上篇文章咱們在Mac端交叉編譯出來了so文件,可是這個so文件如今還不能直接在Android中使用的,因此說若是想在Android端使用命令執行FFmpeg剪輯音視頻文件等,還須要在編譯出適合Android的so文件。java
在Android端編譯so文件有兩種方式,一種是比較傳統的ndk-build方式,另一種是AS2.2後比較推薦的CMake,固然這兩種只是使用方式稍微有點不同,可是結果是同樣的。本文使用第一種方式,如下內容默認你已經瞭解NDK開發步驟而且交叉編譯出了so文件,若是沒有請先看上篇文章 交叉編譯-Mac環境使用NDK編譯FFmpegandroid
大體分爲如下幾個步驟:bash
public static native int run(String[] commands);
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static {
System.loadLibrary("avutil-55");
System.loadLibrary("avformat-57");
System.loadLibrary("swresample-2");
System.loadLibrary("swscale-4");
System.loadLibrary("avcodec-57");
System.loadLibrary("avfilter-6");
System.loadLibrary("avdevice-57");
System.loadLibrary("ffmpeg");
}
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從ffmpeg源碼中拷貝ffmpeg.h、ffmpeg.c、ffmpeg_opt.c、ffmpeg_filter.c、cmdutils.c、cmdutils.h 以及 cmdutils_common_opts.h 共 7 個文件到 jni 目錄下,爲了將日誌輸出函數簡化爲簡潔的 「LOGD」、 「LOGE」,須要在jni目錄西下新建android_log.h 文件:app
#ifdef ANDROID
#include <android/log.h>
#ifndef LOG_TAG
#define MY_TAG "MYTAG"
#define AV_TAG "AVLOG"
#endif
#define LOGE(format, ...) __android_log_print(ANDROID_LOG_ERROR, MY_TAG, format, ##__VA_ARGS__)
#define LOGD(format, ...) __android_log_print(ANDROID_LOG_DEBUG, MY_TAG, format, ##__VA_ARGS__)
#define XLOGD(...) __android_log_print(ANDROID_LOG_INFO,AV_TAG,__VA_ARGS__)
#define XLOGE(...) __android_log_print(ANDROID_LOG_ERROR,AV_TAG,__VA_ARGS__)
#else
#define LOGE(format, ...) printf(MY_TAG format "\n", ##__VA_ARGS__)
#define LOGD(format, ...) printf(MY_TAG format "\n", ##__VA_ARGS__)
#define XLOGE(format, ...) fprintf(stdout, AV_TAG ": " format "\n", ##__VA_ARGS__)
#define XLOGI(format, ...) fprintf(stderr, AV_TAG ": " format "\n", ##__VA_ARGS__)
#endif
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先貼下個人目錄吧:函數
static void log_callback_null(void *ptr, int level, const char *fmt, va_list vl) {
static int print_prefix = 1;
static int count;
static char prev[1024];
char line[1024];
static int is_atty;
av_log_format_line(ptr, level, fmt, vl, line, sizeof(line), &print_prefix);
strcpy(prev, line);
if (level <= AV_LOG_WARNING){
XLOGE("%s", line);
}else{
XLOGD("%s", line);
}
}
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int main(int argc, char **argv) {
av_log_set_callback(log_callback_null);
int i, ret
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nb_filtergraphs = 0;
nb_output_files = 0;
nb_output_streams = 0;
nb_input_files = 0;
nb_input_streams = 0;
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ffmpeg_cleanup(0);
return main_return_code;
}
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執行結束後不結束進程(修改 cmdutils.c、cmdutils.h)gradle
因爲FFmpeg在執行結束或者遇到異常就會結束進程,可是咱們還要Android接着用啊,怎麼辦呢?那就不讓它銷燬進程只正常返回就好了,就要須要修改 cmdutils.c 中的 exit_program 方法ui
void exit_program(int ret) {
if (program_exit)
program_exit(ret);
exit(ret);
}
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爲this
int exit_program(int ret) {
return ret;
}
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固然.h方法聲明也要改哦,即修改cmdutils.h 中的:spa
void exit_program(int ret) av_noreturn;
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爲命令行
int exit_program(int ret);
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到這裏咱們就把源碼修改完了(固然這部分網上一搜一大堆),而後就是編寫Android.mk和Applicaton.mk文件了,在這裏我貼上個人Android.mk
LOCAL_PATH:= $(call my-dir)
#編譯好的 FFmpeg 頭文件目錄
INCLUDE_PATH:=/Users/CH/Work/FFmpeg/app/src/main/jniLibs/include
#編譯好的 FFmpeg 動態庫目錄
FFMPEG_LIB_PATH:=/Users/CH/Work/FFmpeg/app/src/main/jniLibs/armeabi-v7a
include $(CLEAR_VARS)
LOCAL_MODULE:= libavcodec
LOCAL_SRC_FILES:= $(FFMPEG_LIB_PATH)/libavcodec-57.so
LOCAL_EXPORT_C_INCLUDES := $(INCLUDE_PATH)
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:= libavformat
LOCAL_SRC_FILES:= $(FFMPEG_LIB_PATH)/libavformat-57.so
LOCAL_EXPORT_C_INCLUDES := $(INCLUDE_PATH)
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:= libswscale
LOCAL_SRC_FILES:= $(FFMPEG_LIB_PATH)/libswscale-4.so
LOCAL_EXPORT_C_INCLUDES := $(INCLUDE_PATH)
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:= libavutil
LOCAL_SRC_FILES:= $(FFMPEG_LIB_PATH)/libavutil-55.so
LOCAL_EXPORT_C_INCLUDES := $(INCLUDE_PATH)
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:= libavfilter
LOCAL_SRC_FILES:= $(FFMPEG_LIB_PATH)/libavfilter-6.so
LOCAL_EXPORT_C_INCLUDES := $(INCLUDE_PATH)
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:= libswresample
LOCAL_SRC_FILES:= $(FFMPEG_LIB_PATH)/libswresample-2.so
LOCAL_EXPORT_C_INCLUDES := $(INCLUDE_PATH)
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:= libavdevice
LOCAL_SRC_FILES:= $(FFMPEG_LIB_PATH)/libavdevice-57.so
LOCAL_EXPORT_C_INCLUDES := $(INCLUDE_PATH)
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
#要生成的so文件名字
LOCAL_MODULE := ffmpeg
LOCAL_SRC_FILES := com_example_ch_ffmpeg_FFmpeg.c \
cmdutils.c \
ffmpeg.c \
ffmpeg_opt.c \
ffmpeg_filter.c
#源碼文件
LOCAL_C_INCLUDES := /Users/CH/Learn/ffmpeg-3.0.11
LOCAL_LDLIBS := -lm -llog
LOCAL_SHARED_LIBRARIES := libavcodec libavfilter libavformat libavutil libswresample libswscale libavdevice
include $(BUILD_SHARED_LIBRARY)
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APP_ABI := armeabi-v7a
APP_PLATFORM=android-14
NDK_TOOLCHAIN_VERSION=4.9
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到這裏準備工做已經完成,cd到jni路徑下執行
ndk-build
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而後就能夠在java文件下下生成了兩個文件夾libs和obj
咱們拷貝上一步生成的libs到app目錄下的libs,而且在應用的 build.gradle 文件中 android 節點下添加動態庫加載路徑,
sourceSets {
main {
jniLibs.srcDirs = ['libs']
jni.srcDirs = []
}
}
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和defaultConfig節點下(我這裏引入的v7)
ndk {
abiFilters "armeabi-v7a"
}
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到這裏所有工做已經完成,接下來就到了就像Mac端使用命令操做音視頻的步驟了,好比音頻截取,拼接,等。這裏我寫了一個音頻截取的Demo(固然是我工做中須要用到才寫的了~~~)
public void run() {
...
soundFile1 = new File(soundFileDir.getPath() + "/" + "V7ExT5s88_13" + ".aac");
soundFile2 = new File(soundFileDir.getPath() + "/" + "V7ExT5s88_14" + ".aac");
String[] commands = new String[10];
commands[0] = "ffmpeg";
commands[1] = "-i";
commands[2] = soundFile1.getAbsolutePath();
commands[3] = "-ss";
commands[4] = "00:00:10";
commands[5] = "-t";
commands[6] = "00:00:20";
commands[7] = "-acodec";
commands[8] = "copy";
commands[9] = soundFile2.getAbsolutePath();
int result = FFmpeg.run(commands);
if (result == 0) {
Toast.makeText(MainActivity.this, "命令行執行完成", Toast.LENGTH_SHORT).show();
}
}
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