1、對於VR中角色的手模型,通常是在角色中另外添加一個球型碰撞體3d
2、而且必定要勾選「Generate Overlap Events(觸發重疊事件)」選項(默認狀態是勾選的)component
3、添加開始碰撞事件 對象
4、默認狀況下,Static Mesh(靜態模型)的Generate Overlap Events(觸發碰撞事件)是沒有勾選的,只有勾選這個選項,當其餘一樣勾選了Generate Overlap Events選項的東西碰撞時,纔會觸發碰撞事件。blog
5、碰撞事件事件
6、On component Begin Overlap:開始碰撞時觸發;On component End Overlap:結束碰撞時觸發。im
7、固然也能夠使用骨骼模型自己的碰撞體對象,固然也要記得勾選Generate Overlap Events選項才行。d3