在不少項目應用中,須要根據數據動態生成對象顯示在地圖上,好比地圖標註,同時還須要可拖動對象到指定位置顯示,能有多種狀態指示,安防領域通常用來表示防區或者設備,能夠直接顯示防區號,有多種狀態顏色指示,例如佈防、撤防、旁路、報警、離線、在線等狀態,能夠做爲一個通用的設備按鈕對象使用。c++
#ifndef BUTTONDEFENCE_H #define BUTTONDEFENCE_H /** * 防區按鈕控件 做者:feiyangqingyun(QQ:517216493) 2018-7-2 * 1:可設置防區樣式 圓形、警察、氣泡、氣泡二、消息、消息2 * 2:可設置防區狀態 佈防、撤防、報警、旁路、故障 * 3:可設置報警切換 * 4:可設置顯示的防區號 * 5:可設置是否可鼠標拖動 */ #include <QWidget> #ifdef quc #if (QT_VERSION < QT_VERSION_CHECK(5,7,0)) #include <QtDesigner/QDesignerExportWidget> #else #include <QtUiPlugin/QDesignerExportWidget> #endif class QDESIGNER_WIDGET_EXPORT ButtonDefence : public QWidget #else class ButtonDefence : public QWidget #endif { Q_OBJECT Q_ENUMS(ButtonStyle) Q_ENUMS(ButtonStatus) Q_PROPERTY(bool canMove READ getCanMove WRITE setCanMove) Q_PROPERTY(QString text READ getText WRITE setText) Q_PROPERTY(ButtonStyle buttonStyle READ getButtonStyle WRITE setButtonStyle) Q_PROPERTY(ButtonStatus buttonStatus READ getButtonStatus WRITE setButtonStatus) public: //防區樣式 圓形、警察、氣泡、氣泡二、消息、消息2 enum ButtonStyle { ButtonStyle_Circle = 0, ButtonStyle_Police = 1, ButtonStyle_Bubble = 2, ButtonStyle_Bubble2 = 3, ButtonStyle_Msg = 4, ButtonStyle_Msg2 = 5 }; //防區狀態 佈防、撤防、報警、旁路、故障 enum ButtonStatus { ButtonStatus_Arming = 0, ButtonStatus_Disarming = 1, ButtonStatus_Alarm = 2, ButtonStatus_Bypass = 3, ButtonStatus_Error = 4 }; explicit ButtonDefence(QWidget *parent = 0); ~ButtonDefence(); protected: void paintEvent(QPaintEvent *); bool eventFilter(QObject *watched, QEvent *event); private: bool canMove; //是否可移動 QString text; //顯示文字 ButtonStyle buttonStyle; //防區樣式 ButtonStatus buttonStatus; //防區狀態 QString type; //圖片末尾類型 QString imgName; //背景圖片名稱 bool isDark; //是否加深報警 QTimer *timer; //報警閃爍定時器 private slots: void checkAlarm(); public: bool getCanMove() const; QString getText() const; ButtonStyle getButtonStyle() const; ButtonStatus getButtonStatus() const; QSize sizeHint() const; QSize minimumSizeHint() const; public slots: //設置可移動 void setCanMove(bool canMove); //設置顯示文字 void setText(const QString &text); //設置防區樣式 void setButtonStyle(const ButtonStyle &buttonStyle); //設置防區狀態 void setButtonStatus(const ButtonStatus &buttonStatus); }; #endif //BUTTONDEFENCE_H
#pragma execution_character_set("utf-8") #include "buttondefence.h" #include "qpainter.h" #include "qevent.h" #include "qtimer.h" #include "qdebug.h" ButtonDefence::ButtonDefence(QWidget *parent) : QWidget(parent) { canMove = false; text = "1"; buttonStyle = ButtonStyle_Police; buttonStatus = ButtonStatus_Arming; type = "police"; imgName = QString(":/image/btn_defence_disarming_%1.png").arg(type); isDark = false; timer = new QTimer(this); timer->setInterval(500); connect(timer, SIGNAL(timeout()), this, SLOT(checkAlarm())); this->installEventFilter(this); } ButtonDefence::~ButtonDefence() { if (timer->isActive()) { timer->stop(); } } void ButtonDefence::paintEvent(QPaintEvent *) { double width = this->width(); double height = this->height(); double side = qMin(width, height); QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); //繪製背景圖 QImage img(imgName); if (!img.isNull()) { img = img.scaled(width, height, Qt::KeepAspectRatio, Qt::SmoothTransformation); //按照比例自動居中繪製 int pixX = rect().center().x() - img.width() / 2; int pixY = rect().center().y() - img.height() / 2; QPoint point(pixX, pixY); painter.drawImage(point, img); } //計算字體 QFont font; font.setPixelSize(side * 0.37); font.setBold(true); //自動計算文字繪製區域,繪製防區號 QRectF rect = this->rect(); if (buttonStyle == ButtonStyle_Police) { double y = (30 * height / 60); rect = QRectF(0, y, width, height - y); } else if (buttonStyle == ButtonStyle_Bubble) { double y = (8 * height / 60); rect = QRectF(0, 0, width, height - y); } else if (buttonStyle == ButtonStyle_Bubble2) { double y = (13 * height / 60); rect = QRectF(0, 0, width, height - y); font.setPixelSize(width * 0.33); } else if (buttonStyle == ButtonStyle_Msg) { double y = (17 * height / 60); rect = QRectF(0, 0, width, height - y); } else if (buttonStyle == ButtonStyle_Msg2) { double y = (17 * height / 60); rect = QRectF(0, 0, width, height - y); } //繪製文字標識 painter.setFont(font); painter.setPen(Qt::white); painter.drawText(rect, Qt::AlignCenter, text); } bool ButtonDefence::eventFilter(QObject *watched, QEvent *event) { if (canMove) { static QPoint lastPoint; static bool isPressed = false; if (event->type() == QEvent::MouseButtonPress) { QMouseEvent *e = static_cast<QMouseEvent *>(event); if (this->rect().contains(e->pos()) && (e->button() == Qt::LeftButton)) { lastPoint = e->pos(); isPressed = true; } } else if (event->type() == QEvent::MouseMove && isPressed) { QMouseEvent *e = static_cast<QMouseEvent *>(event); int dx = e->pos().x() - lastPoint.x(); int dy = e->pos().y() - lastPoint.y(); this->move(this->x() + dx, this->y() + dy); return true; } else if (event->type() == QEvent::MouseButtonRelease && isPressed) { isPressed = false; } } return QWidget::eventFilter(watched, event); } bool ButtonDefence::getCanMove() const { return this->canMove; } QString ButtonDefence::getText() const { return this->text; } ButtonDefence::ButtonStyle ButtonDefence::getButtonStyle() const { return this->buttonStyle; } ButtonDefence::ButtonStatus ButtonDefence::getButtonStatus() const { return this->buttonStatus; } QSize ButtonDefence::sizeHint() const { return QSize(50, 50); } QSize ButtonDefence::minimumSizeHint() const { return QSize(10, 10); } void ButtonDefence::checkAlarm() { if (isDark) { imgName = QString(":/image/btn_defence_error_%1.png").arg(type); } else { imgName = QString(":/image/btn_defence_alarm_%1.png").arg(type); } isDark = !isDark; update(); } void ButtonDefence::setCanMove(bool canMove) { this->canMove = canMove; } void ButtonDefence::setText(const QString &text) { if (this->text != text) { this->text = text; update(); } } void ButtonDefence::setButtonStyle(const ButtonDefence::ButtonStyle &buttonStyle) { this->buttonStyle = buttonStyle; if (buttonStyle == ButtonStyle_Circle) { type = "circle"; } else if (buttonStyle == ButtonStyle_Police) { type = "police"; } else if (buttonStyle == ButtonStyle_Bubble) { type = "bubble"; } else if (buttonStyle == ButtonStyle_Bubble2) { type = "bubble2"; } else if (buttonStyle == ButtonStyle_Msg) { type = "msg"; } else if (buttonStyle == ButtonStyle_Msg2) { type = "msg2"; } else { type = "circle"; } setButtonStatus(buttonStatus); } void ButtonDefence::setButtonStatus(const ButtonDefence::ButtonStatus &buttonStatus) { this->buttonStatus = buttonStatus; isDark = false; if (timer->isActive()) { timer->stop(); } if (buttonStatus == ButtonStatus_Arming) { imgName = QString(":/image/btn_defence_arming_%1.png").arg(type); } else if (buttonStatus == ButtonStatus_Disarming) { imgName = QString(":/image/btn_defence_disarming_%1.png").arg(type); } else if (buttonStatus == ButtonStatus_Bypass) { imgName = QString(":/image/btn_defence_bypass_%1.png").arg(type); } else if (buttonStatus == ButtonStatus_Error) { imgName = QString(":/image/btn_defence_error_%1.png").arg(type); } else if (buttonStatus == ButtonStatus_Alarm) { checkAlarm(); if (!timer->isActive()) { timer->start(); } } update(); }