最近在網上看到一個很酷的下拉刷新效果(http://iostuts.io/2015/10/17/elastic-bounce-using-uibezierpath-and-pan-gesture/)。本身試着實現了一下其中的果凍回彈效果。ios
因爲文筆不太好-.- ,建議先下載demo,再結合下面的分析,會好理解點。地址https://github.com/Resory/RYCuteViewgit
下圖p1,藍色部分圖形是一個CAShapeLayer,他的形狀由UIBezierPath的路徑組成的。github
這個路徑是由r1,r2,r3,r4,r5這5個紅點肯定的。其中r1,r2,r3,r4都是不動點,惟一能夠動的是r5點
。api
根據上面的動態圖能夠看出,CAShapeLayer的形狀是隨着r5紅點的移動而相應變化的
,因此只要得到r5的座標變化就能夠用UIBezierPath作出相應的路徑,而後就能夠造成相應的形狀。oop
初始化CAShapeLayer動畫
- (void)configShapeLayer { _shapeLayer = [CAShapeLayer layer]; _shapeLayer.fillColor = [UIColor colorWithRed:57/255.0 green:67/255.0 blue:89/255.0 alpha:1.0].CGColor; [self.layer addSublayer:_shapeLayer]; }
初始化R5點ui
- (void)configCurveView { // _curveView就是r5點 _curveX = SYS_DEVICE_WIDTH/2.0; // r5點x座標 _curveY = MIN_HEIGHT; // r5點y座標 _curveView = [[UIView alloc] initWithFrame:CGRectMake(_curveX, _curveY, 3, 3)]; _curveView.backgroundColor = [UIColor redColor]; [self addSubview:_curveView]; }
- (void)configAction { _mHeight = 100; // 手勢移動時相對高度 _isAnimating = NO; // 是否處於動效狀態 // 手勢 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanAction:)]; self.userInteractionEnabled = YES; [self addGestureRecognizer:pan]; // calculatePath方法是算出在運行期間_curveView的座標,從而肯定_shapeLayer的形狀 _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(calculatePath)]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; // 在手勢結束的時候才調用calculatePath方法,因此一開始是暫停的 _displayLink.paused = YES; }
1,手勢移動時,r5紅點跟着手勢移動,_shapeLayer則根據r5的座標來擴大本身的區域spa
2,手勢結束時,r5紅點經過UIView的動畫方法來改變r5的座標,同時_shapeLayer根據r5的座標縮小本身的區域並最終返回原形。code
- (void)handlePanAction:(UIPanGestureRecognizer *)pan { if(!_isAnimating) { if(pan.state == UIGestureRecognizerStateChanged) { // 手勢移動時,_shapeLayer跟着手勢向下擴大區域 CGPoint point = [pan translationInView:self]; // 這部分代碼使r5紅點跟着手勢走 _mHeight = point.y*0.7 + MIN_HEIGHT; _curveX = SYS_DEVICE_WIDTH/2.0 + point.x; _curveY = _mHeight > MIN_HEIGHT ? _mHeight : MIN_HEIGHT; _curveView.frame = CGRectMake(_curveX, _curveY, _curveView.frame.size.width, _curveView.frame.size.height); // 根據r5座標,更新_shapeLayer形狀 [self updateShapeLayerPath]; } else if (pan.state == UIGestureRecognizerStateCancelled || pan.state == UIGestureRecognizerStateEnded || pan.state == UIGestureRecognizerStateFailed) { // 手勢結束時,_shapeLayer返回原狀併產生彈簧動效 _isAnimating = YES; _displayLink.paused = NO; //開啓displaylink,會執行方法calculatePath. // 彈簧動效 [UIView animateWithDuration:1.0 delay:0.0 usingSpringWithDamping:0.5 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseInOut animations:^{ // 曲線點(r5點)是一個view.因此在block中有彈簧效果.而後根據他的動效路徑,在calculatePath中計算彈性圖形的形狀 _curveView.frame = CGRectMake(SYS_DEVICE_WIDTH/2.0, MIN_HEIGHT, 3, 3); } completion:^(BOOL finished) { if(finished) { _displayLink.paused = YES; _isAnimating = NO; } }]; } } }
- (void)updateShapeLayerPath { // 更新_shapeLayer形狀 UIBezierPath *tPath = [UIBezierPath bezierPath]; [tPath moveToPoint:CGPointMake(0, 0)]; //r1點 [tPath addLineToPoint:CGPointMake(SYS_DEVICE_WIDTH, 0)];// r2點 [tPath addLineToPoint:CGPointMake(SYS_DEVICE_WIDTH, MIN_HEIGHT)]; //r4點 [tPath addQuadCurveToPoint:CGPointMake(0, MIN_HEIGHT) controlPoint:CGPointMake(_curveX, _curveY)]; // r3,r4,r5肯定的一個弧線 [tPath closePath]; _shapeLayer.path = tPath.CGPath; }
- (void)calculatePath { // 因爲手勢結束時,r5執行了一個UIView的彈簧動畫,把這個過程的座標記錄下來,並相應的畫出_shapeLayer形狀 CALayer *layer = _curveView.layer.presentationLayer; _curveX = layer.position.x; _curveY = layer.position.y; [self updateShapeLayerPath]; }