咱們這裏有3種調試方法,Unity Remote,Android Studio和第三方模擬器測試
(1)Android Studio:安裝Google USB Driverui
(2)手機安裝Unity Remote3d
安裝Unity Remote後,能夠將手機與PC用USB線鏈接,在Unity界面運行,並在手機上顯示畫面,這樣能夠不用打包就能測試大部分功能,可是缺點是不能測試所有功能,有一些仍是檢測不到的。調試
(1)使用Unity Remote調試code
首先設置Unity中的Editor Settings,依次打開Edit > Project Settings > Editororm
打開手機,確保開發人員選項打開,而且在USB調試模式下,打開Unity Remote,而後啓動Unity項目,手機上就會顯示對象
(2)使用AVD + [Logcat] 調試(Android Virtual Device)blog
打開Android Studio,選擇Tools > AVD Manager遊戲
建立一個虛擬設備開發
這個根據須要選擇型號
這一步注意,選擇一個穩定的,存在的
建立好後以下
選擇運行,就出現一個咱們建立好的虛擬設備
最後,在Unity中Build And Run,之前是Bulid,這裏會建立好一個apk,而且在建立的時候unity會搜索鏈接的Android設備,並將apk安裝上去。這個時候咱們的虛擬設備上就運行了這個包。
在虛擬設備運行的時候,能夠在這裏選擇看到Android的打印顯示
(3)使用真機 + [Logcat] 調試
和第2種方法不同的事,這裏不適用虛擬設備,直接使用咱們的手機來調試。手機用數據線和電腦鏈接,和第2種方法同樣的打包,可是這裏會在咱們的手機上面安裝一個包運行。一樣能夠在Android Studio中看到Logcat
(4)使用模擬器調試
安裝模擬器,將打出的包安裝上去,運行就好了。
移動端相關API:
using UnityEngine; using UnityEngine.UI; public class Test : MonoBehaviour { public Text infoText; string platform = string.Empty; string info = string.Empty; void Update() { info = string.Empty; //使用預編譯的宏命令檢測平臺 //Editor模式下目標平臺選Android也會觸發UNITY_ANDROID的宏 #if UNITY_ANDROID platform = "UNITY_ANDROID"; #elif UNITY_EDITOR platform = "UNITY_EDITOR"; #endif Debug.Log("platform : " + platform); info += "platform : " + platform + "\n"; //使用Application.platform檢測平臺 Debug.Log("platform : " + Application.platform); info += "platform : " + Application.platform + "\n"; //獲取當前設備分辨率 Debug.Log("currentResolution : " + Screen.currentResolution); info += "currentResolution : " + Screen.currentResolution + "\n"; //獲取當前DPI Debug.Log("dpi : " + Screen.dpi); info += "dpi : " + Screen.dpi + "\n"; //獲取是否全屏 Debug.Log("fullScreen : " + Screen.fullScreen); info += "fullScreen : " + Screen.fullScreen + "\n"; //獲取遊戲窗口的寬高 Debug.Log("height : " + Screen.height); info += "height : " + Screen.height + "\n"; Debug.Log("width : " + Screen.width); info += "width : " + Screen.width + "\n"; //獲取屏幕方向 Debug.Log("orientation : " + Screen.orientation); info += "orientation : " + Screen.orientation + "\n"; //獲取屏幕超時時間(僅在移動端有效) Debug.Log("sleepTimeout : " + Screen.sleepTimeout); info += "sleepTimeout : " + Screen.sleepTimeout + "\n"; //任意鍵按下 Debug.Log("anyKey : " + Input.anyKey); info += "anyKey : " + Input.anyKey + "\n"; //獲取最後一次加速度計報告的加速度 Debug.Log("acceleration : " + Input.acceleration); info += "acceleration : " + Input.acceleration + "\n"; //獲取本幀加速度計報告的次數 Debug.Log("accelerationEventCount : " + Input.accelerationEventCount); info += "accelerationEventCount : " + Input.accelerationEventCount + "\n"; //獲取本幀加速度計的全部報告信息 for (int i = 0; i < Input.accelerationEvents.Length; i++) { Debug.Log("accelerationEvents" + i + " : " + Input.accelerationEvents[i].acceleration + " , " + Input.accelerationEvents[i].deltaTime); info += "accelerationEvents" + i + " : " + Input.accelerationEvents[i].acceleration + " , " + Input.accelerationEvents[i].deltaTime + "\n"; } //獲取電子羅盤向量 Debug.Log("compass : " + Input.compass.rawVector); info += "compass : " + Input.compass.rawVector + "\n"; //獲取設備方向 Debug.Log("deviceOrientation : " + Input.deviceOrientation); info += "deviceOrientation : " + Input.deviceOrientation + "\n"; //獲取陀螺儀重力 Debug.Log("gyro : " + Input.gyro.gravity); info += "gyro : " + Input.gyro.gravity + "\n"; //獲取位置服務狀態 Debug.Log("location : " + Input.location.status); info += "location : " + Input.location.status + "\n"; //獲取設備是否帶有鼠標 Debug.Log("mousePresent : " + Input.mousePresent); info += "mousePresent : " + Input.mousePresent + "\n"; //獲取平臺是否支持多點觸控 Debug.Log("multiTouchEnabled : " + Input.multiTouchEnabled); info += "multiTouchEnabled : " + Input.multiTouchEnabled + "\n"; //獲取是否支持筆觸(可檢測壓感、觸摸夾角等) Debug.Log("stylusTouchSupported : " + Input.stylusTouchSupported); info += "stylusTouchSupported : " + Input.stylusTouchSupported + "\n"; //獲取是否支持壓感 Debug.Log("touchPressureSupported : " + Input.touchPressureSupported); info += "touchPressureSupported : " + Input.touchPressureSupported + "\n"; //獲取是否支持觸摸 Debug.Log("touchSupported : " + Input.touchSupported); info += "touchSupported : " + Input.touchSupported + "\n"; if (Input.touchCount > 0) { //當前幀的觸摸數 Debug.Log("touchCount : " + Input.touchCount); info += "touchCount : " + Input.touchCount + "\n"; for (int i = 0; i < Input.touchCount; i++) { //獲取當前Touch對象的一系列屬性 Debug.Log("touch" + i + "altitudeAngle : " + Input.GetTouch(i).altitudeAngle); info += "touch" + i + "altitudeAngle : " + Input.GetTouch(i).altitudeAngle + "\n"; Debug.Log("touch" + i + "azimuthAngle : " + Input.GetTouch(i).azimuthAngle); info += "touch" + i + "azimuthAngle : " + Input.GetTouch(i).azimuthAngle + "\n"; Debug.Log("touch" + i + "deltaPosition : " + Input.GetTouch(i).deltaPosition); info += "touch" + i + "deltaPosition : " + Input.GetTouch(i).deltaPosition + "\n"; Debug.Log("touch" + i + "deltaTime : " + Input.GetTouch(i).deltaTime); info += "touch" + i + "deltaTime : " + Input.GetTouch(i).deltaTime + "\n"; Debug.Log("touch" + i + "fingerId : " + Input.GetTouch(i).fingerId); info += "touch" + i + "fingerId : " + Input.GetTouch(i).fingerId + "\n"; Debug.Log("touch" + i + "maximumPossiblePressure : " + Input.GetTouch(i).maximumPossiblePressure); info += "touch" + i + "maximumPossiblePressure : " + Input.GetTouch(i).maximumPossiblePressure + "\n"; Debug.Log("touch" + i + "phase : " + Input.GetTouch(i).phase); info += "touch" + i + "phase : " + Input.GetTouch(i).phase + "\n"; Debug.Log("touch" + i + "position : " + Input.GetTouch(i).position); info += "touch" + i + "position : " + Input.GetTouch(i).position + "\n"; Debug.Log("touch" + i + "pressure : " + Input.GetTouch(i).pressure); info += "touch" + i + "pressure : " + Input.GetTouch(i).pressure + "\n"; Debug.Log("touch" + i + "radius : " + Input.GetTouch(i).radius); info += "touch" + i + "radius : " + Input.GetTouch(i).radius + "\n"; Debug.Log("touch" + i + "radiusVariance : " + Input.GetTouch(i).radiusVariance); info += "touch" + i + "radiusVariance : " + Input.GetTouch(i).radiusVariance + "\n"; Debug.Log("touch" + i + "rawPosition : " + Input.GetTouch(i).rawPosition); info += "touch" + i + "rawPosition : " + Input.GetTouch(i).rawPosition + "\n"; Debug.Log("touch" + i + "tapCount : " + Input.GetTouch(i).tapCount); info += "touch" + i + "tapCount : " + Input.GetTouch(i).tapCount + "\n"; Debug.Log("touch" + i + "type : " + Input.GetTouch(i).type); info += "touch" + i + "type : " + Input.GetTouch(i).type + "\n"; } } infoText.text = info; } }