原帖地址:http://blog.csdn.net/austinblog/article/details/25127533ide
全部編碼器和解碼器都是在avcodec_register_all()函數中註冊的。從中能夠找到視頻的H264解碼器和X264編碼器:函數
REGISTER_DECODER(H264, h264);
REGISTER_ENCODER(LIBX264, libx264);
他們都是經過一下宏進行相應的註冊的:ui
#define REGISTER_DECODER(X, x) \ { \ extern AVCodec ff_##x##_decoder; \ if (CONFIG_##X##_DECODER) \ avcodec_register(&ff_##x##_decoder); \ } #define REGISTER_ENCODER(X, x) \ { \ extern AVCodec ff_##x##_encoder; \ if (CONFIG_##X##_ENCODER) \ avcodec_register(&ff_##x##_encoder); \ }
註冊的過程發生在avcodec_register(AVCodec *codec)函數中,實際上就是向全局鏈表last_avcodec中加入libx264_encoder、h264_decoder特定的編解碼器,輸入參數AVCodec是一個結構體,能夠理解爲編解碼器的基類,其中不只包含了名稱,id等屬性,並且包含了以下函數指針,讓每一個具體的編解碼器擴展類實現。編碼
int (*init)(AVCodecContext *); int (*encode_sub)(AVCodecContext *, uint8_t *buf, int buf_size, const struct AVSubtitle *sub); /** * Encode data to an AVPacket. * * @param avctx codec context * @param avpkt output AVPacket (may contain a user-provided buffer) * @param[in] frame AVFrame containing the raw data to be encoded * @param[out] got_packet_ptr encoder sets to 0 or 1 to indicate that a * non-empty packet was returned in avpkt. * @return 0 on success, negative error code on failure */ int (*encode2)(AVCodecContext *avctx, AVPacket *avpkt, const AVFrame *frame, int *got_packet_ptr); int (*decode)(AVCodecContext *, void *outdata, int *outdata_size, AVPacket *avpkt); int (*close)(AVCodecContext *); /** * Flush buffers. * Will be called when seeking */ void (*flush)(AVCodecContext *);
繼續追蹤libx264,也就是X264的靜態編碼庫,它在FFMPEG編譯的時候被引入做爲H.264編碼器。在libx264.c中有以下代碼:spa
AVCodec ff_libx264_encoder = { .name = "libx264", .long_name = NULL_IF_CONFIG_SMALL("libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10"), .type = AVMEDIA_TYPE_VIDEO, .id = AV_CODEC_ID_H264, .priv_data_size = sizeof(X264Context), .init = X264_init, .encode2 = X264_frame, .close = X264_close, .capabilities = CODEC_CAP_DELAY | CODEC_CAP_AUTO_THREADS, .priv_class = &x264_class, .defaults = x264_defaults, .init_static_data = X264_init_static, };
這裏具體對來自AVCodec的屬性和方法進行賦值。其中
.net
.init = X264_init, .encode2 = X264_frame, .close = X264_close,
將函數指針指向了具體函數,這三個函數將使用libx264靜態庫中提供的API,也就是X264的主要接口函數進行具體實現。
上面看到的X264Context封裝了X264所須要的上下文管理數據,指針
typedef struct X264Context { AVClass *class; x264_param_t params; x264_t *enc; x264_picture_t pic; uint8_t *sei; int sei_size; char *preset; char *tune; char *profile; char *level; int fastfirstpass; char *wpredp; char *x264opts; float crf; float crf_max; int cqp; int aq_mode; float aq_strength; char *psy_rd; int psy; int rc_lookahead; int weightp; int weightb; int ssim; int intra_refresh; int bluray_compat; int b_bias; int b_pyramid; int mixed_refs; int dct8x8; int fast_pskip; int aud; int mbtree; char *deblock; float cplxblur; char *partitions; int direct_pred; int slice_max_size; char *stats; int nal_hrd; char *x264_params; } X264Context;
它屬於結構體AVCodecContext的void *priv_data變量,定義了每種編解碼器私有的上下文屬性,AVCodecContext也相似上下文基類同樣。能夠用類圖來表示大概的編解碼器組合。code
編解碼器打開操做是在transcode_init() -> init_input_stream() -> avcodec_open2()完成的,對具體的編解碼器進行初始化。例如X264_init()視頻
具體的編碼操做是在transcode() -> transcode_step() -> reap_filters() -> do_video_out() 或 do_audio_out() -> avcodec_encode_video2() 或 avcodec_encode_audio2()。而後經過函數指針調用特定的編解碼器。例如X264_frame()。blog
最後經過avcodec_close()關閉編解碼器。例如X264_close()。