Android Drawable徹底解析(一):Drawable源碼分析(上) Android Drawable徹底解析(一):Drawable源碼分析(中) Android Drawable徹底解析(一):Drawable源碼分析(下)java
呃...我不是故意要湊篇幅寫個什麼上下篇,實在是由於Drawable源碼有點長,一篇寫不下啦O(∩_∩)O~android
上一篇文章 其實你不懂:Drawable着色(tint)的兼容方案 源碼解析 描述了Drawable的着色原理,文章裏有涉及到Drawable的一些方法,順便看一下Drawabld的源碼,發現Drawable涉及的面很廣,尤爲是居然有那麼多的繼承類。想一想本身平時也就用過ColorDrawable,StateListDrawable,BitmapDrawable頗有限的幾個子類,對於Drawable的應用仍是太零散了,因此寫這個Drawable系列文章,對其作一個相對完整的分析!ios
這是「Drawable徹底解析」系列文章的第一篇,就從Drawable的源碼分析開始! ####1:Drawable與其子類的繼承關係 直接看圖,暫不詳細介紹具體使用方法。 能夠看到Drawable居然有這麼多子類,真的須要花一些時間才能分別搞得清楚。 ####2:Drawable源碼分析/翻譯 此處源碼是SDK 24版本下的Drawable.java文件,不一樣版本下應該會有出入,敬請注意! 源碼較長,英文較好的同窗記得指出我翻譯和理解的錯誤!canvas
package android.graphics.drawable; import com.android.internal.R; *****略 /** Drawable是一個用於處理各類可繪製資源的抽象類。咱們使用Drawable最多見的狀況就是將獲取到的資源繪製到屏幕上;Drawable類提供了一些通用的API來處理如下具備多種表現形式的可視資源/視覺資源。 * A Drawable is a general abstraction for "something that can be drawn." Most * often you will deal with Drawable as the type of resource retrieved for * drawing things to the screen; the Drawable class provides a generic API for * dealing with an underlying visual resource that may take a variety of forms. 和View不一樣,Drawable實例不具有任何能力接收事件或與用戶交互。 * Unlike a {@link android.view.View}, a Drawable does not have any facility to * receive events or otherwise interact with the user. * 除了簡單繪圖,Drawable提供了一些通用的機制使客戶端與當前正在繪製的內容進行交互。 * <p>In addition to simple drawing, Drawable provides a number of generic * mechanisms for its client to interact with what is being drawn: * setBounds方法必須被Drawable實例調用,用於聲明Drawable實例繪製的位置和大小。全部的Drawable實例都會生成請求的尺寸,這一點一般能夠經過縮放圖像很容易就達到。對一些Drawable實例,客戶端能夠經過調用getIntrinsicHeight和getIntrinsicWidth方法獲得其首選尺寸。 * <ul> * <li> The {@link #setBounds} method <var>must</var> be called to tell the * Drawable where it is drawn and how large it should be. All Drawables * should respect the requested size, often simply by scaling their * imagery. A client can find the preferred size for some Drawables with * the {@link #getIntrinsicHeight} and {@link #getIntrinsicWidth} methods. getPadding會將Drawable實例與實例中內容的間隔信息存儲在Rect實例中。 * <li> The {@link #getPadding} method can return from some Drawables * information about how to frame content that is placed inside of them. 例如,一個Drawable實例做爲一個Button的背景,Button控件實例須要返回padding值用來放置Button控件顯示的內容。 * For example, a Drawable that is intended to be the frame for a button * widget would need to return padding that correctly places the label * inside of itself. * setState方法容許客戶端告知Drawable實例在什麼狀態下才進行繪製。 例如「焦點獲取狀態」,「選中狀態」等等。某些Drawable可能會根據選定的狀態值變動它們的外觀。 * <li> The {@link #setState} method allows the client to tell the Drawable * in which state it is to be drawn, such as "focused", "selected", etc. * Some drawables may modify their imagery based on the selected state. * setLevel方法容許客戶端提供一個單一的連續控制器來編輯正在顯示的Drawable實例,例如電量水平或者進度值。某些Drawable實例能夠根據當前的level值變動它們的外觀。 * <li> The {@link #setLevel} method allows the client to supply a single * continuous controller that can modify the Drawable is displayed, such as * a battery level or progress level. Some drawables may modify their * imagery based on the current level. * 經過Callback接口,一個Drawable實例能夠回調其客戶端來執行動畫。爲了動畫能夠被執行,全部的客戶端都應該支持這個Callback接口。實現這一效果最簡單的方法就是經過系統提供的機制,例如ImageView,View.setBackgoound方法。 * <li> A Drawable can perform animations by calling back to its client * through the {@link Callback} interface. All clients should support this * interface (via {@link #setCallback}) so that animations will work. A * simple way to do this is through the system facilities such as * {@link android.view.View#setBackground(Drawable)} and * {@link android.widget.ImageView}. * </ul> * 儘管一般狀況下對應用不可見,Drawable實例可能存在如下多種形式: Bitmap:最簡單的Drawable形式,PNG或者JPEG圖片。 .9圖:PNG的一個擴展,能夠支持設置其如何填充內容,如何被拉伸。 Shape:包含簡單的繪製指令,用於替代bitmap,某些狀況下對大小調整有更好表現。 Layers:一個複合的Drawable,按照層級進行繪製,單個Drawable實例繪製於其下層Drawable實例集合之上。 States:一個複合的Drawable,根據它的state選擇一個Drawable集合。 Levels:一個複合的Drawable,根據它的level選擇一個Drawable集合。 Scale:一個複合的Drawable和單個Drawable實例構成,它的整體尺寸由它的當前level值決定。 * Though usually not visible to the application, Drawables may take a variety * of forms: * * <ul> * <li> <b>Bitmap</b>: the simplest Drawable, a PNG or JPEG image. * <li> <b>Nine Patch</b>: an extension to the PNG format allows it to * specify information about how to stretch it and place things inside of * it. * <li> <b>Shape</b>: contains simple drawing commands instead of a raw * bitmap, allowing it to resize better in some cases. * <li> <b>Layers</b>: a compound drawable, which draws multiple underlying * drawables on top of each other. * <li> <b>States</b>: a compound drawable that selects one of a set of * drawables based on its state. * <li> <b>Levels</b>: a compound drawable that selects one of a set of * drawables based on its level. * <li> <b>Scale</b>: a compound drawable with a single child drawable, * whose overall size is modified based on the current level. * </ul> * 自定義Drawable 全部的Android版本都支持框架層提供的Drawable類被擴展/自定義和應用於運行時。從Android版本24開始,自定義Drawable能夠在XML中直接使用。 * <a name="Custom"></a> * <h3>Custom drawables</h3> * * <p> * All versions of Android allow the Drawable class to be extended and used at * run time in place of framework-provided drawable classes. Starting in * {@link android.os.Build.VERSION_CODES#N API 24}, custom drawables classes * may also be used in XML. * <p> 注: 自定義Drawable僅能應用於當前應用,其餘應用沒法加載它們。 自定義Drawable必須繼承Drawable類,至少重寫draw方法以繪製內容。 * <strong>Note:</strong> Custom drawable classes are only accessible from * within your application package. Other applications will not be able to load * them. * <p> * At a minimum, custom drawable classes must implement the abstract methods on * Drawable and should override the {@link Drawable#draw(Canvas)} method to * draw content. 自定義Drawable用於XML中有多種方式: 1:直接引用自定義Drawable類名的全稱,且該類必須爲公共頂層類。 2:使用drawable做爲XML的元素名稱,指定該自定義Drawable類的全稱。該自定義Drawable類能夠是 公共頂層類或者公共靜態內部類。 * <p> * Custom drawables classes may be used in XML in multiple ways: * <ul> * <li> * Using the fully-qualified class name as the XML element name. For * this method, the custom drawable class must be a public top-level * class. * <pre> * <com.myapp.MyCustomDrawable xmlns:android="http://schemas.android.com/apk/res/android" * android:color="#ffff0000" /> * </pre> * </li> * <li> * Using <em>drawable</em> as the XML element name and specifying the * fully-qualified class name from the <em>class</em> attribute. This * method may be used for both public top-level classes and public * static inner classes. * <pre> * <drawable xmlns:android="http://schemas.android.com/apk/res/android" * class="com.myapp.MyTopLevelClass$InnerCustomDrawable" * android:color="#ffff0000" /> * </pre> * </li> * </ul> * 略 */ public abstract class Drawable { private static final Rect ZERO_BOUNDS_RECT = new Rect(); static final PorterDuff.Mode DEFAULT_TINT_MODE = PorterDuff.Mode.SRC_IN; private int[] mStateSet = StateSet.WILD_CARD; private int mLevel = 0; private @Config int mChangingConfigurations = 0; private Rect mBounds = ZERO_BOUNDS_RECT; // lazily becomes a new Rect() private WeakReference<Callback> mCallback = null; private boolean mVisible = true; private int mLayoutDirection; /** 在經過setBounds設置的範圍內進行繪製,經過調用setAlpha和setColorFilter 等方法能夠影響繪製的效果。 canvas:當前Drawable實例要被繪製到canvas上。 * Draw in its bounds (set via setBounds) respecting optional effects such * as alpha (set via setAlpha) and color filter (set via setColorFilter). * * @param canvas The canvas to draw into */ public abstract void draw(@NonNull Canvas canvas); /** 爲當前Drawable實例設置一個矩形範圍,在draw方法調用時候, Drawable實例將被繪製到這個矩形範圍內。 * Specify a bounding rectangle for the Drawable. This is where the drawable * will draw when its draw() method is called. */ public void setBounds(int left, int top, int right, int bottom) { Rect oldBounds = mBounds; if (oldBounds == ZERO_BOUNDS_RECT) { oldBounds = mBounds = new Rect(); } if (oldBounds.left != left || oldBounds.top != top || oldBounds.right != right || oldBounds.bottom != bottom) { if (!oldBounds.isEmpty()) { // first invalidate the previous bounds invalidateSelf(); } mBounds.set(left, top, right, bottom); onBoundsChange(mBounds); } } public void setBounds(@NonNull Rect bounds) { setBounds(bounds.left, bounds.top, bounds.right, bounds.bottom); } /** 將當前Drawable實例經過setBounds設置的繪製範圍拷貝到客戶端提供的Rect實例中返回 * Return a copy of the drawable's bounds in the specified Rect (allocated * by the caller). The bounds specify where this will draw when its draw() * method is called. * * @param bounds Rect to receive the drawable's bounds (allocated by the * caller). */ public final void copyBounds(@NonNull Rect bounds) { bounds.set(mBounds); } public final Rect copyBounds() { return new Rect(mBounds); } /** 返回當前Drawable實例的矩形繪製範圍。注:返回的矩形就是 當前Drawable實際的繪製範圍矩形,因此若是是須要一個拷貝的矩形範圍, 應該調用copyBounds來代替。 調用getBounds,你不能修改返回的矩形,會影響Drawable實例。 * Return the drawable's bounds Rect. Note: for efficiency, the returned * object may be the same object stored in the drawable (though this is not * guaranteed), so if a persistent copy of the bounds is needed, call * copyBounds(rect) instead. * You should also not change the object returned by this method as it may * be the same object stored in the drawable. * * @return The bounds of the drawable (which may change later, so caller * beware). DO NOT ALTER the returned object as it may change the * stored bounds of this drawable. * * @see #copyBounds() * @see #copyBounds(android.graphics.Rect) */ @NonNull public final Rect getBounds() { if (mBounds == ZERO_BOUNDS_RECT) { mBounds = new Rect(); } return mBounds; } /** 返回當前Drawable實例的模糊繪製範圍矩形。 注:返回的矩形和當前Drawable繪製返回矩形是同一個對象。 * Return the drawable's dirty bounds Rect. Note: for efficiency, the * returned object may be the same object stored in the drawable (though * this is not guaranteed). * <p> * By default, this returns the full drawable bounds. Custom drawables may * override this method to perform more precise invalidation. * * @return The dirty bounds of this drawable */ @NonNull public Rect getDirtyBounds() { return getBounds(); } /** 這段我沒怎麼看懂,勉強翻譯一下,哪位同窗懂能夠留言! 爲配置參數設置一個標記,當該配置參數變動時可能改變當前 Drawable實例,要求當前Drawable實例從新建立。 * Set a mask of the configuration parameters for which this drawable * may change, requiring that it be re-created. * * @param configs A mask of the changing configuration parameters, as * defined by {@link android.content.pm.ActivityInfo}. * * @see android.content.pm.ActivityInfo */ public void setChangingConfigurations(@Config int configs) { mChangingConfigurations = configs; } public @Config int getChangingConfigurations() { return mChangingConfigurations; } /** 當設置爲true,該Drawable實例在繪製到一個低於8-bits每單位色值 的設備上時候顏色將發生‘抖動’? * Set to true to have the drawable dither its colors when drawn to a * device with fewer than 8-bits per color component. * * @see android.graphics.Paint#setDither(boolean); * @deprecated This property is ignored. */ @Deprecated public void setDither(boolean dither) {} /** 當設置爲true,則該Drawable實例在縮放或者旋轉時候將 對它關聯的bitmap進行濾波過濾。能夠提高旋轉時的繪製效果。 若是該Drawable實例未使用bitmap,這個方法無做用。 * Set to true to have the drawable filter its bitmaps with bilinear * sampling when they are scaled or rotated. * * <p>This can improve appearance when bitmaps are rotated. If the drawable * does not use bitmaps, this call is ignored.</p> * * @see #isFilterBitmap() * @see android.graphics.Paint#setFilterBitmap(boolean); */ public void setFilterBitmap(boolean filter) {} public boolean isFilterBitmap() { return false; } /** 一個回調接口,用於調度和執行Drawable實例的動畫。 若是要實現自定義的動畫Drawable,就須要實現這個接口。 * Implement this interface if you want to create an animated drawable that * extends {@link android.graphics.drawable.Drawable Drawable}. * Upon retrieving a drawable, use * {@link Drawable#setCallback(android.graphics.drawable.Drawable.Callback)} * to supply your implementation of the interface to the drawable; it uses * this interface to schedule and execute animation changes. */ public interface Callback { /** Drawable實例被重繪時候調用。在當前Drawable實例位置的View 實例須要重繪,或者至少部分重繪。 * Called when the drawable needs to be redrawn. A view at this point * should invalidate itself (or at least the part of itself where the * drawable appears). * * @param who The drawable that is requesting the update. */ void invalidateDrawable(@NonNull Drawable who); /** 一個Drawable實例能夠調用這個方法預先安排動畫的下一幀。 也能夠經過Handler.postAtTime實現。 * A Drawable can call this to schedule the next frame of its * animation. An implementation can generally simply call * {@link android.os.Handler#postAtTime(Runnable, Object, long)} with * the parameters <var>(what, who, when)</var> to perform the * scheduling. * * @param who The drawable being scheduled. * @param what The action to execute. * @param when The time (in milliseconds) to run. The timebase is * {@link android.os.SystemClock#uptimeMillis} */ void scheduleDrawable(@NonNull Drawable who, @NonNull Runnable what, long when); /** 一個Drawable實例能夠調用這個方法取消以前安排的某一幀。 也能夠經過Handler.removeCallbacks實現。 * A Drawable can call this to unschedule an action previously * scheduled with {@link #scheduleDrawable}. An implementation can * generally simply call * {@link android.os.Handler#removeCallbacks(Runnable, Object)} with * the parameters <var>(what, who)</var> to unschedule the drawable. * * @param who The drawable being unscheduled. * @param what The action being unscheduled. */ void unscheduleDrawable(@NonNull Drawable who, @NonNull Runnable what); } /** 若是客戶端要求支持動畫Drawable,將一個Callback實例綁定到當前 Drawable實例上。 * Bind a {@link Callback} object to this Drawable. Required for clients * that want to support animated drawables. * * @param cb The client's Callback implementation. * * @see #getCallback() */ public final void setCallback(@Nullable Callback cb) { mCallback = cb != null ? new WeakReference<>(cb) : null; } public Callback getCallback() { return mCallback != null ? mCallback.get() : null; } /** 經過由調用setCallBack設置過的Callback實例執行 invalidateDrawable。若是沒有調用過setCallback,則無效果 * Use the current {@link Callback} implementation to have this Drawable * redrawn. Does nothing if there is no Callback attached to the * Drawable. * * @see Callback#invalidateDrawable * @see #getCallback() * @see #setCallback(android.graphics.drawable.Drawable.Callback) */ public void invalidateSelf() { final Callback callback = getCallback(); if (callback != null) { callback.invalidateDrawable(this); } } /** 經過由調用setCallBack設置過的Callback實例執行 scheduleDrawable。若是沒有調用過setCallback,則無效果 * Use the current {@link Callback} implementation to have this Drawable * scheduled. Does nothing if there is no Callback attached to the * Drawable. * * @param what The action being scheduled. * @param when The time (in milliseconds) to run. * * @see Callback#scheduleDrawable */ public void scheduleSelf(@NonNull Runnable what, long when) { final Callback callback = getCallback(); if (callback != null) { callback.scheduleDrawable(this, what, when); } } /** 經過由調用setCallBack設置過的Callback實例執行 unscheduleDrawable。若是沒有調用過setCallback,則無效果 * Use the current {@link Callback} implementation to have this Drawable * unscheduled. Does nothing if there is no Callback attached to the * Drawable. * * @param what The runnable that you no longer want called. * * @see Callback#unscheduleDrawable */ public void unscheduleSelf(@NonNull Runnable what) { final Callback callback = getCallback(); if (callback != null) { callback.unscheduleDrawable(this, what); } } /** 獲取當前Drawable實例的佈局方向。 * Returns the resolved layout direction for this Drawable. * * @return One of {@link android.view.View#LAYOUT_DIRECTION_LTR}, * {@link android.view.View#LAYOUT_DIRECTION_RTL} * @see #setLayoutDirection(int) */ public @View.ResolvedLayoutDir int getLayoutDirection() { return mLayoutDirection; } /** 設置當前Drawable實例的佈局方向。 * Set the layout direction for this drawable. Should be a resolved * layout direction, as the Drawable has no capacity to do the resolution on * its own. * * @param layoutDirection the resolved layout direction for the drawable, * either {@link android.view.View#LAYOUT_DIRECTION_LTR} * or {@link android.view.View#LAYOUT_DIRECTION_RTL} * @return {@code true} if the layout direction change has caused the * appearance of the drawable to change such that it needs to be * re-drawn, {@code false} otherwise * @see #getLayoutDirection() */ public final boolean setLayoutDirection(@View.ResolvedLayoutDir int layoutDirection) { if (mLayoutDirection != layoutDirection) { //若是當前Drawable佈局方向和layoutDirection不一致, //則修改佈局方向爲layoutDirection,而後執行onLayoutDirectionChanged mLayoutDirection = layoutDirection; return onLayoutDirectionChanged(layoutDirection); } return false; } /** 當調用setLayoutDirection方法,Drawable佈局方向發生變化後調用 * Called when the drawable's resolved layout direction changes. * * @param layoutDirection the new resolved layout direction * @return {@code true} if the layout direction change has caused the * appearance of the drawable to change such that it needs to be * re-drawn, {@code false} otherwise * @see #setLayoutDirection(int) */ public boolean onLayoutDirectionChanged(@View.ResolvedLayoutDir int layoutDirection) { return false; } /** 設置Drawable實例的透明度。 0:徹底透明 255:徹底不透明 * Specify an alpha value for the drawable. 0 means fully transparent, and * 255 means fully opaque. */ public abstract void setAlpha(@IntRange(from=0,to=255) int alpha); @IntRange(from=0,to=255) public int getAlpha() { return 0xFF; } /** 被隱匿 * @hide * * Internal-only method for setting xfermode on certain supported drawables. * * Should not be made public since the layers and drawing area with which * Drawables draw is private implementation detail, and not something apps * should rely upon. */ public void setXfermode(@Nullable Xfermode mode) { // Base implementation drops it on the floor for compatibility. Whee! } /** 爲當前Drawable實例設置顏色濾鏡 * Specify an optional color filter for the drawable. * <p> * If a Drawable has a ColorFilter, each output pixel of the Drawable's * drawing contents will be modified by the color filter before it is * blended onto the render target of a Canvas. * </p> * <p> * Pass {@code null} to remove any existing color filter. * </p> * <p class="note"><strong>Note:</strong> Setting a non-{@code null} color * filter disables {@link #setTintList(ColorStateList) tint}. * </p> * * @param colorFilter The color filter to apply, or {@code null} to remove the * existing color filter */ public abstract void setColorFilter(@Nullable ColorFilter colorFilter); /** 爲當前Drawable實例設置濾鏡效果 * Specify a color and Porter-Duff mode to be the color filter for this * drawable. * <p> * Convenience for {@link #setColorFilter(ColorFilter)} which constructs a * {@link PorterDuffColorFilter}. * </p> * <p class="note"><strong>Note:</strong> Setting a color filter disables * {@link #setTintList(ColorStateList) tint}. * </p> */ public void setColorFilter(@ColorInt int color, @NonNull PorterDuff.Mode mode) { setColorFilter(new PorterDuffColorFilter(color, mode)); } /** 爲當前Drawable實例着色 * Specifies tint color for this drawable. * <p> 當前Drawable實例的繪製內容在被繪製到屏幕上以前將被指定顏色着色 當前方法和setColorFilter相似。 * A Drawable's drawing content will be blended together with its tint * before it is drawn to the screen. This functions similarly to * {@link #setColorFilter(int, PorterDuff.Mode)}. * </p> * <p> * To clear the tint, pass {@code null} to * {@link #setTintList(ColorStateList)}. * </p> * <p class="note"><strong>Note:</strong> Setting a color filter via * {@link #setColorFilter(ColorFilter)} or * {@link #setColorFilter(int, PorterDuff.Mode)} overrides tint. * </p> * * @param tintColor Color to use for tinting this drawable * @see #setTintList(ColorStateList) * @see #setTintMode(PorterDuff.Mode) */ public void setTint(@ColorInt int tintColor) { setTintList(ColorStateList.valueOf(tintColor)); } /** 根據ColorStateList對當前Drawable實例進行着色 這個一個空方法!!!在上一篇文章中已經指出,Drawabld的子類 實現了這個方法。 * Specifies tint color for this drawable as a color state list. * <p> * A Drawable's drawing content will be blended together with its tint * before it is drawn to the screen. This functions similarly to * {@link #setColorFilter(int, PorterDuff.Mode)}. * </p> * <p class="note"><strong>Note:</strong> Setting a color filter via * {@link #setColorFilter(ColorFilter)} or * {@link #setColorFilter(int, PorterDuff.Mode)} overrides tint. * </p> * * @param tint Color state list to use for tinting this drawable, or * {@code null} to clear the tint * @see #setTint(int) * @see #setTintMode(PorterDuff.Mode) */ public void setTintList(@Nullable ColorStateList tint) {} /** 設置當前Drawable實例着色的過濾模式 * Specifies a tint blending mode for this drawable. * <p> * Defines how this drawable's tint color should be blended into the drawable * before it is drawn to screen. Default tint mode is {@link PorterDuff.Mode#SRC_IN}. * </p> * <p class="note"><strong>Note:</strong> Setting a color filter via * {@link #setColorFilter(ColorFilter)} or * {@link #setColorFilter(int, PorterDuff.Mode)} overrides tint. * </p> * * @param tintMode A Porter-Duff blending mode * @see #setTint(int) * @see #setTintList(ColorStateList) */ public void setTintMode(@NonNull PorterDuff.Mode tintMode) {} public @Nullable ColorFilter getColorFilter() { return null; } /** 取消當前Drawable實例的濾鏡。 * Removes the color filter for this drawable. */ public void clearColorFilter() { setColorFilter(null); } /** 設置當前Drawable實例熱點區域的中心點座標 * Specifies the hotspot's location within the drawable. * * @param x The X coordinate of the center of the hotspot * @param y The Y coordinate of the center of the hotspot */ public void setHotspot(float x, float y) {} /** 設置當前Drawable實例的熱點區域的邊界 * Sets the bounds to which the hotspot is constrained, if they should be * different from the drawable bounds. * * @param left position in pixels of the left bound * @param top position in pixels of the top bound * @param right position in pixels of the right bound * @param bottom position in pixels of the bottom bound * @see #getHotspotBounds(android.graphics.Rect) */ public void setHotspotBounds(int left, int top, int right, int bottom) {} /** * Populates {@code outRect} with the hotspot bounds. * * @param outRect the rect to populate with the hotspot bounds * @see #setHotspotBounds(int, int, int, int) */ public void getHotspotBounds(@NonNull Rect outRect) { outRect.set(getBounds()); } /** 被隱匿 * Whether this drawable requests projection. * * @hide magic! */ public boolean isProjected() { return false; } /** 標示當前Drawable實例的外觀是否要根據state進行變動。 客戶端能夠用這個方法判斷是否有必要計算state並調用setState。 * Indicates whether this drawable will change its appearance based on * state. Clients can use this to determine whether it is necessary to * calculate their state and call setState. * * @return True if this drawable changes its appearance based on state, * false otherwise. * @see #setState(int[]) */ public boolean isStateful() { return false; } /** 爲當前Drawable實例設置一個狀態值集合。當現有狀態和stateSet 不一樣時候,觸發onStateChange(stateSet)方法。 * Specify a set of states for the drawable. These are use-case specific, * so see the relevant documentation. As an example, the background for * widgets like Button understand the following states: * [{@link android.R.attr#state_focused}, * {@link android.R.attr#state_pressed}]. * * <p>If the new state you are supplying causes the appearance of the * Drawable to change, then it is responsible for calling * {@link #invalidateSelf} in order to have itself redrawn, <em>and</em> * true will be returned from this function. * * <p>Note: The Drawable holds a reference on to <var>stateSet</var> * until a new state array is given to it, so you must not modify this * array during that time.</p> * * @param stateSet The new set of states to be displayed. * * @return Returns true if this change in state has caused the appearance * of the Drawable to change (hence requiring an invalidate), otherwise * returns false. */ public boolean setState(@NonNull final int[] stateSet) { if (!Arrays.equals(mStateSet, stateSet)) { mStateSet = stateSet; return onStateChange(stateSet); } return false; } /** * Describes the current state, as a union of primitve states, such as * {@link android.R.attr#state_focused}, * {@link android.R.attr#state_selected}, etc. * Some drawables may modify their imagery based on the selected state. * @return An array of resource Ids describing the current state. */ public @NonNull int[] getState() { return mStateSet; } /** 若是當前Drawable實例在執行過渡動畫,要求當前實例 當即跳轉到當前狀態並跳過任何正在執行的動畫。 * If this Drawable does transition animations between states, ask that * it immediately jump to the current state and skip any active animations. */ public void jumpToCurrentState() { } /** 返回當前Drawable實例正在使用的Drawable實例, 對於通常單個Drawable,返回值就是自身,對於像StateListDrawable 這樣的複合Drawable實例,則返回其持有的一個子Drawable實例。 * @return The current drawable that will be used by this drawable. For simple drawables, this * is just the drawable itself. For drawables that change state like * {@link StateListDrawable} and {@link LevelListDrawable} this will be the child drawable * currently in use. */ public @NonNull Drawable getCurrent() { return this; } /** 爲當前Drawable實例設置圖像級別,從0到10000。setLevel使得 Drawable實例能夠經過一個不斷變化的控制器來變動它的圖像, 例如音量等級或者進度。 * Specify the level for the drawable. This allows a drawable to vary its * imagery based on a continuous controller, for example to show progress * or volume level. * * <p>If the new level you are supplying causes the appearance of the * Drawable to change, then it is responsible for calling * {@link #invalidateSelf} in order to have itself redrawn, <em>and</em> * true will be returned from this function. * * @param level The new level, from 0 (minimum) to 10000 (maximum). * * @return Returns true if this change in level has caused the appearance * of the Drawable to change (hence requiring an invalidate), otherwise * returns false. */ public final boolean setLevel(@IntRange(from=0,to=10000) int level) { if (mLevel != level) { //修改圖像等級爲level,並調用onLevelChange mLevel = level; return onLevelChange(level); } return false; } /** * Retrieve the current level. * * @return int Current level, from 0 (minimum) to 10000 (maximum). */ public final @IntRange(from=0,to=10000) int getLevel() { return mLevel; } ~~~~(>_<)~~~~ 當前文章長度正在接近簡書的限度,請考慮分篇書寫吧 ~~~~(>_<)~~~~ /** 設置當前Drawable實例是否可見,並不會影響Drawable實例的行爲, 可是能夠被某些Drawable來控制是否執行動畫。 例如:AnimationDrawable能夠經過這個方法啓動或者中止動畫, 後續文章會有驗證。 * Set whether this Drawable is visible. This generally does not impact * the Drawable's behavior, but is a hint that can be used by some * Drawables, for example, to decide whether run animations. * * @param visible Set to true if visible, false if not. * @param restart You can supply true here to force the drawable to behave * as if it has just become visible, even if it had last * been set visible. Used for example to force animations * to restart. * * @return boolean Returns true if the new visibility is different than * its previous state. */ public boolean setVisible(boolean visible, boolean restart) { boolean changed = mVisible != visible; if (changed) { mVisible = visible; invalidateSelf(); } return changed; } public final boolean isVisible() { return mVisible; } /** 設置當前Drawable實例是否是自動被「鏡像」/左右對調 當它的佈局模式是從右到左 * Set whether this Drawable is automatically mirrored when its layout direction is RTL * (right-to left). See {@link android.util.LayoutDirection}. * * @param mirrored Set to true if the Drawable should be mirrored, false if not. */ public void setAutoMirrored(boolean mirrored) { } /** * Tells if this Drawable will be automatically mirrored when its layout direction is RTL * right-to-left. See {@link android.util.LayoutDirection}. * * @return boolean Returns true if this Drawable will be automatically mirrored. */ public boolean isAutoMirrored() { return false; } /** 爲當前Drawable實例和它的子實例應用指定的主題 * Applies the specified theme to this Drawable and its children. * * @param t the theme to apply */ public void applyTheme(@NonNull @SuppressWarnings("unused") Theme t) { //空方法,Drawable子類會作自定義實現 } public boolean canApplyTheme() { return false; } /** 返回當前Drawable實例的透明或者不透明。返回值是其中之一: {@link android.graphics.PixelFormat#UNKNOWN}-透明度未知 {@link android.graphics.PixelFormat#TRANSLUCENT}-半透明 {@link android.graphics.PixelFormat#TRANSPARENT}-徹底透明 {@link android.graphics.PixelFormat#OPAQUE}-徹底不透明 若是Drawable中的內容可見性不肯定,最安全的方案 是返回TRANSLUCENT/半透明 * Return the opacity/transparency of this Drawable. The returned value is * one of the abstract format constants in * {@link android.graphics.PixelFormat}: * {@link android.graphics.PixelFormat#UNKNOWN}, * {@link android.graphics.PixelFormat#TRANSLUCENT}, * {@link android.graphics.PixelFormat#TRANSPARENT}, or * {@link android.graphics.PixelFormat#OPAQUE}. * * <p>An OPAQUE drawable is one that draws all all content within its bounds, completely * covering anything behind the drawable. A TRANSPARENT drawable is one that draws nothing * within its bounds, allowing everything behind it to show through. A TRANSLUCENT drawable * is a drawable in any other state, where the drawable will draw some, but not all, * of the content within its bounds and at least some content behind the drawable will * be visible. If the visibility of the drawable's contents cannot be determined, the * safest/best return value is TRANSLUCENT. * * <p>Generally a Drawable should be as conservative as possible with the * value it returns. For example, if it contains multiple child drawables * and only shows one of them at a time, if only one of the children is * TRANSLUCENT and the others are OPAQUE then TRANSLUCENT should be * returned. You can use the method {@link #resolveOpacity} to perform a * standard reduction of two opacities to the appropriate single output. * * <p>Note that the returned value does not necessarily take into account a * custom alpha or color filter that has been applied by the client through * the {@link #setAlpha} or {@link #setColorFilter} methods. Some subclasses, * such as {@link BitmapDrawable}, {@link ColorDrawable}, and {@link GradientDrawable}, * do account for the value of {@link #setAlpha}, but the general behavior is dependent * upon the implementation of the subclass. * * @return int The opacity class of the Drawable. * * @see android.graphics.PixelFormat */ public abstract @PixelFormat.Opacity int getOpacity(); /** 根據兩個不透明度值,返回合適的值。 兩個不透明度值若相等,直接返回; 不然若是兩個透明度值有至少一個是UNKNOWN,返回UNKNOWN; 不然若是兩個透明度值有至少一個是TRANSLUCENT,返回TRANSLUCENT; 不然若是兩個透明度值有至少一個是TRANSPARENT,返回TRANSPARENT; 不然返回OPAQUE; * Return the appropriate opacity value for two source opacities. If * either is UNKNOWN, that is returned; else, if either is TRANSLUCENT, * that is returned; else, if either is TRANSPARENT, that is returned; * else, OPAQUE is returned. * * <p>This is to help in implementing {@link #getOpacity}. * * @param op1 One opacity value. * @param op2 Another opacity value. * * @return int The combined opacity value. * * @see #getOpacity */ public static @PixelFormat.Opacity int resolveOpacity(@PixelFormat.Opacity int op1, @PixelFormat.Opacity int op2) { if (op1 == op2) { return op1; } if (op1 == PixelFormat.UNKNOWN || op2 == PixelFormat.UNKNOWN) { return PixelFormat.UNKNOWN; } if (op1 == PixelFormat.TRANSLUCENT || op2 == PixelFormat.TRANSLUCENT) { return PixelFormat.TRANSLUCENT; } if (op1 == PixelFormat.TRANSPARENT || op2 == PixelFormat.TRANSPARENT) { return PixelFormat.TRANSPARENT; } return PixelFormat.OPAQUE; } /** 返回在當前Drawable實例中徹底透明的一個區域。 這個區域能夠用來影響繪製操做,定義當前Drawable實例的目標 在渲染當前Drawable實例時候哪一個區域不須要改變。 * Returns a Region representing the part of the Drawable that is completely * transparent. This can be used to perform drawing operations, identifying * which parts of the target will not change when rendering the Drawable. * The default implementation returns null, indicating no transparent * region; subclasses can optionally override this to return an actual * Region if they want to supply this optimization information, but it is * not required that they do so. * * @return Returns null if the Drawables has no transparent region to * report, else a Region holding the parts of the Drawable's bounds that * are transparent. */ public @Nullable Region getTransparentRegion() { return null; } /** 若是子類須要根據state來變動Drawable實例的外觀,則須要重寫該方法。 若是state的變動引發了Drawable實例外觀變化,則返回true, 不然返回false; * Override this in your subclass to change appearance if you recognize the * specified state. * * @return Returns true if the state change has caused the appearance of * the Drawable to change (that is, it needs to be drawn), else false * if it looks the same and there is no need to redraw it since its * last state. */ protected boolean onStateChange(int[] state) { return false; } /** 若是子類須要根據level來變動Drawable實例的外觀,則須要重寫該方法。 若是level的變動引發了Drawable實例外觀變化,則返回true, 不然返回false; Override this in your subclass to change appearance if you vary based * on level. * @return Returns true if the level change has caused the appearance of * the Drawable to change (that is, it needs to be drawn), else false * if it looks the same and there is no need to redraw it since its * last level. */ protected boolean onLevelChange(int level) { return false; } /** 若是子類實例須要在繪製範圍發生變化後變動Drawable實例的外觀,則須要重寫該方法。 * Override this in your subclass to change appearance if you vary based on * the bounds. */ protected void onBoundsChange(Rect bounds) { // Stub method. } /** 返回當前Drawable實例的實質寬度。 實質寬度是Drawable實例佔據的寬度,包含padding值。 若是Drawable實例沒有實際寬度,例如是一個顏色,則返回-1 * Returns the drawable's intrinsic width. * <p> * Intrinsic width is the width at which the drawable would like to be laid * out, including any inherent padding. If the drawable has no intrinsic * width, such as a solid color, this method returns -1. * * @return the intrinsic width, or -1 if no intrinsic width */ public int getIntrinsicWidth() { return -1; } /** 返回當前Drawable實例的實質高度。 實質寬度是Drawable實例佔據的高度,包含padding值。 若是Drawable實例沒有實際高度,例如是一個顏色,則返回-1 * Returns the drawable's intrinsic height. * <p> * Intrinsic height is the height at which the drawable would like to be * laid out, including any inherent padding. If the drawable has no * intrinsic height, such as a solid color, this method returns -1. * * @return the intrinsic height, or -1 if no intrinsic height */ public int getIntrinsicHeight() { return -1; } /** 返回當前Drawable建議的最小寬度。 若是一個View實例用當前Drawable當作背景,那麼建議該View實例 寬度最小爲這個值。 * Returns the minimum width suggested by this Drawable. If a View uses this * Drawable as a background, it is suggested that the View use at least this * value for its width. (There will be some scenarios where this will not be * possible.) This value should INCLUDE any padding. * * @return The minimum width suggested by this Drawable. If this Drawable * doesn't have a suggested minimum width, 0 is returned. */ public int getMinimumWidth() { final int intrinsicWidth = getIntrinsicWidth(); return intrinsicWidth > 0 ? intrinsicWidth : 0; } /** 返回當前Drawable建議的最小高度。 若是一個View實例用當前Drawable當作背景,那麼建議該View實例 高度最小爲這個值。 * Returns the minimum height suggested by this Drawable. If a View uses this * Drawable as a background, it is suggested that the View use at least this * value for its height. (There will be some scenarios where this will not be * possible.) This value should INCLUDE any padding. * * @return The minimum height suggested by this Drawable. If this Drawable * doesn't have a suggested minimum height, 0 is returned. */ public int getMinimumHeight() { final int intrinsicHeight = getIntrinsicHeight(); return intrinsicHeight > 0 ? intrinsicHeight : 0; } /** 將當前Drawable實例的padding值做爲參數設置爲Recti實例padding 的邊界值。 若是當前實例有padding值,返回true,不然返回false; 當返回false,則Recti實例padding的邊界值都設置爲0; * Return in padding the insets suggested by this Drawable for placing * content inside the drawable's bounds. Positive values move toward the * center of the Drawable (set Rect.inset). * * @return true if this drawable actually has a padding, else false. When false is returned, * the padding is always set to 0. */ public boolean getPadding(@NonNull Rect padding) { padding.set(0, 0, 0, 0); return false; } /** 被隱匿 * Return in insets the layout insets suggested by this Drawable for use with alignment * operations during layout. * @hide */ public @NonNull Insets getOpticalInsets() { return Insets.NONE; } /** 調用此方法獲取當前Drawable實例的繪製區域輪廓。 這個方法默認被ViewOutlineProvider調用去定義View實例的輪廓。 ViewOutlineProvider:後續文章會作介紹,是個蠻有趣的類。 * Called to get the drawable to populate the Outline that defines its drawing area. * <p> * This method is called by the default {@link android.view.ViewOutlineProvider} to define * the outline of the View. * <p> * The default behavior defines the outline to be the bounding rectangle of 0 alpha. * Subclasses that wish to convey a different shape or alpha value must override this method. * * @see android.view.View#setOutlineProvider(android.view.ViewOutlineProvider) */ public void getOutline(@NonNull Outline outline) { outline.setRect(getBounds()); outline.setAlpha(0); } 未完待續...
未完待續...安全
以上就是我的分析的一點結果,如有錯誤,請各位同窗留言告知!app
That's all !框架