package hash; import hash.Shard.Node; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.SortedMap; import java.util.TreeMap; @SuppressWarnings("hiding") public class Shard<Node> { // S類封裝了機器節點的信息 ,如name、password、ip、port等 static private TreeMap<Long, Node> nodes; // 虛擬節點到真實節點的映射 static private TreeMap<Long, Node> treeKey; //key到真實節點的映射 static private List<Node> shards = new ArrayList<Node>(); // 真實機器節點 private final int NODE_NUM = 100; // 每一個機器節點關聯的虛擬節點個數 boolean flag = false; @SuppressWarnings("static-access") public Shard(List<Node> shards) { super(); this.shards = shards; init(); } public static void main(String[] args) { Node s1 = new Node("s1", "192.168.1.1"); Node s2 = new Node("s2", "192.168.1.2"); Node s3 = new Node("s3", "192.168.1.3"); Node s4 = new Node("s4", "192.168.1.4"); shards.add(s1); shards.add(s2); shards.add(s3); shards.add(s4); Shard<Node> sh = new Shard<Node>(shards); System.out.println("添加客戶端,一開始有4個主機,分別爲s1,s2,s3,s4,每一個主機有100個虛擬主機:"); sh.keyToNode("101客戶端"); sh.keyToNode("102客戶端"); sh.keyToNode("103客戶端"); sh.keyToNode("104客戶端"); sh.keyToNode("105客戶端"); sh.keyToNode("106客戶端"); sh.keyToNode("107客戶端"); sh.keyToNode("108客戶端"); sh.keyToNode("109客戶端"); sh.deleteS(s4); sh.addS(s4); System.out.println("最後的客戶端到主機的映射爲:"); printKeyTree(); } /** * 打印真實節點的映射 */ public static void printKeyTree(){ for(Iterator<Long> it = treeKey.keySet().iterator();it.hasNext();){ Long lo = it.next(); System.out.println("hash("+lo+")鏈接到主機->"+treeKey.get(lo)); } } /** * 生成虛擬節點的映射 */ private void init() { // 初始化一致性hash環 nodes = new TreeMap<Long, Node>(); treeKey = new TreeMap<Long, Node>(); for (int i = 0; i != shards.size(); ++i) { // 每一個真實機器節點都須要關聯虛擬節點 final Node shardInfo = shards.get(i); for (int n = 0; n < NODE_NUM; n++) { // 一個真實機器節點關聯NODE_NUM個虛擬節點 nodes.put(hash("SHARD-" + shardInfo.name + "-NODE-" + n), shardInfo); } } } //增長一個主機 private void addS(Node s) { System.out.println("增長主機"+s+"的變化:"); for (int n = 0; n < NODE_NUM; n++) { addS(hash("SHARD-" + s.name + "-NODE-" + n), s); } } //添加一個虛擬節點進環形結構,lg爲虛擬節點的hash值 public void addS(Long lg,Node s){ SortedMap<Long, Node> tail = nodes.tailMap(lg); SortedMap<Long,Node> head = nodes.headMap(lg); SortedMap<Long, Node> between; if(head.size()==0){ between = treeKey.tailMap(nodes.lastKey()); }else{ Long begin = head.lastKey(); between = treeKey.subMap(begin, false, lg, true); } nodes.put(lg, s); for(Iterator<Long> it=between.keySet().iterator();it.hasNext();){ Long lo = it.next(); treeKey.put(lo, nodes.get(lg)); System.out.println("hash("+lo+")改變到->"+tail.get(tail.firstKey())); } } //刪除真實節點是s public void deleteS(Node s){ if(s==null){ return; } System.out.println("刪除主機"+s+"的變化:"); for(int i=0;i<NODE_NUM;i++){ //定位s節點的第i的虛擬節點的位置 SortedMap<Long, Node> tail = nodes.tailMap(hash("SHARD-" + s.name + "-NODE-" + i)); SortedMap<Long,Node> head = nodes.headMap(hash("SHARD-" + s.name + "-NODE-" + i)); SortedMap<Long, Node> between; if(head.size()==0){ between = treeKey.tailMap(nodes.lastKey()); }else{ Long begin = head.lastKey(); Long end = tail.firstKey(); between = treeKey.subMap(begin, false, end, true);//在s節點的第i個虛擬節點的全部key的集合 } nodes.remove(tail.firstKey());//從nodes中刪除s節點的第i個虛擬節點 for(Iterator<Long> it = between.keySet().iterator();it.hasNext();){ Long lo = it.next(); if (tail.size() == 0) { // 若是是尾節點,則關聯到首接點上 treeKey.put(lo, nodes.firstEntry().getValue()); System.out.println("hash("+lo+")改變到->"+nodes.firstEntry().getValue()); } else { treeKey.put(lo, tail.get(tail.firstKey())); System.out.println("hash("+lo+")改變到->"+tail.get(tail.firstKey())); } } } } //映射key到真實節點 public void keyToNode(String key){ Long hashKey = hash(key); SortedMap<Long, Node> tail = nodes.tailMap(hashKey); // 沿環的順時針找到一個虛擬節點 // 若是是尾節點 if (tail.size() == 0) { // 映射節點爲首節點 treeKey.put(hashKey, nodes.firstEntry().getValue()); System.out.println(key+"(hash: "+hashKey+")鏈接到主機->"+nodes.firstEntry().getValue()); return; } treeKey.put(hashKey, tail.get(tail.firstKey())); System.out.println(key+"(hash:"+hashKey+")鏈接到主機->"+tail.get(tail.firstKey())); } /** * MurMurHash算法,是非加密HASH算法,性能很高, * 比傳統的CRC32,MD5,SHA-1(這兩個算法都是加密HASH算法,複雜度自己就很高,帶來的性能上的損害也不可避免) * 等HASH算法要快不少,並且聽說這個算法的碰撞率很低. * http://murmurhash.googlepages.com/ */ private static Long hash(String key) { ByteBuffer buf = ByteBuffer.wrap(key.getBytes()); int seed = 0x1234ABCD; ByteOrder byteOrder = buf.order(); buf.order(ByteOrder.LITTLE_ENDIAN); long m = 0xc6a4a7935bd1e995L; int r = 47; long h = seed ^ (buf.remaining() * m); long k; while (buf.remaining() >= 8) { k = buf.getLong(); k *= m; k ^= k >>> r; k *= m; h ^= k; h *= m; } if (buf.remaining() > 0) { ByteBuffer finish = ByteBuffer.allocate(8).order(ByteOrder.LITTLE_ENDIAN); finish.put(buf).rewind(); h ^= finish.getLong(); h *= m; } h ^= h >>> r; h *= m; h ^= h >>> r; buf.order(byteOrder); return h; } static class Node{ String name; String ip; public Node(String name,String ip) { this.name = name; this.ip = ip; } @Override public String toString() { return this.name+"-"+this.ip; } } }