1、executejava
ctl做爲AtomicInteger類存放了類中的兩種信息,在其中由高3位來保存線程池的狀態,後29位來保存此時線程池中的Woker類線程數量(由此可知,線程池中的線程數量最高能夠接受大約在五億左右)。因而可知給出的runStateOf()和workerCountOf()方法分別給出了查看線程狀態和線程數量的方法。數組
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); int c = ctl.get(); //若是運行的線程數小於corePoolSize,嘗試建立一個新線程(Worker),並執行它的第一個command if (workerCountOf(c) < corePoolSize) { if (addWorker(command, true)) return; c = ctl.get(); } //線程數大於corePoolSize,將線程放入任務隊列 //第一次校驗線程池在運行狀態 if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); //第二次校驗,防止在第一次校驗經過後線程池關閉。若是線程池關閉,在隊列中刪除task並拒絕task if (! isRunning(recheck) && remove(command)) reject(command); //若是線程數=0(線程都死掉了,好比:corePoolSize=0),新建線程且未指定firstTask,僅輪詢任務隊列 else if (workerCountOf(recheck) == 0) addWorker(null, false); } //任務隊列已滿,嘗試建立新線程執行task,建立失敗後拒絕task //建立失敗緣由:1.線程池關閉;2.線程數已經達到maxPoolSize else if (!addWorker(command, false)) reject(command); }
private boolean addWorker(Runnable firstTask, boolean core) { retry: //外層循環判斷線程池的狀態 for (;;) { int c = ctl.get(); //線程池狀態 int rs = runStateOf(c); //線程池狀態:RUNNING = -一、SHUTDOWN = 0、STOP = 一、TIDYING = 二、TERMINATED if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())) return false; //用CAS的方式對線程數量進行+1操做 for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false; if (compareAndIncrementWorkerCount(c)) break retry; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { //worker實現了Runable接口 w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int rs = runStateOf(ctl.get()); if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); //workers是一個worker數組 workers.add(w); int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { //啓動線程 t.start(); workerStarted = true; } } } finally { if (! workerStarted) addWorkerFailed(w); } return workerStarted; }
Worker類:oop
private final class Worker extends AbstractQueuedSynchronizer implements Runnable//Worker是一個線程 { private static final long serialVersionUID = 6138294804551838833L; final Thread thread; Runnable firstTask; volatile long completedTasks; Worker(Runnable firstTask) { setState(-1); // inhibit interrupts until runWorker this.firstTask = firstTask; //把當前Worker包裝成一個thread this.thread = getThreadFactory().newThread(this); } public void run() { runWorker(this); } }
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { //若是這個worker尚未執行過在構造方法就傳入的任務,那麼在這個方法中,會直接執行這一任務,若是沒有,則會 //嘗試去從任務隊列當中去取的新的任務。 //在執行完畢後,工做線程的使命並無真正宣告段落。在while部分worker仍舊會經過getTask()方法試圖取得新 //的任務。下面是getTask()的實現。 while (task != null || (task = getTask()) != null) { w.lock(); if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run(); } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly); } }
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) { decrementWorkerCount(); return null; } int wc = workerCountOf(c); // Are workers subject to culling? boolean timed = allowCoreThreadTimeOut || wc > corePoolSize; if ((wc > maximumPoolSize || (timed && timedOut)) && (wc > 1 || workQueue.isEmpty())) { if (compareAndDecrementWorkerCount(c)) return null; continue; } try { //從工做隊列中取出線程 Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take(); if (r != null) return r; timedOut = true; } catch (InterruptedException retry) { timedOut = false; } } }
2、submitui
public Future<?> submit(Runnable task) { if (task == null) throw new NullPointerException(); RunnableFuture<Void> ftask = newTaskFor(task, null); execute(ftask); return ftask; } /** * @throws RejectedExecutionException {@inheritDoc} * @throws NullPointerException {@inheritDoc} */ public <T> Future<T> submit(Runnable task, T result) { if (task == null) throw new NullPointerException(); RunnableFuture<T> ftask = newTaskFor(task, result); execute(ftask); return ftask; } /** * @throws RejectedExecutionException {@inheritDoc} * @throws NullPointerException {@inheritDoc} */ public <T> Future<T> submit(Callable<T> task) { if (task == null) throw new NullPointerException(); RunnableFuture<T> ftask = newTaskFor(task); execute(ftask); return ftask; }
protected <T> RunnableFuture<T> newTaskFor(Runnable runnable, T value) { return new FutureTask<T>(runnable, value); } protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) { return new FutureTask<T>(callable); }
可見,submit將普通的runnable包裝成FutureTask並返回,再調用execute去執行。this