從今天開始學音視頻相關知識啦html
學習資料比較簡單 是這個Android音視頻開發學習思路, 感謝大佬wjava
如下是正題android
三種方式繪製:canvas
由於Android權限機制, targetSdkVersion大於等於23(6.0)的應用, 在權限方面須要注意動態獲取權限, 我這裏作的比較簡單, 在onCreate方法裏申請 實際使用中不要像我這裏直接使用魔法值作requestCode...ide
AndroidManifest.xml學習
<!-- 從SDCard讀取數據權限 -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
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MainActivity:onCreate()ui
@Override
protected void onCreate(Bundle savedInstanceState) {
...
if (ContextCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(this,
new String[] { Manifest.permission.READ_EXTERNAL_STORAGE }, 1);
} else {
showPicture();
}
}
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MainActivity:onRequestPermissionResult()this
@Override public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
switch (requestCode) {
case 1: {
if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
showPicture();
}
return;
}
default:
}
}
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MainActivity:showPicture()spa
private void showPicture() {
Bitmap bitmap = BitmapFactory.decodeFile(
Environment.getExternalStorageDirectory().getPath() + File.separator + "11.jpg");
mImageView.setImageBitmap(bitmap);
}
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比較簡單, 經過BitmapFactory.decodeFile方法獲取一張在內置存儲卡根目錄中的圖片線程
MainActivity:showPicture()
private void showPicture() {
mSurfaceView.getHolder().addCallback(new SurfaceHolder.Callback() {
@Override public void surfaceCreated(SurfaceHolder holder) {
if (holder == null) {
return;
}
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
Bitmap bitmap = BitmapFactory.decodeFile(
Environment.getExternalStorageDirectory().getPath() + File.separator + "11.jpg");
Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(bitmap, 0, 0, paint);
holder.unlockCanvasAndPost(canvas);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override public void surfaceDestroyed(SurfaceHolder holder) {
}
});
}
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Surface也是常常用到的繪製方法, 優勢比較多, 獨立線程繪製不影響主線程, 雙緩衝機制都是. 這裏是在初始化的回調裏繪製準備好的Bitmap. 注意繪製前要lockCanvas, 繪製完要unlockAndPost
MyView
public class MyView extends View {
Paint mPaint;
Bitmap mBitmap;
public MyView(Context context) {
super(context);
init();
}
public MyView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mBitmap = BitmapFactory.decodeFile(
Environment.getExternalStorageDirectory().getPath() + File.separator + "11.jpg");
}
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBitmap != null) {
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
}
}
}
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自定義View也是常常用到的, 具體想了解自定義View的我推薦HenCoder系列的教程
繪製的三種方式, 很基礎, 各有優點, ImageView簡單好學, SurfaceView不阻塞主線程.