1. 分爲如下幾類:ide
(1) data classes: 用來訪問scene中的geometry 和 shaders ui
(2)scene override: 主要是用戶自定義的drawing 、shading和effectsspa
(3)Rendering overrides: custom rendering, multi-pass effects, and filtering.component
(4)Frameword classes:the objects that provide services and device state information to plug-ins.orm
2. data classes: 描述能夠被渲染的幾何體,被shapes用來描繪。。。。繞暈了。ip
shape和shade和handshake:rem
(1)The shape is queried for the list of render items it needs to render(including multiple material sub-geometries, wireframe selection, component display, etc).it
(2)The shader is queried for its geometry requirements .io