What?
什麼是壁紙?java
android wallpaper包括鎖屏壁紙和桌面壁紙,壁紙又區分靜態和動態兩種。咱們天天使用手機第一眼看到的就是壁紙,好看的壁紙對於手機的顏值也有大大的提高(滑稽),就讓咱們對壁紙一探究竟吧。android
本文基於Android 8.1源碼,相關文件以下:app
1./frameworks/base/services/core/java/com/android/server/wallpaper/WallpaperManagerService.java異步
2./frameworks/base/services/core/java/android/app/WallpaperManager.javaide
3./frameworks/base/core/java/android/service/wallpaper/WallpaperService.javapost
4./frameworks/base/core/java/android/service/wallpaper/IwallpaperService.aidlui
5./frameworks/base/packages/apps/SystemUI/src/com/android/systemui/statusbar/phone/LockscreenWallpaper.javathis
6./frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java.net
7./frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.javacomponent
How?
1.做爲開發者如何去設置壁紙?
2.壁紙是怎麼顯示的?
3.壁紙存儲在什麼位置?
如何設置壁紙?舉個栗子。
我們手機中通常有內置主題的應用,在這裏能夠下載使用很是多好看的壁紙,點擊便可設置爲鎖屏或桌面壁紙。
設置方法很簡單,look:
WallpaperManager wallpaperManager = WallpaperManager.getInstance(this);
try {
wallpaperManager.setStream(InputStream,null,true,WallpaperManager.FLAG_LOCK);
} catch (IOException e) {
e.printStackTrace();
}
三步驟:
1.添加設置壁紙的權限
<uses-permission android:name="android.permission.SET_WALLPAPER"/>
2.獲取WallpaperManager對象
3.設置壁紙,四個參數分別對應:
a.InputStream:圖片對於的輸入流
b.visibleCropHint:圖片裁剪相關,通常默認爲null
c.allowBack:是否容許回退
d.which:壁紙分爲鎖屏壁紙和桌面壁紙,因此須要設置FLGA:鎖屏壁紙--WallpaperManager.FLAG_LOCK,桌面壁紙:WallpaperManager.FLAG_SYSTEM
壁紙是如何顯示的?
下面就對如上圖中的每一個過程作一個簡單的分析:
1.setStream
try {
//sGlobals.mService即WallpaperManagerService
ParcelFileDescriptor fd = sGlobals.mService.setWallpaper(null,
mContext.getOpPackageName(), visibleCropHint, allowBackup,
result, which, completion, UserHandle.myUserId());
if (fd != null) {
FileOutputStream fos = null;
try {
//將壁紙copy一份並存儲到對應目錄,默認是/data/system/users/0/wallpaper(或wallpaper_lock),其中0是主用戶的userId,支持多用戶
fos = new ParcelFileDescriptor.AutoCloseOutputStream(fd);
copyStreamToWallpaperFile(bitmapData, fos);
fos.close();
completion.waitForCompletion();
} finally {
IoUtils.closeQuietly(fos);
}
}
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
2.WallpaperManagerService.java#setWallpaper
@Override
public ParcelFileDescriptor setWallpaper(String name, String callingPackage,
Rect cropHint, boolean allowBackup, Bundle extras, int which,
IWallpaperManagerCallback completion, int userId) {
//檢查有沒有設置壁紙的權限
checkPermission(android.Manifest.permission.SET_WALLPAPER);
//調用setStream方法的時候參數which必須是正確的
if ((which & (FLAG_LOCK|FLAG_SYSTEM)) == 0) {
final String msg = "Must specify a valid wallpaper category to set";
Slog.e(TAG, msg);
throw new IllegalArgumentException(msg);
}
/* If we're setting system but not lock, and lock is currently sharing the system
* wallpaper, we need to migrate that image over to being lock-only before
* the caller here writes new bitmap data.
*/
//若是當前沒有鎖屏壁紙的話,而且是設置桌面壁紙即which == FLAG_SYSTEM,那麼同時設置爲鎖屏壁紙
if (which == FLAG_SYSTEM && mLockWallpaperMap.get(userId) == null) {
if (DEBUG) {
Slog.i(TAG, "Migrating system->lock to preserve");
}
migrateSystemToLockWallpaperLocked(userId);
}
ParcelFileDescriptor pfd = updateWallpaperBitmapLocked(name, wallpaper, extras);
}
3.最主要的方法:WallpaperObserver#onEvent
WallpaperObserver是WallpaperManagerservice.java的內部類,它的主要職責是監聽文件變化,也就是壁紙對應的文件更新,看下源碼中關於它的註釋:
/**
* Observes the wallpaper for changes and notifies all IWallpaperServiceCallbacks
* that the wallpaper has changed. The CREATE is triggered when there is no
* wallpaper set and is created for the first time. The CLOSE_WRITE is triggered
* every time the wallpaper is changed.
*/
監聽wallpaper變化並通知IWallpaperServiceCallbacks,前文提到的LockscreenWallpaper就是繼承了
IWallpaperServiceCallbacks,並重寫了它的onWallppaerChanged方法,在這裏更新鎖屏壁紙的。
@Override
public void onEvent(int event, String path) {
//若是是鎖屏壁紙更新
if (moved && lockWallpaperChanged) {
notifyLockWallpaperChanged();
//android 8.0新增的一個變化,鎖屏包括下拉快捷的主題會根據當前的壁紙來變化,避免壁紙和鎖屏的圖標顏色一致致使的顯示不清問題,可是有一個缺陷就是:
//獲取的是當前壁紙的主色調,而不是某個區域的主色調,這樣就會致使雖然主色調是白色,好比時間的區域是黑色,這一點小米作的比較好,它是根據當前區域的壁紙的主色調來進行反色的。
notifyWallpaperColorsChanged(wallpaper, FLAG_LOCK);
return;
}
if (sysWallpaperChanged || lockWallpaperChanged) {
notifyCallbacksLocked(wallpaper);
}
if (sysWallpaperChanged) {
//桌面壁紙變化,那麼bind ImageWallpaper,ImageWallpaper是負責顯示靜態桌面壁紙的
// If this was the system wallpaper, rebind...
bindWallpaperComponentLocked(mImageWallpaper, true,
false, wallpaper, null);
notifyColorsWhich |= FLAG_SYSTEM;
}
if (lockWallpaperChanged
|| (wallpaper.whichPending & FLAG_LOCK) != 0) {
if (DEBUG) {
Slog.i(TAG, "Lock-relevant wallpaper changed");
}
// either a lock-only wallpaper commit or a system+lock event.
// if it's system-plus-lock we need to wipe the lock bookkeeping;
// we're falling back to displaying the system wallpaper there.
//若是參數which是system+lock,也就是同時設置鎖屏和桌面壁紙,那麼remove鎖屏壁紙,由於已是同一張壁紙了
if (!lockWallpaperChanged) {
mLockWallpaperMap.remove(wallpaper.userId);
}
// and in any case, tell keyguard about it
notifyLockWallpaperChanged();
notifyColorsWhich |= FLAG_LOCK;
}
}
先看鎖屏壁紙更新這一部分:
void notifyLockWallpaperChanged() {
final IWallpaperManagerCallback cb = mKeyguardListener;
if (cb != null) {
try {
cb.onWallpaperChanged();
} catch (RemoteException e) {
// Oh well it went away; no big deal
}
}
}
mKeyguardListener賦值的地方:
@Override
public boolean setLockWallpaperCallback(IWallpaperManagerCallback cb) {
checkPermission(android.Manifest.permission.INTERNAL_SYSTEM_WINDOW);
synchronized (mLock) {
mKeyguardListener = cb;
}
return true;
}
前面咱們說過LockscreenWallpaper.java是繼承了IWallpaperManagerCallback的,那麼setLockWallpaperCallback調用的地方應該是在這裏:
public LockscreenWallpaper(Context ctx, PhoneStatusBar bar, Handler h) {
mService = IWallpaperManager.Stub.asInterface(
ServiceManager.getService(Context.WALLPAPER_SERVICE));
mWallpaperManager = (WallpaperManager) ctx.getSystemService(Context.WALLPAPER_SERVICE);
try {
//在這裏給mKeyguardListener賦值的
mService.setLockWallpaperCallback(this);
} catch (RemoteException e) {
Log.e(TAG, "System dead?" + e);
}
}
4.LockscreenWallpaper.java#onWallpaperChanged:
@Override
public void onWallpaperChanged() {
// Called on Binder thread.
mH.removeCallbacks(this);
mH.post(this);
}
LockscreenWallpaper實現了Runnable接口的,因此看下它的run方法:
@Override
public void run() {
// Called in response to onWallpaperChanged on the main thread.
mLoader = new AsyncTask<Void, Void, LoaderResult>() {
@Override
protected LoaderResult doInBackground(Void... params) {
return loadBitmap(currentUser, selectedUser);
}
@Override
protected void onPostExecute(LoaderResult result) {
super.onPostExecute(result);
if (isCancelled()) {
return;
}
if (result.success) {
mCached = true;
mCache = result.bitmap;
mUpdateMonitor.setHasLockscreenWallpaper(result.bitmap != null);
//通知StatsuBar更新壁紙
mBar.updateMediaMetaData(
true /* metaDataChanged */, true /* allowEnterAnimation */);
}
mLoader = null;
}
}.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
}
異步獲取壁紙,並通知StatusBar去更新壁紙。
5.StatusBar.java#updateMediaMetaData:
這裏主要就是對鎖屏壁紙所在的View作最基本的setImageBitmap。
6.再看桌面壁紙部分:
6.1 bindWallpaperComponentLocked
if (sysWallpaperChanged) {
// If this was the system wallpaper, rebind...
bindWallpaperComponentLocked(mImageWallpaper, true,
false, wallpaper, null);
notifyColorsWhich |= FLAG_SYSTEM;
}
mImageWallpaper = ComponentName.unflattenFromString(
context.getResources().getString(R.string.image_wallpaper_component));
也就是一開始提到的:
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
boolean bindWallpaperComponentLocked(ComponentName componentName, boolean force,
boolean fromUser, WallpaperData wallpaper, IRemoteCallback reply) {
Intent intent = new Intent(WallpaperService.SERVICE_INTERFACE);
WallpaperConnection newConn = new WallpaperConnection(wi, wallpaper);
//componentName就是ImageWallpaper
intent.setComponent(componentName);
intent.putExtra(Intent.EXTRA_CLIENT_LABEL,
com.android.internal.R.string.wallpaper_binding_label);
intent.putExtra(Intent.EXTRA_CLIENT_INTENT, PendingIntent.getActivityAsUser(
mContext, 0,
Intent.createChooser(new Intent(Intent.ACTION_SET_WALLPAPER),
mContext.getText(com.android.internal.R.string.chooser_wallpaper)),
0, null, new UserHandle(serviceUserId)));
}
ImageWallpaper繼承了Service,既然是bindService,那麼主要看下conn,也就是WallpaperConnection。
它的onServiceConnected方法:
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
synchronized (mLock) {
if (mWallpaper.connection == this) {
mService = IWallpaperService.Stub.asInterface(service);
attachServiceLocked(this, mWallpaper);
// XXX should probably do saveSettingsLocked() later
// when we have an engine, but I'm not sure about
// locking there and anyway we always need to be able to
// recover if there is something wrong.
saveSettingsLocked(mWallpaper.userId);
FgThread.getHandler().removeCallbacks(mResetRunnable);
}
}
}
6.2 繼續看attachServcieLocked方法:
void attachServiceLocked(WallpaperConnection conn, WallpaperData wallpaper) {
try {
conn.mService.attach(conn, conn.mToken,
TYPE_WALLPAPER, false,
wallpaper.width, wallpaper.height, wallpaper.padding);
} catch (RemoteException e) {
Slog.w(TAG, "Failed attaching wallpaper; clearing", e);
if (!wallpaper.wallpaperUpdating) {
bindWallpaperComponentLocked(null, false, false, wallpaper, null);
}
}
}
conn.mService.attach是調用了IWallpaperServiceWrapper 的attach方法,IWallpaperServiceWrapper 繼承了
IWallpaperService.Stub。
@Override
public void attach(IWallpaperConnection conn, IBinder windowToken,
int windowType, boolean isPreview, int reqWidth, int reqHeight, Rect padding) {
new IWallpaperEngineWrapper(mTarget, conn, windowToken,
windowType, isPreview, reqWidth, reqHeight, padding);
}
在看它的構造方法,發送了一個DO_ATTACH的消息:
Message msg = mCaller.obtainMessage(DO_ATTACH);
mCaller.sendMessage(msg);
case DO_ATTACH: {
try {
mConnection.attachEngine(this);
} catch (RemoteException e) {
Log.w(TAG, "Wallpaper host disappeared", e);
return;
}
Engine engine = onCreateEngine();
mEngine = engine;
mActiveEngines.add(engine);
engine.attach(this);
return;
}
onCreateEngine也是一個抽象的方法:
/**
* Must be implemented to return a new instance of the wallpaper's engine.
* Note that multiple instances may be active at the same time, such as
* when the wallpaper is currently set as the active wallpaper and the user
* is in the wallpaper picker viewing a preview of it as well.
*/
public abstract Engine onCreateEngine();
實現的地方仍然是在ImageWallpaper.java裏
@Override
public Engine onCreateEngine() {
mEngine = new DrawableEngine();
return mEngine;
}
DrawableEngine是自定義的繼承Engine的內部類
最後調用engine.attach方法。
WallpaperService.java的attach方法:
void attach(IWallpaperEngineWrapper wrapper) {
onCreate(mSurfaceHolder);
mInitializing = false;
mReportedVisible = false;
updateSurface(false, false, false);
}
6.3 onCreate(mSurfaceHolder)
它是一個抽象方法
/**
* Called once to initialize the engine. After returning, the
* engine's surface will be created by the framework.
*/
public void onCreate(SurfaceHolder surfaceHolder) {
}
它是一個抽象方法,那麼真正的實現是在它的子類,也就是ImageWallpaper.java裏
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
if (DEBUG) {
Log.d(TAG, "onCreate");
}
super.onCreate(surfaceHolder);
mDefaultDisplay = getSystemService(WindowManager.class).getDefaultDisplay();
setOffsetNotificationsEnabled(false);
updateSurfaceSize(surfaceHolder, getDefaultDisplayInfo(), false /* forDraw */);
}
surfaceHolder是在父類裏初始化的,surfaceHolder = new BaseSurfaceHolder();
6.4 updateSurfaceSize
在這裏主要是繼續調用loadWallpaper方法去解析壁紙並最終繪製到surfaceHolder上。
6.5 drawFrame
對壁紙進行一些裁剪操做,根據是否支持硬件加速來決定繪製的方法:
//支持硬件加速
if (mIsHwAccelerated) {
if (!drawWallpaperWithOpenGL(sh, availw, availh, xPixels, yPixels)) {
drawWallpaperWithCanvas(sh, availw, availh, xPixels, yPixels);
}
} else {
drawWallpaperWithCanvas(sh, availw, availh, xPixels, yPixels);
if (FIXED_SIZED_SURFACE) {
// If the surface is fixed-size, we should only need to
// draw it once and then we'll let the window manager
// position it appropriately. As such, we no longer needed
// the loaded bitmap. Yay!
// hw-accelerated renderer retains bitmap for faster rotation
unloadWallpaper(false /* forgetSize */);
}
}
到這裏,把壁紙的設置的簡單過程基本上就講完了,做爲筆記作一個記錄。
若有錯誤的地方,歡迎指正。