C#實現圖片暗通道去霧算法算法
代碼實例下載地址:https://www.90pan.com/b1915123數組
在圖像去霧這個領域,幾乎沒有人不知道《Single Image Haze Removal Using Dark Channel Prior》這篇文章,該文是2009年CVPR最佳論文。做者何凱明博士,2007年清華大學畢業,2011年香港中文大學博士畢業,可謂是功力深厚,感嘆於國內一些所謂博士的水平,何這樣的博士才能夠真正叫作Doctor。緩存
關於何博士的一些資料和論文,你們能夠訪問這裏:http://research.microsoft.com/en-us/um/people/kahe/ide
代碼(提供項目下載):https://www.90pan.com/b1915123ui
public class DefogHelper { public DefogHelper() { } /// <summary> /// 實現功能:實現基於暗通道的去霧算法。(若是要用32位的將ImageMaster_64.dll改爲ImageMaster_32.dll便可) /// </summary> /// <param name="Src">圖像數據在內存的起始地址</param> /// <param name="Dest">目標數據在內存的起始地址</param> /// <param name="Width">圖像的寬度</param> /// <param name="Height">圖像的高度</param> /// <param name="Stride">圖像的掃描行大小</param> /// <param name="BlockSize">用於計算暗通道圖像時的矩形半徑</param> /// <param name="GuideRadius">導向濾波的半徑</param> /// <param name="MaxAtom">爲防止圖像天空部分出現holes,設置的最大大氣光值,默認240</param> /// <param name="Omega">控制去霧程度的一個參數,建議取值範圍[0.75,1],值越大,去霧越明顯,但可能出現局部過加強。</param> /// <param name="T0">用於控制最小透射率的一個參數,建議取值範圍[0.01,0.2]。</param> /// <param name="Gamma">調整亮度的參數,建議範圍[0.7,1]。</param> [DllImport("ImageMaster_64.dll", CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int IM_HazeRemovalBasedOnDarkChannelPrior(IntPtr Src, IntPtr Dest, int Width, int Height, int Stride, int BlockSize = 5, int GuideRadius = 20, int MaxAtom = 220, float Omega = 0.9f, float T0 = 0.1f, float Gamma = 0.9f); /// <summary> /// 圖片緩存區 /// </summary> private readonly byte[] bmpBuffer = new byte[1024 * 1024 * 64]; private readonly IntPtr srcPtr = Marshal.AllocHGlobal(1024 * 1024 * 64);// 申請內存 private readonly IntPtr destPtr = Marshal.AllocHGlobal(1024 * 1024 * 64);// 申請內存 /// <summary> /// 圖片去霧 /// </summary> /// <param name="scrBmp"></param> /// <param name="info"></param> /// <param name="result"></param> /// <param name="ms"></param> /// <param name="isFreed"></param> /// <returns></returns> public Bitmap ImageDefog(Bitmap scrBmp, DefogInfo info, out int result, out double ms, bool isFreed = false) { result = -1; ms = -1; if (scrBmp == null || info == null) return null; int w = scrBmp.Width, h = scrBmp.Height; System.Drawing.Rectangle bitmapRec = new System.Drawing.Rectangle(0, 0, w, h); BitmapData bmpData = scrBmp.LockBits(bitmapRec, ImageLockMode.ReadWrite, scrBmp.PixelFormat); int img_size = bmpData.Stride * h; if (img_size > bmpBuffer.Length) { result = 10; return null; } int stride = bmpData.Stride; try { Marshal.Copy(bmpData.Scan0, bmpBuffer, 0, img_size); Marshal.Copy(bmpBuffer, 0, srcPtr, img_size); DateTime dateTime = DateTime.Now; result = IM_HazeRemovalBasedOnDarkChannelPrior(srcPtr, destPtr, w, h, stride, info.BlockSize, info.GuideRadius, info.MaxAtom, info.Omega, info.T0, info.Gamma); ms = DateTime.Now.Subtract(dateTime).TotalMilliseconds; Marshal.Copy(destPtr, bmpBuffer, 0, img_size); Bitmap outBmp = BytesToBitmap(bmpBuffer, img_size, w, h); return outBmp; } catch(Exception ex) { return null; } finally { scrBmp.UnlockBits(bmpData); //Marshal.FreeHGlobal(srcPtr); //Marshal.FreeHGlobal(destPtr); if (isFreed) scrBmp.Dispose(); } } /// <summary> /// 數組轉爲Bitmap /// </summary> /// <param name="pixelData">數組</param> /// <returns>Bitmap圖像</returns> private Bitmap BytesToBitmap(byte[] pixelData, int length, int width, int height) { Bitmap img = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); try { BitmapData data = img.LockBits(new Rectangle(0, 0, img.Width, img.Height), ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb); Marshal.Copy(pixelData, 0, data.Scan0, length);//輸入顏色數據 img.UnlockBits(data);//解鎖 return img; } catch { img.Dispose(); return null; } } /// <summary> /// 從bitmap轉換成ImageSource /// </summary> /// <param name="icon"></param> /// <returns></returns> public ImageSource BitmapToImageSource(Bitmap bitmap) { return BitmapToBitmapImage(bitmap); } /// <summary> /// 從bitmap轉換成BitmapImage /// </summary> /// <param name="bitmap"></param> /// <returns></returns> public BitmapImage BitmapToBitmapImage(Bitmap bitmap) { BitmapImage bitmapImage = new BitmapImage(); using (MemoryStream ms = new MemoryStream()) { bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp); bitmapImage.BeginInit(); bitmapImage.StreamSource = new MemoryStream(ms.GetBuffer()); bitmapImage.EndInit(); ms.Close(); } return bitmapImage; } /// <summary> /// 將數組轉化爲bitmap,前54個數據是格式 /// </summary> /// <param name="bitmap"></param> /// <returns></returns> public byte[] BitmapToBytes(Bitmap bitmap) { byte[] bytes; using (MemoryStream ms = new MemoryStream()) { bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp); bytes = ms.GetBuffer(); ms.Close(); } return bytes; } /// <summary> /// 去霧信息 /// </summary> public class DefogInfo { /// <summary> /// 用於計算暗通道圖像時的矩形半徑,2-50 /// </summary> public int BlockSize = 5; /// <summary> /// 導向濾波的半徑,2-200 /// </summary> public int GuideRadius = 20; /// <summary> /// 爲防止圖像天空部分出現holes,設置的最大大氣光值,默認202,190-255 /// </summary> public int MaxAtom = 198; /// <summary> /// 控制去霧程度的一個參數,建議取值範圍[0.6,1],值越大,去霧越明顯,但可能出現局部過加強。 /// </summary> public float Omega = 0.7f; /// <summary> /// 用於控制最小透射率的一個參數,建議取值範圍[0.01,0.2]。 /// </summary> public float T0 = 0.01f; /// <summary> /// 調整亮度的參數,建議範圍[0.5,1]。 /// </summary> public float Gamma = 0.5f; } }