [int(x * 20), int(y * 20)] raspberrySpawned = 1 score += 1 # 繪製pygame顯示層 playSurface.fill(blackColour) for position in snakeSegments: pygame.draw.rect(playSurface, whiteColour, Rect(position[0], position[1], 20, 20)) pygame.draw.rect(playSurface, redColour, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20)) # 刷新pygame顯示層 pygame.display.flip() # 判斷是否死亡 if snakePosition[0] > 600 or snakePosition[0] < 0: gameOver(playSurface, score) if snakePosition[1] > 460 or snakePosition[1] < 0: gameOver(playSurface, score) for snakeBody in snakeSegments[1:]: if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]: gameOver(playSurface, score) # 控制遊戲速度 fpsClock.tick(5) if __name__ == "__main__": main()
界面展現: