Activity:java
/** * Called to retrieve per-instance state from an activity before being killed * so that the state can be restored in {@link #onCreate} or * {@link #onRestoreInstanceState} (the {@link Bundle} populated by this method * will be passed to both). * * <p>This method is called before an activity may be killed so that when it * comes back some time in the future it can restore its state. For example, * if activity B is launched in front of activity A, and at some point activity * A is killed to reclaim resources, activity A will have a chance to save the * current state of its user interface via this method so that when the user * returns to activity A, the state of the user interface can be restored * via {@link #onCreate} or {@link #onRestoreInstanceState}. * * <p>Do not confuse this method with activity lifecycle callbacks such as * {@link #onPause}, which is always called when an activity is being placed * in the background or on its way to destruction, or {@link #onStop} which * is called before destruction. One example of when {@link #onPause} and * {@link #onStop} is called and not this method is when a user navigates back * from activity B to activity A: there is no need to call {@link #onSaveInstanceState} * on B because that particular instance will never be restored, so the * system avoids calling it. An example when {@link #onPause} is called and * not {@link #onSaveInstanceState} is when activity B is launched in front of activity A: * the system may avoid calling {@link #onSaveInstanceState} on activity A if it isn't * killed during the lifetime of B since the state of the user interface of * A will stay intact. * * <p>The default implementation takes care of most of the UI per-instance * state for you by calling {@link android.view.View#onSaveInstanceState()} on each * view in the hierarchy that has an id, and by saving the id of the currently * focused view (all of which is restored by the default implementation of * {@link #onRestoreInstanceState}). If you override this method to save additional * information not captured by each individual view, you will likely want to * call through to the default implementation, otherwise be prepared to save * all of the state of each view yourself. * * <p>If called, this method will occur before {@link #onStop}. There are * no guarantees about whether it will occur before or after {@link #onPause}. * * @param outState Bundle in which to place your saved state. * * @see #onCreate * @see #onRestoreInstanceState * @see #onPause */ protected void onSaveInstanceState(Bundle outState) { outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState()); Parcelable p = mFragments.saveAllState(); if (p != null) { outState.putParcelable(FRAGMENTS_TAG, p); } getApplication().dispatchActivitySaveInstanceState(this, outState); }
PhoneWindow:android
// This is the view in which the window contents are placed. It is either // mDecor itself, or a child of mDecor where the contents go. private ViewGroup mContentParent; ... /** {@inheritDoc} */ @Override public Bundle saveHierarchyState() { Bundle outState = new Bundle(); if (mContentParent == null) { return outState; } SparseArray<Parcelable> states = new SparseArray<Parcelable>(); mContentParent.saveHierarchyState(states); outState.putSparseParcelableArray(VIEWS_TAG, states); // save the focused view id View focusedView = mContentParent.findFocus(); if (focusedView != null) { if (focusedView.getId() != View.NO_ID) { outState.putInt(FOCUSED_ID_TAG, focusedView.getId()); } else { if (false) { Log.d(TAG, "couldn't save which view has focus because the focused view " + focusedView + " has no id."); } } } // save the panels SparseArray<Parcelable> panelStates = new SparseArray<Parcelable>(); savePanelState(panelStates); if (panelStates.size() > 0) { outState.putSparseParcelableArray(PANELS_TAG, panelStates); } if (mDecorContentParent != null) { SparseArray<Parcelable> actionBarStates = new SparseArray<Parcelable>(); mDecorContentParent.saveToolbarHierarchyState(actionBarStates); outState.putSparseParcelableArray(ACTION_BAR_TAG, actionBarStates); } return outState; }
View:app
/** * Store this view hierarchy's frozen state into the given container. * * @param container The SparseArray in which to save the view's state. * * @see #restoreHierarchyState(android.util.SparseArray) * @see #dispatchSaveInstanceState(android.util.SparseArray) * @see #onSaveInstanceState() */ public void saveHierarchyState(SparseArray<Parcelable> container) { dispatchSaveInstanceState(container); } /** * Called by {@link #saveHierarchyState(android.util.SparseArray)} to store the state for * this view and its children. May be overridden to modify how freezing happens to a * view's children; for example, some views may want to not store state for their children. * * @param container The SparseArray in which to save the view's state. * * @see #dispatchRestoreInstanceState(android.util.SparseArray) * @see #saveHierarchyState(android.util.SparseArray) * @see #onSaveInstanceState() */ protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) { if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) { mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED; Parcelable state = onSaveInstanceState(); if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) { throw new IllegalStateException( "Derived class did not call super.onSaveInstanceState()"); } if (state != null) { // Log.i("View", "Freezing #" + Integer.toHexString(mID) // + ": " + state); container.put(mID, state); } } }
ViewGroup:ide
/** * {@inheritDoc} */ @Override protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) { super.dispatchSaveInstanceState(container); final int count = mChildrenCount; final View[] children = mChildren; for (int i = 0; i < count; i++) { View c = children[i]; if ((c.mViewFlags & PARENT_SAVE_DISABLED_MASK) != PARENT_SAVE_DISABLED) { c.dispatchSaveInstanceState(container); } } }