::承接外掛4::編程
a、編程讀出棋盤數據spa
b、棋盤數據顯示出來 code
1 void CFewDlg::OnButton3() 2 { 3 int chessdata[3][3];//a[y][x] 4 5 HWND gameh=::FindWindow(NULL,"井字棋");//獲取窗口句柄 6 //獲取窗口進程ID 7 DWORD processid; 8 ::GetWindowThreadProcessId(gameh,&processid); 9 HANDLE processH=::OpenProcess(PROCESS_ALL_ACCESS,false,processid);//打開指定進程 10 11 //讀指定進程 內存數據 12 DWORD byread; 13 LPCVOID pbase=(LPCVOID)0x00B0507C; //棋盤數據基址 14 LPVOID nbuffer=(LPVOID)&chessdata; //存放棋盤數據 15 ::ReadProcessMemory(processH,pbase,nbuffer,3*3*4,&byread);//進程句柄|基址|存放數據緩衝區|要讀取數據的字節數|實際讀取的字節數 16 17 char buf[10]; ///顯示棋盤數據 18 m_chessdata=""; //先清空編輯 19 for (int y=0;y<=2;y++)//一列一列的讀 20 { 21 for(int x=0;x<=2;x++) //一行一行的讀 22 { 23 itoa(chessdata[y][x],buf,16); //itoa整型轉換成字串 24 m_chessdata+=buf; 25 m_chessdata+=" "; 26 } 27 m_chessdata+=" || "; //換行 28 } 29 UpdateData(false); //更新數據 30 }