1. 文件夾、文件的相關操做方法數據庫
/// <summary> /// 文件夾 文件管理 /// /// 會有一些在開發環境/測試環境/生產環境 不一樣, /// 數據庫鏈接--路徑--開關 /// 配置文件:不用改代碼編譯 /// /// 配置路徑:絕對路徑 /// 相對路徑 / 而後拼裝 /// 至關於應用程序所在路徑 /// /// 配置文件最好有個集中管理的類 /// /// /// </summary> public class MyIO { /// <summary> /// 配置絕對路徑 /// </summary> private static string LogPath = ConfigurationManager.AppSettings["LogPath"]; private static string LogMovePath = ConfigurationManager.AppSettings["LogMovePath"]; /// <summary> /// 獲取當前程序路徑 /// </summary> private static string LogPath2 = AppDomain.CurrentDomain.BaseDirectory; /// <summary> /// 讀取文件夾 文件信息 /// </summary> public static void Show() { {//check if (!Directory.Exists(LogPath))//檢測文件夾是否存在 { } DirectoryInfo directory = new DirectoryInfo(LogPath);//不存在不報錯 注意exists屬性 Console.WriteLine(string.Format("{0} {1} {2}", directory.FullName, directory.CreationTime, directory.LastWriteTime)); if (!File.Exists(Path.Combine(LogPath, "info.txt"))) { } FileInfo fileInfo = new FileInfo(Path.Combine(LogPath, "info.txt")); Console.WriteLine(string.Format("{0} {1} {2}", fileInfo.FullName, fileInfo.CreationTime, fileInfo.LastWriteTime)); } {//Directory if (!Directory.Exists(LogPath)) { DirectoryInfo directoryInfo = Directory.CreateDirectory(LogPath);//一次性建立所有的子路徑 Directory.Move(LogPath, LogMovePath);//移動 原文件夾就不在了 Directory.Delete(LogMovePath);//刪除 } } {//File string fileName = Path.Combine(LogPath, "log.txt"); string fileNameCopy = Path.Combine(LogPath, "logCopy.txt"); string fileNameMove = Path.Combine(LogPath, "logMove.txt"); bool isExists = File.Exists(fileName); if (!isExists) { Directory.CreateDirectory(LogPath);//建立了文件夾以後,才能建立裏面的文件 using (FileStream fileStream = File.Create(fileName))//打開文件流 (建立文件並寫入) { string name = "12345567778890"; byte[] bytes = Encoding.Default.GetBytes(name); fileStream.Write(bytes, 0, bytes.Length); fileStream.Flush(); } using (FileStream fileStream = File.Create(fileName))//打開文件流 (建立文件並寫入) { StreamWriter sw = new StreamWriter(fileStream); sw.WriteLine("1234567890"); sw.Flush(); } using (StreamWriter sw = File.AppendText(fileName))//流寫入器(建立/打開文件並寫入) { string msg = "今天是Course6IOSerialize,今天上課的人有55我的"; sw.WriteLine(msg); sw.Flush(); } using (StreamWriter sw = File.AppendText(fileName))//流寫入器(建立/打開文件並寫入) { string name = "0987654321"; byte[] bytes = Encoding.Default.GetBytes(name); sw.BaseStream.Write(bytes, 0, bytes.Length); sw.Flush(); } foreach (string result in File.ReadAllLines(fileName)) { Console.WriteLine(result); } string sResult = File.ReadAllText(fileName); Byte[] byteContent = File.ReadAllBytes(fileName); string sResultByte = System.Text.Encoding.UTF8.GetString(byteContent); using (FileStream stream = File.OpenRead(fileName))//分批讀取 { int length = 5; int result = 0; do { byte[] bytes = new byte[length]; result = stream.Read(bytes, 0, 5); for (int i = 0; i < result; i++) { Console.WriteLine(bytes[i].ToString()); } } while (length == result); } File.Copy(fileName, fileNameCopy); File.Move(fileName, fileNameMove); File.Delete(fileNameCopy); File.Delete(fileNameMove);//儘可能不要delete } } {//DriveInfo DriveInfo[] drives = DriveInfo.GetDrives(); foreach (DriveInfo drive in drives) { if (drive.IsReady) Console.WriteLine("類型:{0} 卷標:{1} 名稱:{2} 總空間:{3} 剩餘空間:{4}", drive.DriveType, drive.VolumeLabel, drive.Name, drive.TotalSize, drive.TotalFreeSpace); else Console.WriteLine("類型:{0} is not ready", drive.DriveType); } } { Console.WriteLine(Path.GetDirectoryName(LogPath)); //返回目錄名,須要注意路徑末尾是否有反斜槓對結果是有影響的 Console.WriteLine(Path.GetDirectoryName(@"d:\\abc")); //將返回 d:\ Console.WriteLine(Path.GetDirectoryName(@"d:\\abc\"));// 將返回 d:\abc Console.WriteLine(Path.GetRandomFileName());//將返回隨機的文件名 Console.WriteLine(Path.GetFileNameWithoutExtension("d:\\abc.txt"));// 將返回abc Console.WriteLine(Path.GetInvalidPathChars());// 將返回禁止在路徑中使用的字符 Console.WriteLine(Path.GetInvalidFileNameChars());//將返回禁止在文件名中使用的字符 Console.WriteLine(Path.Combine(LogPath, "log.txt"));//合併兩個路徑 } }
2. 常見應用:找出一個文件夾中的全部子文件夾(找出全部文件方法與此相似)dom
/// <summary> /// 找出所有的子文件夾 /// </summary> /// <param name="rootPath">根目錄</param> /// <returns></returns> public static List<DirectoryInfo> GetAllDirectory(string rootPath) { if (!Directory.Exists(rootPath)) return new List<DirectoryInfo>(); List<DirectoryInfo> directoryList = new List<DirectoryInfo>();//容器 DirectoryInfo directory = new DirectoryInfo(rootPath);//root文件夾 directoryList.Add(directory); return GetChild(directoryList, directory); } /// <summary> /// 完成 文件夾--子目錄--放入集合 /// </summary> /// <param name="directoryList"></param> /// <param name="directoryCurrent"></param> /// <returns></returns> private static List<DirectoryInfo> GetChild(List<DirectoryInfo> directoryList, DirectoryInfo directoryCurrent) { var childArray = directoryCurrent.GetDirectories(); if (childArray != null && childArray.Length > 0) { directoryList.AddRange(childArray); foreach (var child in childArray) { GetChild(directoryList, child); } } return directoryList; }