該節依然不是聊天室的代碼html
Erlang寫服務器,鏈接全部的客戶端,只要收到一個客戶端的消息,就會羣發到其餘客戶端。java
C#寫客戶端,能夠多個客戶端,發送消息到服務器。服務器
1.Erlang服務器socket
知識點:tcp
Erlang使用{packet,N}後,會自動在數據前面增長N個字節。ide
{active,true},{active,false},{active,once},分別是主動、被動、半阻塞三種模式:oop
% {active,true} 建立一個主動套字節(非阻塞);ui
% {active,false} 建立一個被動套字節(阻塞),若是爲false表必須手工處理阻塞,不然阻塞在此處沒法收聽,當前我沒法處理;spa
% {active, once} 建立一個一次性被動套字節(阻塞),只收聽一次後堵塞,必須調用inet:setopts(Socket, [{active, once}]),後纔可收聽下一條,建立一個主動套字節僅接收一條消息,如想接收下一條必須再次激活(半阻塞)。.net
1. active(主動消息接收):非阻塞。當數據到達時系統會向控制進程發送{tcp, Socket, Data}消息。控制進程沒法控制消息流;
2. passive(被動消息接收):阻塞。控制進程必須主動調用recv()來接收消息。能夠控制消息流;
3. active once(混合消息接收):半阻塞。這種模式是主動的但僅針對一個消息,在控制進程收到一個消息後,必須顯式調用inet:setopts(Socket, [{active, once}])來從新
激活以接收下一個消息。能夠進行流量控制。這種模式相對於被動模式來講,有個優勢是能夠同時等待多個socket的數據。
http://www.2cto.com/kf/201304/202413.html
http://blog.csdn.net/pkutao/article/details/8572216
-module(hjh_server). -compile(export_all). %%http://hideto.iteye.com/blog/226639 start_nano_server() -> %%註冊一個進程到pid register(pid,spawn(fun()->clients([]) end)),
%%監聽30087的端口 {ok, LSocket} = gen_tcp:listen(30087, [binary, {packet, 0}, %% (6) {reuseaddr, true}, {active, false}]), loop(LSocket). loop(LSocket) -> %%鏈接,獲得客戶端的Socket
{ok, Socket} = gen_tcp:accept(LSocket), %% (7) spawn(fun()->handle_client(Socket) end), pid!{connect,Socket}, loop(LSocket). handle_client(CSocket)->
%%接受數據,若爲{ok,Data}則發送 case gen_tcp:recv(CSocket,0) of {ok,Data}-> io:format("Socket success:~w~n",[Data]), pid!{data,Data}, handle_client(CSocket); {error,_}-> pid!{disconnect,CSocket} end. clients(Sockets)-> receive {connect,Socket}-> io:format("Socket connected:~w~n",[Socket]), NewSockets=[Socket | Sockets]; {disconnect,Socket}-> io:format("Socket disconnected:~w~n",[Socket]), NewSockets=lists:delete(Socket,Sockets); {data,Data}-> send_data(Sockets,Data), NewSockets=Sockets end, clients(NewSockets).
%%羣發送,Sockets是全部保存的Socket。 send_data(Sockets,Data)-> SendData=fun(Socket)-> gen_tcp:send(Socket,Data) end, lists:foreach(SendData,Sockets).
2.C#客戶端
public partial class Form1 : Form { Socket socket; private static byte[] result = new byte[1024]; public Form1() { InitializeComponent(); IPAddress ip = IPAddress.Parse("127.0.0.1"); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket.Connect(new IPEndPoint(ip, 30087)); socket.Send(Encoding.UTF8.GetBytes("TTTT")); Thread thread = new Thread(ReceiveMessage); thread.IsBackground = true; thread.Start(); } private void button1_Click(object sender, EventArgs e) { String str; if (textBox2 != null || !textBox2.Equals("")) { str = textBox2.Text; textBox1.Text += str + Environment.NewLine; socket.Send(Encoding.UTF8.GetBytes(str)); } } private void ReceiveMessage() { while (true) { try { int receiveNumber = socket.Receive(result); AddText("接受服務器端消息:" + Encoding.UTF8.GetString(result, 0, receiveNumber)); } catch (Exception ex) { AddText(ex.Message); socket.Shutdown(SocketShutdown.Both); socket.Close(); break; } } } private delegate void MessageDelegate(string message); private void AddText(string message) { if (textBox1.InvokeRequired) { MessageDelegate d = new MessageDelegate(AddText); textBox1.Invoke(d, new object[] { message }); } else { textBox1.Text += message + Environment.NewLine; } } }