# =============== # # Unity generated # # =============== # Temp/ Obj/ UnityGenerated/ Library/ Assets/AssetStoreTools* # ===================================== # # Visual Studio / MonoDevelop generated # # ===================================== # ExportedObj/ *.svd *.userprefs *.csproj *.pidb *.suo *.sln *.user *.unityproj *.booproj .vs/ # ============ # # OS generated # # ============ # .DS_Store .DS_Store? ._* .Spotlight-V100 .Trashes Icon? !Icon?/ ehthumbs.db Thumbs.db ProjectSettings/ProjectVersion.txt # !!!!! # # Wwise # # !!!!! # /SkyWalker_WwiseProject/Originals/SFX/*.akd /SkyWalker_WwiseProject/.cache/ # !!!!!!!!! # # Hierarchy # # !!!!!!!!! # Hierarchy (MAYA).asset Hierarchy (MAYA).asset.meta Assets/Ultimate Game Tools/AutomaticLOD/Data/Environment/Terrain Assets/Textures/Thumbs.db.meta Assets/Ultimate Game Tools/MeshSimplify/Data/3D Models/Car/Materials/Thumbs.db.meta
1.git
把 .gitignore 這個文件放到項目的根目錄,oop
2.spa
這種是註釋:.net
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #code
3.blog
能夠用記事本打開, Library/ 和 .vs/ 的意思就是SourceTree會忽視這兩個文件夾,不會暫存提交上去;固然,有本身想忽略的文件夾時就本身在這個文件里加代碼: 文件夾名字/it
4.io
下載連接: https://download.csdn.net/download/qq_15017279/10343245class