以前使用EF,咱們都是經過調用SaveChanges方法把增長/修改/刪除的數據提交到數據庫,可是上下文是如何知道實體對象是增長、修改仍是刪除呢?答案是經過EntityState枚舉來判斷的,咱們看一個方法:html
/// <summary> /// 查看實體狀態 /// </summary> private static void GetOneEntityToSeeEntityState() { using (var context = new DbContexts.DataAccess.BreakAwayContext()) { var destination = context.Destinations.Find(4); EntityState stateBefore = context.Entry(destination).State; Console.WriteLine(stateBefore); } }
注:使用EntityState需添加引用system.data
跑下程序,輸出結果爲:Unchanged。從英文意思咱們已經猜到一二:取出來的數據是Unchanged,那麼添加、修改、刪除天然也就是Added、Modified、Deleted了。咱們在EntityState上按F12定位到其定義看看: sql
的確,當調用SaveChanges方法的時候,EF會根據EntityState這個枚舉檢測到實體的狀態,而後執行相應的增/刪/改操做。它們的具體意思分別爲:數據庫
ok,已經知道了這個,咱們利用EntityState這個枚舉修改下以前單個實體的增刪改方法:緩存
增長:服務器
/// <summary> /// 添加:DbSet.Add = > EntityState.Added /// </summary> private static void TestAddDestination() { var jacksonHole = new DbContexts.Model.Destination { Name = "Jackson Hole,Wyoming", Description = "Get your skis on." }; //AddDestinationByDbSetAdd(jacksonHole); AddDestinationByEntityStateAdded(jacksonHole); } private static void AddDestinationByDbSetAdd(DbContexts.Model.Destination destination) { using (var context = new DbContexts.DataAccess.BreakAwayContext()) { context.Destinations.Add(destination); context.SaveChanges(); } } private static void AddDestinationByEntityStateAdded(DbContexts.Model.Destination destination) { using (var context = new DbContexts.DataAccess.BreakAwayContext()) { Console.WriteLine(context.Entry(destination).State); //添加前:Detached context.Entry(destination).State = EntityState.Added; Console.WriteLine(context.Entry(destination).State); //添加後:Added context.SaveChanges(); } }
exec sp_executesql N'insert [baga].[Locations]([LocationName], [Country], [Description], [Photo], [TravelWarnings], [ClimateInfo]) values (@0, null, @1, null, null, null) select [LocationID] from [baga].[Locations] where @@ROWCOUNT > 0 and [LocationID] = scope_identity()',N'@0 nvarchar(200),@1 nvarchar(500)',@0=N'Jackson Hole,Wyoming',@1=N'Get your skis on.'
監控到的sql也跟以前調用DbSet.Add方法添加實體的沒什麼區別。併發
咱們看一個標記實體爲未改變實體:ide
/// <summary> /// 標記一個未改變的實體 /// </summary> private static void TestAttachDestination() { DbContexts.Model.Destination canyon; using (var context = new DbContexts.DataAccess.BreakAwayContext()) { canyon = (from d in context.Destinations where d.Name == "Grand Canyon" select d).Single(); } AttachDestination(canyon); } private static void AttachDestination(DbContexts.Model.Destination destination) { using (var context = new DbContexts.DataAccess.BreakAwayContext()) { Console.WriteLine(context.Entry(destination).State); //標記前:Detached context.Destinations.Attach(destination); //修改使用Attach方法 //context.Entry(destination).State = EntityState.Unchanged; //跟Attach方法同樣效果 Console.WriteLine(context.Entry(destination).State); //標記後:Unchanged context.SaveChanges(); } }
能夠看出,實體從數據庫取出是Detached狀態,調用Attach方法變成了Unchanged狀態。Unchanged狀態會被SaveChanges方法忽略掉,不會有任何sql發送到數據庫。post
修改:學習
/// <summary> /// 修改:EntityState.Modified /// </summary> private static void TestUpdateDestination() { DbContexts.Model.Destination canyon; using (var context = new DbContexts.DataAccess.BreakAwayContext()) { canyon = (from d in context.Destinations where d.Name == "Grand Canyon" select d).Single(); } canyon.TravelWarnings = "Don't Fall in!"; UpdateDestination(canyon); } private static void UpdateDestination(DbContexts.Model.Destination destination) { using (var context = new DbContexts.DataAccess.BreakAwayContext()) { Console.WriteLine(context.Entry(destination).State); //修改前:Detached context.Entry(destination).State = EntityState.Modified; Console.WriteLine(context.Entry(destination).State); //修改後:Modified context.SaveChanges(); } }
exec sp_executesql N'update [baga].[Locations] set [LocationName] = @0, [Country] = @1, [Description] = @2, [Photo] = null, [TravelWarnings] = @3, [ClimateInfo] = null where ([LocationID] = @4) ',N'@0 nvarchar(200),@1 nvarchar(max) ,@2 nvarchar(500),@3 nvarchar(max) ,@4 int',@0=N'Grand Canyon',@1=N'USA',@2=N'One huge canyon.',@3=N'Don''t Fall in!',@4=1
咱們標記實體爲Modified後調用SaveChanges方法後,EF知道要更新實體了,可是它並不知道具體更新的是哪一列,因此每一列都更新了。見上面的sqlthis
刪除:
/// <summary> /// 刪除:DbSet.Remove = > EntityState.Deleted /// </summary> private static void TestDeleteDestination() { DbContexts.Model.Destination canyon; using (var context = new DbContexts.DataAccess.BreakAwayContext()) { canyon = (from d in context.Destinations where d.Name == "Grand Canyon" select d).Single(); } //DeleteDestination(canyon); DeleteDestinationByEntityStateDeletion(canyon); } private static void DeleteDestination(DbContexts.Model.Destination destination) { using (var context = new DbContexts.DataAccess.BreakAwayContext()) { context.Destinations.Attach(destination); //先告訴EF這個實體 context.Destinations.Remove(destination); //執行刪除 context.SaveChanges(); } } private static void DeleteDestinationByEntityStateDeletion(DbContexts.Model.Destination destination) { using (var context = new DbContexts.DataAccess.BreakAwayContext()) { Console.WriteLine(context.Entry(destination).State); //刪除前:Detached context.Entry(destination).State = EntityState.Deleted; Console.WriteLine(context.Entry(destination).State); //刪除後:Deleted context.SaveChanges(); } }
exec sp_executesql N'delete [baga].[Locations] where ([LocationID] = @0)',N'@0 int',@0=1
ADO.NET Entity Framework學習筆記(3)ObjectContext對象[轉]
說明
ObjectContext提供了管理數據的功能
Context操做數據
AddObject 添加實體
將實體添加到集合中,
建立實體時,狀態爲EntityState.Detached
當調用AddObject將實體添加到Context時,狀態爲EntityState.Added
myContext context = new myContext();
myTab r = new myTab();
r.ID = 10;
r.a = "wxwinter";
Console.WriteLine(r.EntityState); //print:Detached
context.AddTomyTab(r);
Console.WriteLine(r.EntityState); //print:Added
context.SaveChanges();
myContext context = new myContext();
myTab newrow = new myTab() { a = "wxd", b = "lzm", c = "wxwinter" };
context.AddObject("myTab",newrow);
context.SaveChanges();
DeleteObject 刪除實體
將集合中的實體添標記爲刪除
當調用Context.DeleteObject時,並非將實體移除集合,而是將實體添標記爲EntityState.Deleted ,在下次調用SaveChanges()方法時跟新數據庫
myContext context = new myContext();
myTab r = context.myTab.First(p=>p.ID==1);
Console.WriteLine(r.EntityState); //print:Unchanged
context.DeleteObject(r);
Console.WriteLine(r.EntityState); //print:Deleted
context.SaveChanges();
Detach 分離實體
將實體從Context中分離,將狀態標記爲EntityState.Detached 。
myContext context = new myContext();
myTab r = myTab.CreatemyTab(22);
Console.WriteLine(r.EntityState); //print:Detached
context.AddTomyTab(r);
Console.WriteLine(r.EntityState); //print:Added
context.Detach(r);
Console.WriteLine(r.EntityState); //print: Detached
修改實體
能夠直接修在實體對象上修改
當修改在Context中的實體時,會將實體的狀態標記爲EntityState.Modified
myContext context = new myContext();
myTab r = context.myTab.First(p=>p.ID==1);
Console.WriteLine(r.EntityState); //print:Unchanged
r.a = "wxwinter";
Console.WriteLine(r.EntityState); //print:Modified
context.SaveChanges();
ApplyPropertyChanges 修改實體
使用ApplyPropertyChanges,可使用不在集合中的實體覆蓋到集合中主鍵對應用實體上,若是內存中沒有主鍵對應的記錄,會報錯:「ObjectStateManager 不包含具備對「XXX」類型的對象的引用的 ObjectStateEntry。」該方法還有一個特色就是,會拿內存中的對象(新對象)和context中的對象(舊對象)對比,自動生成對應字段修改的Update語句,若是內存中的對象與context中的對象徹底相等(每一個字段的值都相等),將不生成響應的Update
myContext context = new myContext();
myTab r1 = context.myTab.First(p => p.ID == 1);
myTab nr = myTab.CreatemyTab(1);
nr.a = "wxwinter";
Console.WriteLine(nr.EntityState); //print:Detached
Console.WriteLine(r1.EntityState); //print:Unchanged
context.ApplyPropertyChanges("myTab", nr);
myTab r2 = context.myTab.First(p => p.ID == 1);
Console.WriteLine(nr.EntityState); //print:Detached
Console.WriteLine(r2.EntityState); //print:Modified
context.SaveChanges();
Orders order;
using (NorthwindEntities ne = new NorthwindEntities())
{
//利用EntityObject.Execute(MergeOption.NoTracking),等效於使用ObjectContext.Dettach(EntityObject)
//查詢並分離對象
order = ne.Orders.Execute(MergeOption.NoTracking).Where(v => v.OrderID == 10248).FirstOrDefault();
}
//修改分離的值
order.ShipName = "1111111111111111";
//使用分離的對象 order 更新
using (NorthwindEntities context = new NorthwindEntities())
{
//將數據載入到context中以便更新
context.GetObjectByKey(order.EntityKey);
//使用order 更新 context中的對應對象
context.ApplyPropertyChanges(order.EntityKey.EntitySetName, order);
context.SaveChanges();
}
Attach / AttachTo 附加實體
使用Attach方法可將[外部實體]附加到Context集合中
在使用 服務器/客戶端模式,或要將[實體]從Context集合中分離,修改後要用Context更新回數據庫時,可用這種方式
Attach與ApplyPropertyChanges有相似之處,都是將Context集合外的[實體]與Context集合內的[實體]同步.
- ApplyPropertyChanges調用時,要求對應的[實體]在內存中,Attach不要求
- ApplyPropertyChanges調用後,集合內的實體狀態會標記爲EntityState.Modified
Attach調用後不會修改合內的實體狀態,如要SaveChanges(),要手動標記EntityState.Modified
- ApplyPropertyChanges是用[外部實體]全覆蓋Context集合中的[實體],
Attach方式,經過SetModifiedProperty()方法,可在調用SaveChanges()時,只修改只定有字段值
myContext context = new myContext();
myTab v = myTab.CreatemyTab(1);
v.EntityKey = context.CreateEntityKey("myTab", v);
v.a = "wxwinter";
context.Attach(v);
//context.AttachTo("myTab", v);
ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(v);
//設置修改
ose.SetModified();
//指定修改的字段名
ose.SetModifiedProperty("a");
context.SaveChanges();
修改前
修改後
CreateEntityKey 建立EntityKey
myContext context = new myContext();
myTab nr = myTab.CreatemyTab(1);
EntityKey ek= context.CreateEntityKey("myTab", nr);
EntityKey
EntityContainerName 屬性
EntityKeyValues 集合
EntitySetName 屬性
IsTemporary 屬性
GetEntitySet(System.Data.Metadata.Edm.MetadataWorkspace) 方法
OnDeserialized(System.Runtime.Serialization.StreamingContext) 方法
OnDeserializing(System.Runtime.Serialization.StreamingContext) 方法
GetObjectByKey/TryGetObjectByKey 經過EntityKey獲得實體
myContext context = new myContext();
myTab nr = myTab.CreatemyTab(1);
EntityKey ek= context.CreateEntityKey("myTab", nr);
myTab r = context.GetObjectByKey(ek) as myTab ;
Console.WriteLine("{0},{1},{2},{3}", r.ID, r.a, r.b, r.c);
myContext context = new myContext();
myTab nr = myTab.CreatemyTab(1);
EntityKey ek= context.CreateEntityKey("myTab", nr);
object obj;
if (context.TryGetObjectByKey(ek,out obj))
{
myTab r = obj as myTab;
Console.WriteLine("{0},{1},{2},{3}", r.ID, r.a, r.b, r.c);
}
CreateQuery 建立查詢
更多見esql
myContext context = new myContext();
string esql = "SELECT VALUE DBItemList FROM myContext.DBItemList";
// ObjectQuery<DBItemList> query = new ObjectQuery<DBItemList>(esql, context);
ObjectQuery<DBItemList> query = context.CreateQuery<DBItemList>(esql);
foreach (DBItemList r in query)
{
Console.WriteLine(r.NameID);
}
狀態管理
EntityState 狀態枚舉
EntityState.Added 已經過AddObject方法加到集合中,AcceptChanges 還沒有調用。
EntityState.Deleted 已經過 DeleteObject 方法被刪除。
EntityState.Detached 已被建立,但不屬於任何集合。在如下狀況下當即處於此狀態:建立以後添加到集合中以前;或從集合中移除以後。
EntityState.Modified 已被修改,AcceptChanges 還沒有調用。
EntityState.Unchanged 自上次調用 AcceptChanges 以來還沒有更改
Context.ObjectStateManager 管理記錄的狀態
GetObjectStateEntry 根據實體對象或實體主鍵獲得狀態實體
實體必須在當前鏈接對象
context
中不然沒法獲取實體狀態會引起:
ObjectStateManager 不包含具備對「
context
」類型的對象的引用的 ObjectStateEntry
也就是該方法沒法獲取已分離的實體對象狀態
ObjectStateEntry = GetObjectStateEntry(實體對像/EntityKey)
獲得所指定的[實體對像]或EntityKey的 ObjectStateEntry
myContext context = new myContext();
myTab r = myTab.CreatemyTab(22);
context.AddTomyTab(r);
// ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r.EntityKey);
Console.WriteLine(ose.State); //print:Added
TryGetObjectStateEntry 根據實體對象或實體主鍵獲得狀態實體
bool = TryGetObjectStateEntry(實體對像/EntityKey,out ObjectStateEntry)
獲得所指定的[實體對像]或EntityKey的 ObjectStateEntry
myContext context = new myContext();
myTab r = myTab.CreatemyTab(22);
context.AddTomyTab(r);
ObjectStateEntry ose;
if( context.ObjectStateManager.TryGetObjectStateEntry(r,out ose))
{
Console.WriteLine(ose.State); //print:Added
}
GetObjectStateEntries 根據狀態類型獲得狀態實體集合
IEnumerable<ObjectStateEntry> = GetObjectStateEntries(EntityState枚舉)
返回IEnumerable<ObjectStateEntry>,獲得EntityState枚舉所指定的某種狀態的列表
myContext context = new myContext();
myTab r = myTab.CreatemyTab(22);
context.AddTomyTab(r);
IEnumerable<ObjectStateEntry> oseList = context.ObjectStateManager.GetObjectStateEntries(EntityState.Added);
foreach (ObjectStateEntry v in oseList)
{
Console.WriteLine("{0},{1},{2}", v.State, v.CurrentValues["ID"], v.EntitySet.Name);
}
//print:Added,22,myTab
ObjectStateManagerChanged 事件
CollectionChangeEventHandler(object sender, CollectionChangeEventArgs e)
e.Action : 集合操做行爲
System.ComponentModel.CollectionChangeAction.Add
System.ComponentModel.CollectionChangeAction.Refresh
System.ComponentModel.CollectionChangeAction.Remove
e.Element : 操做的實體對象
void ObjectStateManager_ObjectStateManagerChanged(object sender, CollectionChangeEventArgs e)
{
Console.WriteLine(e.Action);
myTab v = e.Element as myTab;
Console.WriteLine("{0}",v.ID);
}
//===================================
myContext context = new myContext();
context.ObjectStateManager.ObjectStateManagerChanged+=new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged);
myTab r = myTab.CreatemyTab(22);
context.AddTomyTab(r);
/*
*print:
Add
22
*/
ObjectStateEntry 對象
基本屬性
IsRelationship 屬性
Entity 屬性
EntityKey 屬性
EntitySet 屬性
State 狀態屬性
EntityState 枚舉
myContext context = new myContext();
myTab r = myTab.CreatemyTab(22);
context.AddTomyTab(r);
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
Console.WriteLine(ose.State); //print:Added
CurrentValues 當前值
處於 deleted 或 detached 狀態的對象沒有當前值。
myContext context = new myContext();
myTab r = new myTab() { ID = 22, a = "wxwinter" };
context.AddTomyTab(r);
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
Console.WriteLine("{0},{1}",ose.CurrentValues["ID"],ose.CurrentValues["a"]);
//print: 22,wxwinter
OriginalValues 原始值
處於 added 或 detached 狀態的對象沒有原始值
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
Console.WriteLine(ose.State);
Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
/*
* print:
Modified
CurrentValues :1,wxwinter
OriginalValues:1,aa
*/
GetModifiedProperties 獲得被修改的屬性
返回IEnumerable<string>
獲得被修改的屬性集合
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
r.b = "wxd";
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
IEnumerable<string> list = ose.GetModifiedProperties();
foreach (string pr in list)
{
Console.WriteLine(pr);
}
/*
* print:
a
b
*/
SetModified,SetModifiedProperty 標記爲修改
SetModified() 方法將記錄標記爲 EntityState.Modified
只是這樣,調用Context.SaveChanges方法是沒法保存修改到數據庫中的,Context.SaveChanges方法要查找被修改過的屬性,
可用SetModifiedProperty方法標記被修改過的屬性
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
ose.AcceptChanges();
Console.WriteLine(ose.State);
Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
/*
* print:
Unchanged
CurrentValues :1,wxwinter
OriginalValues:1,wxwinter
*/
ose.SetModified();
ose.SetModifiedProperty("a");
Console.WriteLine(ose.State);
Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
/*
* print:
Modified
CurrentValues :1,wxwinter
OriginalValues:1,wxwinter
*/
context.SaveChanges();
Delete 標記爲刪除
標記爲EntityState.Deleted
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
ose.Delete();
Console.WriteLine(ose.State); //print: Detached
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
//print:OriginalValues:1,wxwinter
用 context.DeleteObject方法的效果與上例同樣
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r);
context.DeleteObject(r);
Console.WriteLine(ose.State); //print: Detached
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
//print:OriginalValues:1,wxwinter
AcceptChanges 方法
將記錄的狀態置爲EntityState.Unchanged
用[CurrentValues 當前值]替換[OriginalValues 原始值],
使用[ Context.AcceptAllChanges 方法]也有一樣效果
注意:狀態爲[EntityState.Deleted ]的記錄,會被[Detach]
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
context.AcceptAllChanges();
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
ose.AcceptChanges();
Console.WriteLine(ose.State);
Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
/*
* print:
Unchanged
CurrentValues :1,wxwinter
OriginalValues:1,wxwinter
*/
當調用AcceptChanges時,若是對像處於[EntityState.Deleted ],會將對象移除集合,這時對像的狀態爲[EntityState.Detached ]
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
ose.Delete();
ose.AcceptChanges();
Console.WriteLine(ose.State); //print: Detached
保存修改到數據庫
Context.SaveChanges 方法
若是集合中有狀態爲EntityState.Added的記錄,用[CurrentValues 當前值]添加到數據庫中
若是集合中有狀態爲EntityState.Deleted的記錄,從數據庫是刪除與之對應的數據庫記錄
若是集合中有狀態爲EntityState.Modified的記錄,用[OriginalValues 原始值]與對應的數據庫記錄比效,查看併發, 用[CurrentValues 當前值]更新與之對應的數據庫記錄
SaveChanges(true)
將數據保存到數據庫後
將全部記錄狀態標記爲EntityState.Unchanged ,(調用Context.AcceptAllChanges )
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r);
context.SaveChanges(true);
Console.WriteLine(ose.State);
Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
/*
* print:
Unchanged
CurrentValues :1,wxwinter
OriginalValues:1,wxwinter
*/
SaveChanges()
與SaveChanges(true)相同
SaveChanges(false)
將數據保存到數據庫,
但並不改變記錄狀態
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r);
context.SaveChanges(false);
Console.WriteLine(ose.State);
Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
/*
* print:
Modified
CurrentValues :1,wxwinter
OriginalValues:1,aa
*/
Context.SavingChanges 事件
myContext context = new myContext();
context.SavingChanges+=new EventHandler(context_SavingChanges);
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
context.SaveChanges();
void context_SavingChanges(object sender, EventArgs e)
{
myContext context = sender as myContext;
Console.WriteLine(context.DefaultContainerName);
}
Context.AcceptAllChanges 方法
將全部記錄的狀態置爲EntityState.Unchanged
用[CurrentValues 當前值]替換[OriginalValues 原始值]
效果與對所在記錄的ObjectStateEntry上調用AcceptAllChanges同樣
注意:狀態爲[EntityState.Deleted ]的記錄,會被[Detach]
myContext context = new myContext();
myTab r = context.myTab.First(p => p.ID == 1);
r.a = "wxwinter";
context.AcceptAllChanges();
ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
Console.WriteLine(ose.State);
Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);
Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);
/*
* print:
Unchanged
CurrentValues :1,wxwinter
OriginalValues:1,wxwinter
*/
鏈接屬性
Context.DefaultContainerName 屬性
Context.Connection 屬性
Context.CommandTimeout 屬性
Context.MetadataWorkspace
數據刷新與併發
EF提供了兩種併發衝突處理方式:聽任無論方式和開放式併發。默認採用聽任無論的方式處理。
若是要使用開放式併發,必須設置相應屬性上的[併發模式]值[Fixed]
後修改數據的ObjectContext緩存了舊版本的數據時,當提交修改後系統就會拋出"OptimisticConcurrencyException"(開放式併發異常)。
當程序捕獲到異常之後,可使用ObjectContext的Refresh方法對異常採起處理。
緩存數據不會自動更新
公共
myContext context1 = new myContext();
myContext context2 = new myContext();
查詢
foreach (var r in context1.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
Console.WriteLine("---------------------");
foreach (var r in context2.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
a,this is a
b,this is b
c,this is c
---------------------
a,this is a
b,this is b
c,this is c
修改
DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");
dbitem1.ItemMatter = "hello";
context1.SaveChanges();
再查詢
foreach (var r in context1.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
Console.WriteLine("---------------------");
foreach (var r in context2.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
a,hello
b,this is b
c,this is c
---------------------
a,this is a
b,this is b
c,this is c
[併發模式]值爲[Fixed]的併發異常
注意,只有後修改數據的ObjectContext緩存了舊版本的數據時,長會產生異常
DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");
dbitem1.ItemMatter = "hello";
context1.SaveChanges();
DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a");
dbitem2.ItemMatter = "wxwinter";
context2.SaveChanges();
ObjectContext.Refresh()
Refresh的第一個參數RefreshMode枚舉,RefreshMode.StoreWins,RefreshMode.ClientWins
StoreWins
StoreWins : Refresh之後,用數據庫的值回寫,當前的修改值被放棄
公共
myContext context1 = new myContext();
myContext context2 = new myContext();
查詢
foreach (var r in context1.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
Console.WriteLine("---------------------");
foreach (var r in context2.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
a,this is a
b,this is b
c,this is c
---------------------
a,this is a
b,this is b
c,this is c
修改
DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");
dbitem1.ItemMatter = "hello";
context1.SaveChanges();
DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a");
dbitem2.ItemMatter = "wxwinter";
try
{
context2.SaveChanges();
}
catch
{
context2.Refresh( RefreshMode.StoreWins , dbitem2);
}
在System.Data.OptimisticConcurrencyException 中第一次偶然出現的"System.Data.Entity.dll"類型的異常
再查詢
foreach (var r in context1.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
Console.WriteLine("---------------------");
foreach (var r in context2.DBItem)
{
Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);
}
a,hello
b,this is b
c,this is c
---------------------
a,hello
b,this is b
c,this is c
ClientWins
StoreWins: Refresh之後,當前的修改值仍存在,只是告訴ObjectContext知到的併發問題了,這時再調用 ObjectContext.SaveChanges()時,ObjectContext就不會報[開放式併發異常]
DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");
dbitem1.ItemMatter = "hello";
context1.SaveChanges();
DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a");
dbitem2.ItemMatter = "wxwinter";
try
{
context2.SaveChanges();
}
catch
{
context2.Refresh(RefreshMode.ClientWins, dbitem2);
context2.SaveChanges();
}
也能夠先Refresh()再SaveChanges(),而不用異常捕獲
DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");
dbitem1.ItemMatter = "hello";
context1.SaveChanges();
DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a");
dbitem2.ItemMatter = "wxwinter";
context2.Refresh(RefreshMode.ClientWins, dbitem2);
context2.SaveChanges();
事務處理
同一SubmitChanges 會作默認的事務處理
下例因爲ItemID主鍵衝突,兩條數據都不會被插入
myContext context1 = new myContext();
DBItem item1 = new DBItem();
item1.ItemID = "w";
item1.ItemMatter = "wxwinter";
context1.AddObject("DBItem", item1);
DBItem item2 = new DBItem();
item2.ItemID = "w";
item2.ItemMatter = "wxd";
context1.AddObject("DBItem", item2);
context1.SaveChanges();
不一樣SubmitChanges 不會作事務處理
下例因爲ItemID主鍵衝突,後一條數據都不會被插入
myContext context1 = new myContext();
DBItem item1 = new DBItem();
item1.ItemID = "w";
item1.ItemMatter = "wxwinter";
context1.AddObject("DBItem", item1);
context1.SaveChanges();
myContext context2 = new myContext();
DBItem item2 = new DBItem();
item2.ItemID = "w";
item2.ItemMatter = "wxd";
context2.AddObject("DBItem", item2);
context2.SaveChanges();
System.Data.Common.DbTransaction
下例因爲ItemID主鍵衝突,兩條數據都不會被插入
myContext context1 = new myContext();
DBItem item1 = new DBItem();
item1.ItemID = "w";
item1.ItemMatter = "wxwinter";
context1.AddObject("DBItem", item1);
if (context1.Connection.State != ConnectionState.Open)
{
context1.Connection.Open();
}
System.Data.Common.DbTransaction tran = context1.Connection.BeginTransaction();
context1.SaveChanges();
try
{
DBItem item2 = new DBItem();
item2.ItemID = "w";
item2.ItemMatter = "wxd";
context1.AddObject("DBItem", item2);
context1.SaveChanges();
tran.Commit();
}
catch
{
tran.Rollback();
}
死鎖(兩個Context使用DbTransaction)
myContext context1 = new myContext();
DBItem item1 = new DBItem();
item1.ItemID = "w";
item1.ItemMatter = "wxwinter";
context1.AddObject("DBItem", item1);
if (context1.Connection.State != ConnectionState.Open)
{
context1.Connection.Open();
}
System.Data.Common.DbTransaction tran = context1.Connection.BeginTransaction();
context1.SaveChanges();
try
{
myContext context2 = new myContext();
DBItem item2 = new DBItem();
item2.ItemID = "w";
item2.ItemMatter = "wxd";
context2.AddObject("DBItem", item2);
context2.SaveChanges();
tran.Commit();
}
catch
{
tran.Rollback();
}
TransactionScope 事務(兩個Context)
System.Transactions.TransactionScope
可解決[死鎖(兩個Context使用DbTransaction)]
下例因爲ItemID主鍵衝突,兩條數據都不會被插入
using (System.Transactions.TransactionScope tc = new TransactionScope())
{
try
{
myContext context1 = new myContext();
DBItem item1 = new DBItem();
item1.ItemID = "w";
item1.ItemMatter = "wxwinter";
context1.AddObject("DBItem", item1);
context1.SaveChanges();
myContext context2 = new myContext();
DBItem item2 = new DBItem();
item2.ItemID = "w";
item2.ItemMatter = "wxd";
context2.AddObject("DBItem", item2);
context2.SaveChanges();
tc.Complete();
}
catch
{
}
}