C#中Socket用法,多個聊天和單一聊天。

本身琢磨Socket剛剛幾天,因此整理出來和你們共享一下。廢話少說直接進入正題。數組

在C#中提供了兩種網絡服務,一種是Socket類,另外一種是TcpListener(服務器),TcpClient(客戶端);緩存

至於這兩種有什麼區別那;MSDN上是這樣解釋的:服務器

TcpClient 類,TcpListener 類提供了一些簡單的方法,用於在同步阻止模式下經過網絡來鏈接、發送和接收流數據。網絡

Socket 類爲網絡通訊提供了一套豐富的方法和屬性。 Socket 類容許您使用 ProtocolType 枚舉中所列出的任何一種協議執行異步和同步數據傳輸。併發

我的理解就是一個是用於簡單的業務,一種用於複雜的業務。因此感受是同樣的。本文事例主要用Socket類來實現。通常來講複雜的會了,簡單的應該也差很少了。異步

先從第一個情景來講:第一個就是創建多人聊天的模式,就是多個客戶端鏈接一個服務器,而後能夠和多個客戶端通訊。就像QQ裏的羣聊。socket

 

首先咱們來見一個服務器:this

就包含一個文本框就好了,裏邊具體代碼以下:spa

 1     public partial class server : Form
 2     {
 3         private IPEndPoint ServerInfo;//存放服務器的IP和端口信息
 4         private Socket ServerSocket;//服務端運行的SOCKET
 5         private Thread ServerThread;//服務端運行的線程
 6         private Socket[] ClientSocket;//爲客戶端創建的SOCKET鏈接
 7         private int ClientNumb;//存放客戶端數量
 8         private byte[] MsgBuffer;//存放消息數據
 9 
10         private object obj;
11 
12         public server()
13         {
14             InitializeComponent();
15             ListenClient();
16         }
17 
18         /// <summary>
19         /// 開始服務,監聽客戶端
20         /// </summary>
21         private void ListenClient()
22         {
23             try
24             {
25                 ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
26                 IPAddress ip = IPAddress.Parse("127.0.0.1");
27                 ServerInfo = new IPEndPoint(ip, Int32.Parse("3000"));
28                 ServerSocket.Bind(ServerInfo);
29                 ServerSocket.Listen(10);
30 
31                 ClientSocket = new Socket[65535];
32                 MsgBuffer = new byte[65535];
33                 ClientNumb = 0;
34 
35                 ServerThread = new Thread(new ThreadStart(RecieveAccept));
36                 ServerThread.Start();
37             }
38             catch (System.Exception ex)
39             {
40 
41             }
42         }
43 
44         /// <summary>
45         /// 添加阻塞,監聽客戶端
46         /// </summary>
47         private void RecieveAccept()
48         {
49             while (true)
50             {
51                 //等待接受客戶端鏈接,若是有就執行下邊代碼,沒有就阻塞
52                 ClientSocket[ClientNumb] = ServerSocket.Accept();
53                 //接受客戶端信息,沒有阻塞,則會執行下邊輸出的代碼;若是是Receive則不會執行下邊輸出代碼
54                 ClientSocket[ClientNumb].BeginReceive(MsgBuffer, 0, MsgBuffer.Length, SocketFlags.None,
55                     new AsyncCallback(ReceiveCallback), ClientSocket[ClientNumb]);
56                 this.Invoke((MethodInvoker)delegate
57                 {
58                     lock (this.textBox1)
59                         this.textBox1.Text += "客戶端:" + ClientNumb.ToString() + "鏈接成功!" + "\r\n";
60                 });
61                 ClientNumb++;
62             }
63         }
64 
65         /// <summary>
66         /// 回發數據到客戶端
67         /// </summary>
68         /// <param name="ar"></param>
69         private void ReceiveCallback(IAsyncResult ar)
70         {
71             try
72             {
73                 Socket rSocket = (Socket)ar.AsyncState;
74                 int rEnd = rSocket.EndReceive(ar);
75 
76                 for (int i = 0; i < ClientNumb; i++)
77                 {
78                     if (ClientSocket[i].Connected)
79                     {
80                         //發送數據到客戶端
81                         ClientSocket[i].Send(MsgBuffer, 0, rEnd, SocketFlags.None);
82                     }
83 
84                     //同時接受客戶端回發的數據,用於回發
85                     rSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallback), rSocket);
86                 }
87             }
88             catch (System.Exception ex)
89             {
90 
91             }
92         }
93     }

 

而後咱們添加客戶端代碼,客戶端要一個按鈕和兩個文本框.net

具體代碼以下:

 1     public partial class Client : Form  2  {  3 private IPEndPoint ServerInfo;  4 private Socket ClientSocket;  5 private object obj;  6  7 //信息接收緩存  8 private Byte[] MsgBuffer;  9 //信息發送存儲 10 private Byte[] MsgSend; 11 12 public Client() 13  { 14  InitializeComponent(); 15  ConnectServer(); 16 this.button1.Click += new EventHandler(button1_Click); 17  } 18 19 /// <summary> 20 /// 打開客戶端,即鏈接服務器 21 /// </summary> 22 private void ConnectServer() 23  { 24 try 25  { 26 ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 27 MsgBuffer = new byte[65535]; 28 MsgSend = new byte[65535]; 29 IPAddress ip = IPAddress.Parse("127.0.0.1"); 30 ServerInfo = new IPEndPoint(ip, Int32.Parse("3000")); 31  ClientSocket.Connect(ServerInfo); 32 //發送信息至服務器 33 ClientSocket.Send(Encoding.Unicode.GetBytes("用戶: 進入系統!" + "\r\n")); 34 ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, SocketFlags.None, 35 new AsyncCallback(ReceiveCallback), null); 36 this.textBox1.Text += "登陸服務器成功" + "\r\n"; 37  } 38 catch (System.Exception ex) 39  { 40 41  } 42  } 43 44 /// <summary> 45 /// 回調時調用 46 /// </summary> 47 /// <param name="ar"></param> 48 private void ReceiveCallback(IAsyncResult ar) 49  { 50 int rEnd = ClientSocket.EndReceive(ar); 51 this.Invoke((MethodInvoker)delegate 52  { 53 lock (this.textBox1) 54  { 55 this.textBox1.Text += Encoding.Unicode.GetString(MsgBuffer, 0, rEnd) + "\r\n"; 56  } 57  }); 58 ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallback), null); 59  } 60 61 /// <summary> 62 /// 發送信息 63 /// </summary> 64 /// <param name="sender"></param> 65 /// <param name="e"></param> 66 private void button1_Click(object sender, EventArgs e) 67  { 68 MsgSend = Encoding.Unicode.GetBytes("說:\n" + this.textBox2.Text + "\n\r"); 69 if (ClientSocket.Connected) 70  { 71  ClientSocket.Send(MsgSend); 72  } 73  } 74 75  } 76 }

這樣先運行服務器,在多運行幾個客戶端就能夠了。

 

 

下邊講一下第二種案例:這種是多個客戶端和服務器鏈接,每一個客戶端均可以和服務器通訊,可是客戶端之間沒有通訊,並且每一個客戶端和服務器通訊時,不會影響其餘客戶端。

具體樣式如圖:

接着咱們來看看具體的代碼:

先來看看服務器的,樣式和第一種同樣,

具體代碼:

 1     public partial class Server : Form
 2     {
 3         private Socket socket = null;
 4         private Thread thread = null;
 5 
 6         public Server()
 7         {
 8             InitializeComponent();
 9             StartListening();
10         }
11 
12         /// 
13         /// 開始監聽客戶端
14         /// 
15         private void StartListening()
16         {
17             try
18             {
19                 socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
20                 IPAddress ipaddress = IPAddress.Parse("127.0.0.1");
21                 IPEndPoint endPoint = new IPEndPoint(ipaddress, int.Parse("3000"));
22 
23                 socket.Bind(endPoint);
24                 socket.Listen(20);
25 
26                 thread = new Thread(new ThreadStart(WatchConnection));
27                 thread.IsBackground = true;
28                 thread.Start();
29 
30                 this.listBox1.Text = "開始監聽客戶端傳來的消息" + "\r\n";
31             }
32             catch (System.Exception ex)
33             {
34                 this.listBox1.Text += "SocketException" + ex;
35             }
36         }
37 
38         Socket[] socConnection = new Socket[12];
39         private static int clientNum = 0;
40 
41         /// <summary>
42         /// 監聽客戶端發來的請求
43         /// </summary>
44         private void WatchConnection()
45         {
46             while (true)
47             {
48                 socConnection[clientNum] = socket.Accept();
49                 this.Invoke((MethodInvoker)delegate
50                 {
51                     this.listBox1.Text += "客戶端鏈接成功" + "\r\n";
52                 });
53 
54                 Thread thread = new Thread(new ParameterizedThreadStart(ServerRecMsg));
55                 thread.IsBackground = true;
56                 thread.Start(socConnection[clientNum]);
57                 clientNum++;
58             }
59         }
60 
61         /// <summary>
62         /// 接受客戶端消息併發送消息
63         /// </summary>
64         /// <param name="socketClientPara"></param>
65         private void ServerRecMsg(object socketClientPara)
66         {
67             Socket socketServer = socketClientPara as Socket;
68             try
69             {
70                 while (true)
71                 {
72                     byte[] arrServerRecMsg = new byte[1024 * 1024];
73                     int length = socketServer.Receive(arrServerRecMsg);
74 
75                     string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
76                     this.Invoke((MethodInvoker)delegate
77                     {
78                         this.listBox1.Text += "接收到:" + strSRecMsg + "\r\n";
79                     });
80 
81                     byte[] arrSendMsg = Encoding.UTF8.GetBytes("收到服務器發來的消息");
82                     //發送消息到客戶端
83                     socketServer.Send(arrSendMsg);
84                 }
85             }
86             catch (System.Exception ex)
87             {
88 
89             }
90         }
91     }

再來看看客戶端代碼:

樣式和第一種也同樣:

 1     public partial class Client : Form
 2     {
 3         private Socket socketClient = null;
 4         private Thread threadClient = null;
 5 
 6         public Client()
 7         {
 8             InitializeComponent();
 9             ConnectionServer();
10             this.button1.Click += new EventHandler(button1_Click);
11         }
12 
13         /// <summary>
14         /// 鏈接服務器
15         /// </summary>
16         private void ConnectionServer()
17         {
18             socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
19             IPAddress ipaddress = IPAddress.Parse("127.0.0.1");
20             IPEndPoint endPoint = new IPEndPoint(ipaddress, int.Parse("3000"));
21             try
22             {
23                 socketClient.Connect(endPoint);
24                 threadClient = new Thread(RecMsg);
25                 threadClient.IsBackground = true;
26                 threadClient.Start();
27             }
28             catch (System.Exception ex)
29             {
30 
31             }
32 
33         }
34 
35         /// <summary>
36         /// 接收服務器消息
37         /// </summary>
38         private void RecMsg()
39         {
40             while (true)
41             {
42                 //內存緩衝區1M,用於臨時存儲接收到服務器端的消息
43                 byte[] arrRecMsg = new byte[1024 * 1024];
44                 //將接收到的數據放入內存緩衝區,獲取其長度
45                 int length = socketClient.Receive(arrRecMsg);
46                 //將套接字獲取到的字節數組轉換爲咱們能夠理解的字符串
47                 string strRecMsg = Encoding.UTF8.GetString(arrRecMsg, 0, length);
48                 this.Invoke((MethodInvoker)delegate
49                 {
50                     lock (this.listBox1)
51                     {
52                         this.listBox1.Text += "服務器:" + strRecMsg + "\r\n";
53                     }
54                 });
55             }
56         }
57 
58         /// <summary>
59         /// 向服務器發送消息
60         /// </summary>
61         /// <param name="sender"></param>
62         /// <param name="e"></param>
63         private void button1_Click(object sender, EventArgs e)
64         {
65             ClientSendMsg(this.textBox1.Text.Trim());
66         }
67 
68         /// <summary>
69         /// 發送信息到服務器
70         /// </summary>
71         /// <param name="sendMsg"></param>
72         private void ClientSendMsg(string sendMsg)
73         {
74             //將輸入的字符串轉化爲機器能夠識別的字節數組
75             byte[] arrClientSendMsg = Encoding.UTF8.GetBytes(sendMsg);
76             //發送數據
77             socketClient.Send(arrClientSendMsg);
78             this.listBox1.Text += "客戶端:" + sendMsg + "\r\n";
79         }
80     }

到此兩種方式就說完了,不知道說的對不對,請各位吐槽!!!,轉載註明出處。

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