想必handler這個東西已經被討論的天花亂墜了,也常常被咱們用在實際開發中,可是其中不少細節知識仍是值得咱們去學習深究的,好比,每一個線程是怎麼保證只有一個looper的,Message消息隊列是經過什麼實現的,handler.sendMessage()和handler.post()有什麼區別,handler是怎麼實現跨線程的消息傳遞等等。本篇也僅在源碼的角度來探討下其中的問題,水平有限,錯誤請及時指出。java
文章可能比較長,請耐心閱讀~android
private Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
//doSomething
super.handleMessage(msg);
}
};
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Message message = Message.obtain();
message.what=1;
message.obj=new Object();
mHandler.sendMessage(message);
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第二種就是post方式面試
new Handler().post(new Runnable() {
@Override
public void run() {
//doSomething
}
});
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這裏涉及的內存泄漏,先暫不討論,咱們先來看看Handler最基本的構造方法有哪些:bash
咱們看重載的最後兩個構造方法就行,由於前面的幾個也是依次調用到後的方法app
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
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一進來就是一個判斷,眼尖的同窗們可能看到了這個log,咦。。這個我好像見過...是的,當這個標誌位位True的時候,這裏會有一個校驗的過程,若是不是靜態的匿名,本地或成員類, 這類可能會產生泄漏,會有一個黃色的警告async
接下來是mlooper的賦值,從Looper.myLooper()取出looper,若是爲空的話,拋出一個異常。。相信這個異常同窗們也多多少少遇到過...扎心了,點進myLooper()方法:ide
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
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咦。。這麼簡單嗎,從ThreadLocal對象get出來一個looper,那麼有get,固然有set,looper是何時set進去的呢?咱們在Looper.prepare找到了答案函數
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
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在調用prepare方法時,當前sThreadLocal裏面的looper不爲空的話,直接拋出異常,這個異常也是蠻常見的...扎心,也就是保證了Looper.prepare()方法只當前線程能調用一次,注意是當前線程,至於ThreadLocal裏面的邏輯先不討論,後續咱們展開再詳細說,也就是從這裏把looper給set進去了oop
因此在new handler的時候必需要先調用Looper.prepare()方法,固然,上面的例子是由於主線程中,ActivityThread類已經幫咱們調用了,在子線程中建立handler的時候 須要手動調用Looper.prepare(),這裏貼出部分ActivityThread代碼,這裏也是整個應用的入口,源碼位置:/frameworks/base/core/java/android/app/ActivityThread.java,有興趣的能夠去看看post
public static void main(String[] args) {
6042 Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
6043 SamplingProfilerIntegration.start();
6044
6045 // CloseGuard defaults to true and can be quite spammy. We
6046 // disable it here, but selectively enable it later (via
6047 // StrictMode) on debug builds, but using DropBox, not logs.
6048 CloseGuard.setEnabled(false);
6049
6050 Environment.initForCurrentUser();
6051
6052 // Set the reporter for event logging in libcore
6053 EventLogger.setReporter(new EventLoggingReporter());
6054
6055 // Make sure TrustedCertificateStore looks in the right place for CA certificates
6056 final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
6057 TrustedCertificateStore.setDefaultUserDirectory(configDir);
6058
6059 Process.setArgV0("<pre-initialized>");
6060
6061 Looper.prepareMainLooper();
6062
6063 ActivityThread thread = new ActivityThread();
6064 thread.attach(false);
6065
6066 if (sMainThreadHandler == null) {
6067 sMainThreadHandler = thread.getHandler();
6068 }
6069
6070 if (false) {
6071 Looper.myLooper().setMessageLogging(new
6072 LogPrinter(Log.DEBUG, "ActivityThread"));
6073 }
6074
6075 // End of event ActivityThreadMain.
6076 Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
6077 Looper.loop();
6078
6079 throw new RuntimeException("Main thread loop unexpectedly exited");
6080 }
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另一個構造方法其實就區別於looper的賦值,一個是從當前線程ThreadLocal對象去取looper,一個是從外界賦值
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
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經過上面,咱們的handler對象就建立出來了,接下來就是發送消息了,咱們先來看看handler.sendMessage()到底幹了啥:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
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調用了sendMessageDelayed方法,傳了一個0進去,接着看。。
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
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調用了sendMessageAtTime方法,傳入了一個long的毫秒數,接着看。。
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
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這個也很清楚,把msg,uptimeMillis以及以前構造函數拿到的queue塞進去。
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
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把當前handler對象賦值給msg.target,調用MessageQueue的enqueueMessage方法
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
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正主總算來了。。前面先校驗一波,若是handler爲空或者當前msg處於使用中,拋出異常。而後再持有MessageQueue.this鎖,而後將Message放入隊列中,整個流程能夠分爲幾步:
由此咱們能夠看出來整個隊列消息結構是一種鏈表形式的,這樣只要無限輪詢消息,就可以輕易遍歷除隊列中全部消息
第二種handler發消息方法 :
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
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咦。。咱們發現仍是調用的sendMessageDelayed方法,只不過經過getPostMessage方法將Runnable對象轉化爲了msg對象
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
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注意這裏的callback,這裏message對象的callback就不爲空了,上述handler.sendMessage()方法的message對象的callback是爲空的,後續再回調消息中會用到。
咱們知道,android是基本消息機制的,主線程全部的行爲都是由消息機制驅動的,好比activity的什麼週期,點擊事件等等。。。就主線程來講,在上面ActivityThread類中6077行能夠看到Looper.loop(),開啓了消息輪詢機制
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
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代碼基本能看清楚,一個for死循環,不斷的queue.next(),從隊列裏取出消息,而後調用msg.target.dispatchMessage(msg),這裏的target應該很清楚了,也就是handler對象,能夠對照上面enqueueMessage方法,也就是拿到消息後,回調了到handler的dispatchMessage方法,咱們接着看:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
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終於到這了,相信同窗們也已經很清楚。分幾種狀況:
private static void handleCallback(Message message) {
message.callback.run();
}
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而後回到到run()方法裏面去,若是爲空走第二種狀況
new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
return false;
}
});
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到此整個流程也基本大體走完了,一步一步來也是蠻easy的嘛,之後再遇到handler的時候,不論是使用或者面試的時候,本身內心也有點底
固然,裏面還有不少細節,考慮到本文篇幅,就很少贅述了,好比,looper.loop()爲何不會致使ANR呢,Threadlocal的機制是什麼樣的等等,分析起來就比較耗時了,後續系列會跟你們再一塊兒進行探討!
溜了溜了...感謝看到結尾,謝謝~~