實現UI和交互是大前端開發者的必備技能,也是掌握Flutter開發的重點;在下學習Flutter之際,實現了幾種客戶端上常見的酷炫UI特效,雖然說是用Flutter造原生的輪子,但Flutter跨平臺的特性是原生不能比擬的,更況且還有不弱的性能表現。本文主要是介紹Flutter特效庫flutter_effects的基本狀況和使用;前端
flutter_effects:是多個Flutter package工程組成,目標是用純Flutter來實現炫酷的UI特效,支持android和ios運行;目前項目剛處於起步階段,歡迎你們提出建議和問題反饋,若是你有好的想法,歡迎提出需求或者一塊兒參與進來;android
類型 | 支持子widget | 備註 |
---|---|---|
差字縮放 | 文本 | 僅支持字符,不支持富文本 |
邊界線條 | 全部 | - |
彩虹字體 | 文本 | 當前僅支持文本,富文本待定 |
粒子爆炸 | 全部 | 支持全部widget,包括圖片 |
狠狠砸地 | 全部 | - |
刮刮卡 | 全部 | 前景須要用canvas繪製 |
更多功能 | - | 開發中。。。 |
void initState() { super.initState(); sentences = [ "What is design?", "Design is not just", "what it looks like and feels like.", "Design is how it works. \n- Steve Jobs", "Older people", "sit down and ask,", "'What is it?'", "but the boy asks,", "What can I do with it?. \n- Steve Jobs", "Swift", "Objective-C", "iPhone", "iPad", "Mac Mini", "MacBook Pro", "Mac Pro", "愛老婆", "老婆和女兒" ]; } DiffScaleText( text: sentences[diffScaleNext % sentences.length], textStyle: TextStyle(fontSize: 20, color: Colors.blue), )
DiffScaleText暫時只支持中英文字符,不支持表情和富文本; 參數text控制顯示文本,更新下一個只須要改變text而後rebuild便可,不須要手動保存歷史text;ios
LineBorderText( child: Text( "Border Effect", style: TextStyle(fontSize: 20), ), autoAnim: true)
LineBorderText支持任意widget做爲child,參數autoAnim控制建立時是否自動執行一遍動畫;git
RainbowText(colors: [ Color(0xFFFF2B22), Color(0xFFFF7F22), Color(0xFFEDFF22), Color(0xFF22FF22), Color(0xFF22F4FF), Color(0xFF5400F7), ], text: "Welcome to BBT", loop: true)
RainbowText暫時支持文字的顏色變換,參數loop控制是否循環執行動畫;github
ExplosionWidget( tag: "Explosion Text", child: Container( alignment: Alignment.center, color: Colors.blueAccent, child: Text( "Explosion Text", style: TextStyle( fontSize: 20, color: Colors.red, fontWeight: FontWeight.bold), )))
ExplosionWidget支持任意類型的widget做爲child,注意參數tag表示child的惟一性,若是改變了child必定要改變tag,不然rebuild不會執行爆炸效果;面試
AnvilEffectWidget(child: Text( "👉AnvilEffect👈", style: TextStyle(color: Colors.white, fontSize: 20), )
AnvilEffectWidget支持任意類型的widget做爲child;canvas
ScratchCardWidget( strokeWidth: 20, threshold: 0.5, foreground: (canvas, size, offset) { if (_image != null) { double scale; double dx = 0; double dy = 0; if (_image.width * size.height > size.width * _image.height) { scale = size.height / _image.height; dx = (size.width - _image.width * scale) / 2; } else { scale = size.width / _image.width; dy = (size.height - _image.height * scale) / 2; } canvas.save(); canvas.translate(dx, dy); canvas.scale(scale, scale); canvas.drawImage(_image, Offset(0, 0), new Paint()); canvas.restore(); } else { canvas.drawRect( Rect.fromLTWH(0, 0, size.width, size.height), Paint() ..color = Colors.grey); } }, child: Container( color: Colors.blueAccent, alignment: Alignment.center, child: Image.asset( "assets/images/icon_sm_sigin_status_three.png", fit: BoxFit.scaleDown, height: 20,), ))
ScratchCardWidget參數較多,一個一個看:api
粒子爆炸效果:https://github.com/tyrantgit/ExplosionField微信
酷炫TextView:https://github.com/hanks-zyh/HTextViewoop
感謝原生實現庫做者hanks和tyrantgit,致謝!
做者:HitenDev
連接:https://www.jianshu.com/p/dce...
Android App瘦身新姿式——Android App Bundle
阿里:我爲何禁止把SimpleDateFormat定義爲static類型的?
最後若是對技術比較感興趣,歡迎關注個人微信公衆號:終端研發部,id:codeGooger,一塊兒進階技術