https://www.cnblogs.com/kklldog/archive/2020/03/05/core-for-websocket.htmlhtml
什麼是Websocket
咱們在傳統的客戶端程序要實現實時雙工通信第一想到的技術就是socket通信,可是在web體系是用不了socket通信技術的,由於http被設計成無狀態,每次跟服務器通信完成後就會斷開鏈接。
在沒有websocket以前web系統若是要作雙工通信每每使用http long polling技術。http long polling 每次往服務器發送請求後,服務端不會馬上返回信息來結束請求,而是一直掛着直到有數據須要返回,或者等待超時了纔會返回。客戶端在結束上一次請求後馬上再發送一次請求,如此反覆。http long polling雖然能實現web系統的雙工通信,可是有個很大的問題,就是基於http協議客戶端每次發送請求都須要攜帶巨大的頭部。在併發交互少許數據的時候很是不划算,對服務器資源的消耗也是巨大的。
websocket很好的改善了以上問題。它基於tcp從新設計了一套協議,同時又兼容http,默認跟http同樣使用80/443端口。websocket連接創建本質上就是一次http請求,直接使用http協議的upgrade頭來標識這是一次websocket請求,服務端回覆101狀態碼錶示「握手」成功。
git
//客戶端請求 GET / HTTP/1.1 Upgrade: websocket Connection: Upgrade Host: example.com Origin: http://example.com Sec-WebSocket-Key: sN9cRrP/n9NdMgdcy2VJFQ== Sec-WebSocket-Version: 13 //服務端響應 HTTP/1.1 101 Switching Protocols Upgrade: websocket Connection: Upgrade Sec-WebSocket-Accept: fFBooB7FAkLlXgRSz0BT3v4hq5s= Sec-WebSocket-Location: ws://example.com/
使用asp.net core來處理websocket
上面咱們簡單的瞭解了websocket,那麼如何來使用asp.net core處理websocket呢?由於websocket的握手就是一次http請求,那麼咱們就可使用一個middleware來攔截websocket的請求,把創建的連接統一進行管理,其實微軟已經幫咱們簡單的封裝過了。github
新建一個asp.net core網站
新建WebsocketHandlerMiddleware中間件
這個中間件就是咱們管理websocket連接的入口,咱們調用context.WebSockets.AcceptWebSocketAsync()方法把請求轉換爲websocket連接。web
在Invoke方法內接收websocket連接
public async Task Invoke(HttpContext context) { if (context.Request.Path == "/ws") { if (context.WebSockets.IsWebSocketRequest) { WebSocket webSocket = await context.WebSockets.AcceptWebSocketAsync(); string clientId = Guid.NewGuid().ToString(); ; var wsClient = new WebsocketClient { Id = clientId, WebSocket = webSocket }; try { await Handle(wsClient); } catch (Exception ex) { _logger.LogError(ex, "Echo websocket client {0} err .", clientId); await context.Response.WriteAsync("closed"); } } else { context.Response.StatusCode = 404; } } else { await _next(context); } }
在Hanle方法等待客戶端的消息
private async Task Handle(WebsocketClient webSocket) { WebsocketClientCollection.Add(webSocket); _logger.LogInformation($"Websocket client added."); WebSocketReceiveResult result = null; do { var buffer = new byte[1024 * 1]; result = await webSocket.WebSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None); if (result.MessageType == WebSocketMessageType.Text && !result.CloseStatus.HasValue) { var msgString = Encoding.UTF8.GetString(buffer); _logger.LogInformation($"Websocket client ReceiveAsync message {msgString}."); var message = JsonConvert.DeserializeObject<Message>(msgString); message.SendClientId = webSocket.Id; MessageRoute(message); } } while (!result.CloseStatus.HasValue); WebsocketClientCollection.Remove(webSocket); _logger.LogInformation($"Websocket client closed."); }
在MessageRoute方法內對客戶端的消息進行轉發
對客戶端的消息定義幾個標準的action,對不一樣的action進行特定的處理,好比加入房間、離開房間、在房間內廣播消息等。瀏覽器
private void MessageRoute(Message message) { var client = WebsocketClientCollection.Get(message.SendClientId); switch (message.action) { case "join": client.RoomNo = message.msg; client.SendMessageAsync($"{message.nick} join room {client.RoomNo} success ."); _logger.LogInformation($"Websocket client {message.SendClientId} join room {client.RoomNo}."); break; case "send_to_room": if (string.IsNullOrEmpty(client.RoomNo)) { break; } var clients = WebsocketClientCollection.GetRoomClients(client.RoomNo); clients.ForEach(c => { c.SendMessageAsync(message.nick + " : " + message.msg); }); _logger.LogInformation($"Websocket client {message.SendClientId} send message {message.msg} to room {client.RoomNo}"); break; case "leave": var roomNo = client.RoomNo; client.RoomNo = ""; client.SendMessageAsync($"{message.nick} leave room {roomNo} success ."); _logger.LogInformation($"Websocket client {message.SendClientId} leave room {roomNo}"); break; default: break; } }
新建WebsocketClientCollection管理類
這個類是個容器,用來存放全部的websocket連接,便於統一管理。服務器
public class WebsocketClientCollection { private static List<WebsocketClient> _clients = new List<WebsocketClient>(); public static void Add(WebsocketClient client) { _clients.Add(client); } public static void Remove(WebsocketClient client) { _clients.Remove(client); } public static WebsocketClient Get(string clientId) { var client = _clients.FirstOrDefault(c=>c.Id == clientId); return client; } public static List<WebsocketClient> GetRoomClients(string roomNo) { var client = _clients.Where(c => c.RoomNo == roomNo); return client.ToList(); } }
在Startup中使用中間件
有了上面的中間件,咱們須要use一下。websocket
app.UseWebSockets(new WebSocketOptions { KeepAliveInterval = TimeSpan.FromSeconds(60), ReceiveBufferSize = 1* 1024 }); app.UseMiddleware<WebsocketHandlerMiddleware>();
到此咱們的服務端基本完成了,下面進行客戶端html跟JavaScript的編寫。併發
編寫客戶端界面
修改index.cshtml來實現一個簡單的聊天室ui。app
<div style="margin-bottom:5px;"> room no: <input type="text" id="txtRoomNo" value="8888"/> <button id="btnJoin">join room</button> <button id="btnLeave">leave room</button> </div> <div style="margin-bottom:5px;"> nick name: <input type="text" id="txtNickName" value="batman" /> </div> <div style="height:300px;width:600px"> <textarea style="height:100%;width:100%" id="msgList"></textarea> <div style="text-align: right"> <input type="text" id="txtMsg" value="" /> <button id="btnSend">send</button> </div> </div>
使用JavaScript來處理websocket連接及消息
現代瀏覽器已經都支持websocket協議,JavaScript運行時內置了WebSocket類,咱們僅僅須要new一個Websocket對象出來就能夠對websocket進行操做。asp.net
var server = 'ws://localhost:5000'; //若是開啓了https則這裏是wss var WEB_SOCKET = new WebSocket(server + '/ws'); WEB_SOCKET.onopen = function (evt) { console.log('Connection open ...'); $('#msgList').val('websocket connection opened .'); }; WEB_SOCKET.onmessage = function (evt) { console.log('Received Message: ' + evt.data); if (evt.data) { var content = $('#msgList').val(); content = content + '\r\n' + evt.data; $('#msgList').val(content); } }; WEB_SOCKET.onclose = function (evt) { console.log('Connection closed.'); }; $('#btnJoin').on('click', function () { var roomNo = $('#txtRoomNo').val(); var nick = $('#txtNickName').val(); if (roomNo) { var msg = { action: 'join', msg: roomNo, nick: nick }; WEB_SOCKET.send(JSON.stringify(msg)); } }); $('#btnSend').on('click', function () { var message = $('#txtMsg').val(); var nick = $('#txtNickName').val(); if (message) { WEB_SOCKET.send(JSON.stringify({ action: 'send_to_room', msg: message, nick: nick })); } }); $('#btnLeave').on('click', function () { var nick = $('#txtNickName').val(); var msg = { action: 'leave', msg: '', nick: nick }; WEB_SOCKET.send(JSON.stringify(msg)); });
運行
至此咱們的聊天室已經搭建完成了,運行一下看看效果。咱們啓動兩個頁面,進行聊天。
能夠看到咱們的消息被實時的轉發出去了,good job !
源碼
源碼已上傳github
CoreWebsocketChatRoom