做者:楷楷 連接:http://www.javashuo.com/article/p-sdupdtjo-y.htmlpython
完整項目地址:git
https://github.com/371854496/pygamegithub
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#1引入須要的模塊 import pygame import random #1配置圖片地址 IMAGE_PATH = 'imgs/' #1設置頁面寬高 scrrr_width=800 scrrr_height =560 #1建立控制遊戲結束的狀態 GAMEOVER = False #1主程序 class MainGame(): #1加載遊戲窗口 def init_window(self): #1調用顯示模塊的初始化 pygame.display.init() #1建立窗口 MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height]) # #1開始遊戲 def start_game(self): #1初始化窗口 self.init_window() #1只要遊戲沒結束,就一直循環 while not GAMEOVER: #1渲染白色背景 MainGame.window.fill((255, 255, 255)) #1實時更新 pygame.display.update() #1啓動主程序 if __name__ == '__main__': game = MainGame() game.start_game()
#2 建立關數,得分,剩餘分數,錢數 shaoguan = 1 score = 0 remnant_score = 100 money = 200 #2 文本繪製 def draw_text(self, content, size, color): pygame.font.init() font = pygame.font.SysFont('kaiti', size) text = font.render(content, True, color) return text #2 加載幫助提示 def load_help_text(self): text1 = self.draw_text('1.按左鍵建立向日葵 2.按右鍵建立豌豆射手', 26, (255, 0, 0)) MainGame.window.blit(text1, (5, 5)) #2 渲染的文字和座標位置 MainGame.window.blit(self.draw_text('當前錢數$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40)) MainGame.window.blit(self.draw_text( '當前關數{},得分{},距離下關還差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26, (255, 0, 0)), (5, 40)) self.load_help_text()
#3 建立地圖類 class Map(): #3 存儲兩張不一樣顏色的圖片名稱 map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png'] #3 初始化地圖 def __init__(self, x, y, img_index): self.image = pygame.image.load(Map.map_names_list[img_index]) self.position = (x, y) # 是否可以種植 self.can_grow = True #3 加載地圖 def load_map(self): MainGame.window.blit(self.image,self.position) #3 存儲全部地圖座標點 map_points_list = [] #3 存儲全部的地圖塊 map_list = [] #3 初始化座標點 def init_plant_points(self): for y in range(1, 7): points = [] for x in range(10): point = (x, y) points.append(point) MainGame.map_points_list.append(points) print("MainGame.map_points_list", MainGame.map_points_list) #3 初始化地圖 def init_map(self): for points in MainGame.map_points_list: temp_map_list = list() for point in points: # map = None if (point[0] + point[1]) % 2 == 0: map = Map(point[0] * 80, point[1] * 80, 0) else: map = Map(point[0] * 80, point[1] * 80, 1) # 將地圖塊加入到窗口中 temp_map_list.append(map) print("temp_map_list", temp_map_list) MainGame.map_list.append(temp_map_list) print("MainGame.map_list", MainGame.map_list) #3 將地圖加載到窗口中 def load_map(self): for temp_map_list in MainGame.map_list: for map in temp_map_list: map.load_map() #3 初始化座標和地圖 self.init_plant_points() self.init_map() #3 須要反覆加載地圖 self.load_map()
#4 圖片加載報錯處理 LOG = '文件:{}中的方法:{}出錯'.format(__file__,__name__) #4 植物類 class Plant(pygame.sprite.Sprite): def __init__(self): super(Plant, self).__init__() self.live=True # 加載圖片 def load_image(self): if hasattr(self, 'image') and hasattr(self, 'rect'): MainGame.window.blit(self.image, self.rect) else: print(LOG) #4 存儲全部植物的列表 plants_list = []
5.建立向日葵類app
#5 向日葵類 class Sunflower(Plant): def __init__(self,x,y): super(Sunflower, self).__init__() self.image = pygame.image.load('imgs/sunflower.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.price = 50 self.hp = 100 #5 時間計數器 self.time_count = 0 #5 功能:生成陽光(生產錢) def produce_money(self): self.time_count += 1 if self.time_count == 25: MainGame.money += 5 self.time_count = 0 #5 向日葵加入到窗口中 def display_sunflower(self): MainGame.window.blit(self.image,self.rect)
#6 豌豆射手類 class PeaShooter(Plant): def __init__(self,x,y): super(PeaShooter, self).__init__() # self.image 爲一個 surface self.image = pygame.image.load('imgs/peashooter.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.price = 50 self.hp = 200 #6 發射計數器 self.shot_count = 0 #6 增長射擊方法 def shot(self): #6 記錄是否應該射擊 should_fire = False for zombie in MainGame.zombie_list: if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x: should_fire = True #6 若是活着 if self.live and should_fire: self.shot_count += 1 # 計數器到25發射一次 if self.shot_count == 25: #6 基於當前豌豆射手的位置,建立子彈 peabullet = PeaBullet(self) #6 將子彈存儲到子彈列表中 MainGame.peabullet_list.append(peabullet) self.shot_count = 0 #6 將豌豆射手加入到窗口中的方法 def display_peashooter(self): MainGame.window.blit(self.image,self.rect) #6 增長豌豆射手發射處理 def load_plants(self): for plant in MainGame.plants_list: #6 優化加載植物的處理邏輯 if plant.live: if isinstance(plant, Sunflower): plant.display_sunflower() plant.produce_money() elif isinstance(plant, PeaShooter): plant.display_peashooter() plant.shot() else: MainGame.plants_list.remove(plant) #6 調用加載植物的方法 self.load_plants()
#7 豌豆子彈類 class PeaBullet(pygame.sprite.Sprite): def __init__(self,peashooter): self.live = True self.image = pygame.image.load('imgs/peabullet.png') self.damage = 50 self.speed = 10 self.rect = self.image.get_rect() self.rect.x = peashooter.rect.x + 60 self.rect.y = peashooter.rect.y + 15 def move_bullet(self): #7 在屏幕範圍內,實現往右移動 if self.rect.x < scrrr_width: self.rect.x += self.speed else: self.live = False #7 新增,子彈與殭屍的碰撞 def hit_zombie(self): for zombie in MainGame.zombie_list: if pygame.sprite.collide_rect(self,zombie): #打中殭屍以後,修改子彈的狀態, self.live = False #殭屍掉血 zombie.hp -= self.damage if zombie.hp <= 0: zombie.live = False self.nextLevel() #7闖關方法 def nextLevel(self): MainGame.score += 20 MainGame.remnant_score -=20 for i in range(1,100): if MainGame.score==100*i and MainGame.remnant_score==0: MainGame.remnant_score=100*i MainGame.shaoguan+=1 MainGame.produce_zombie+=50 def display_peabullet(self): MainGame.window.blit(self.image,self.rect) #7 存儲全部豌豆子彈的列表 peabullet_list = [] #7 加載全部子彈的方法 def load_peabullets(self): for b in MainGame.peabullet_list: if b.live: b.display_peabullet() b.move_bullet() #7 調用子彈是否打中殭屍的方法 b.hit_zombie() else: MainGame.peabullet_list.remove(b) #7 調用加載全部子彈的方法 self.load_peabullets()
#8事件處理 def deal_events(self): #8 獲取全部事件 eventList = pygame.event.get() #8 遍歷事件列表,判斷 for e in eventList: if e.type == pygame.QUIT: self.gameOver() elif e.type == pygame.MOUSEBUTTONDOWN: # print('按下鼠標按鍵') print(e.pos) # print(e.button)#左鍵1 按下滾輪2 上轉滾輪爲4 下轉滾輪爲5 右鍵 3 x = e.pos[0] // 80 y = e.pos[1] // 80 print(x, y) map = MainGame.map_list[y - 1][x] print(map.position) #8 增長建立時候的地圖裝填判斷以及金錢判斷 if e.button == 1: if map.can_grow and MainGame.money >= 50: sunflower = Sunflower(map.position[0], map.position[1]) MainGame.plants_list.append(sunflower) print('當前植物列表長度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 elif e.button == 3: if map.can_grow and MainGame.money >= 50: peashooter = PeaShooter(map.position[0], map.position[1]) MainGame.plants_list.append(peashooter) print('當前植物列表長度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 #8 調用事件處理的方法 self.deal_events()
#9 殭屍類 class Zombie(pygame.sprite.Sprite): def __init__(self,x,y): super(Zombie, self).__init__() self.image = pygame.image.load('imgs/zombie.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.hp = 1000 self.damage = 2 self.speed = 1 self.live = True self.stop = False #9 殭屍的移動 def move_zombie(self): if self.live and not self.stop: self.rect.x -= self.speed if self.rect.x < -80: #8 調用遊戲結束方法 MainGame().gameOver() #9 判斷殭屍是否碰撞到植物,若是碰撞,調用攻擊植物的方法 def hit_plant(self): for plant in MainGame.plants_list: if pygame.sprite.collide_rect(self,plant): #8 殭屍移動狀態的修改 self.stop = True self.eat_plant(plant) #9 殭屍攻擊植物 def eat_plant(self,plant): #9 植物生命值減小 plant.hp -= self.damage #9 植物死亡後的狀態修改,以及地圖狀態的修改 if plant.hp <= 0: a = plant.rect.y // 80 - 1 b = plant.rect.x // 80 map = MainGame.map_list[a][b] map.can_grow = True plant.live = False #8 修改殭屍的移動狀態 self.stop = False #9 將殭屍加載到地圖中 def display_zombie(self): MainGame.window.blit(self.image,self.rect) #9 新增存儲全部殭屍的列表 zombie_list = [] count_zombie = 0 produce_zombie = 100 #9 新增初始化殭屍的方法 def init_zombies(self): for i in range(1, 7): dis = random.randint(1, 5) * 200 zombie = Zombie(800 + dis, i * 80) MainGame.zombie_list.append(zombie) #9將全部殭屍加載到地圖中 def load_zombies(self): for zombie in MainGame.zombie_list: if zombie.live: zombie.display_zombie() zombie.move_zombie() # v2.0 調用是否碰撞到植物的方法 zombie.hit_plant() else: MainGame.zombie_list.remove(zombie) #9 調用初始化殭屍的方法 self.init_zombies() #9 調用展現殭屍的方法 self.load_zombies() #9 計數器增加,每數到100,調用初始化殭屍的方法 MainGame.count_zombie += 1 if MainGame.count_zombie == MainGame.produce_zombie: self.init_zombies() MainGame.count_zombie = 0 #9 pygame本身的休眠 pygame.time.wait(10)
#10 程序結束方法 def gameOver(self): MainGame.window.blit(self.draw_text('遊戲結束', 50, (255, 0, 0)), (300, 200)) pygame.time.wait(400) global GAMEOVER GAMEOVER = True