項目漸漸變大的過程當中,因爲ViewController 承擔的業務邏輯愈來愈多,會遇到ViewController膨脹變得龐大無比的狀況。好比在我作的項目中,有一個頁面包含了展現信息業務、彈幕業務、其餘附加業務,致使這個頁面的ViewController超過了1000行,這麼龐大的一個類,要修改東西第一個遇到的問題就是要查找定位,修改還很可能還會影響到其餘地方,因此打算把這些模塊獨立出來,作成獨立的ViewController,再在一個主要的ViewController中引入其餘業務的ViewController。
遇到了一個問題是ViewController中的View事件透傳的問題,加入了多個ViewController的View,這些View若是須要交互,就須要把View的userInteractionEnabled屬性設置爲YES,這樣致使了事件會被頂部的View攔截,底下的View事件會接收不到。ios
主要是使用了 hitTest: withEvent:
作了一個處理,對於當前View須要處理交互事件的子View,正常處理當前子View的事件,遇到空白的地方,則把事件繼續傳遞到底下的View作處理,其餘的頁面也按照這種方式處理。git
Demo: Demoapp
hitTest: withEvent:
的做用就是返回一個能夠處理用戶事件的View,有如下幾種狀況ide
UIControl
類型,則會調用對應的targetbeginTrackingWithTouch: withEvent:
等方法touchesBegan: withEvent
等方法。hitTest: withEvent:
返回一個nil則事件會傳遞到下一層作一樣的處理。下面是自定義的UIView, hitTest: withEvent:
處理須要交互的子View,若是點擊的點位置不是須要加護的View的位置,返回nil,交個下一層處理。atom
@interface PTTransparentView() {} @property (nonatomic, strong) NSMutableArray* hitViews; @end @implementation PTTransparentView /** 把須要交互的View添加到當前View中 */ - (void)addTouchableView:(UIView*)touchableView { if (touchableView) { [self.hitViews addObject:touchableView]; } } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { for (int i = 0; i<self.hitViews.count; i++) { UIView* hitView = self.hitViews[i]; CGRect mappedFrame = [hitView convertRect:hitView.bounds toView:self]; if (CGRectContainsPoint(mappedFrame, point)) { return hitView; } } return nil; } - (NSMutableArray *)hitViews { if (!_hitViews) { _hitViews = [[NSMutableArray alloc] initWithCapacity:2]; } return _hitViews; } @end
自定義的UIView在ViewController中的使用,spa
loadView
初始化 self.view。示例代碼以下:code
#import "AViewController.h" #import "PTTransparentView.h" @interface AViewController () @property (nonatomic, strong) UIButton* helpButton; @end @implementation AViewController - (void)loadView { self.view = [[PTTransparentView alloc] initWithFrame:[UIScreen mainScreen].bounds]; } - (void)viewDidLoad { [super viewDidLoad]; self.view.userInteractionEnabled = YES; [self.view addSubview:self.helpButton]; // 添加可點擊的View if ([self.view isKindOfClass:[PTTransparentView class]]) { [((PTTransparentView*)self.view) addTouchableView:self.helpButton]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (UIButton *)helpButton { if (!_helpButton) { _helpButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; _helpButton.frame = CGRectMake(100, 100, 100, 40); [_helpButton setTitleColor:[UIColor blueColor] forState:UIControlStateNormal]; [_helpButton setTitle:@"A幫助" forState:UIControlStateNormal]; [_helpButton addTarget:self action:@selector(onHelpBtnClick) forControlEvents:UIControlEventTouchUpInside]; } return _helpButton; } - (void)onHelpBtnClick { NSLog(@"====A幫助"); } @end
在容器的ViewController添加了 AViewController 和 BViewController 對應的view,AViewController 和 BViewController 中各包含了一個可交互的按鈕,點擊按鈕的位置處理按鈕的點擊事件,點擊空白位置則不處理事件,事件會傳遞到下一層,若是點擊的不是按鈕的位置,最終事件會在容器的ViewController中的 touchesBegan: withEvent:
被處理。orm
@interface ViewController () @property (nonatomic, strong) AViewController* aVC; @property (nonatomic, strong) BViewController* bVC; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; [self.view addSubview:self.aVC.view]; self.aVC.view.frame = self.view.bounds; [self.view addSubview:self.bVC.view]; self.bVC.view.frame = self.view.bounds; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (AViewController *)aVC { if (!_aVC) { _aVC = [AViewController new]; } return _aVC; } - (BViewController *)bVC { if (!_bVC) { _bVC = [BViewController new]; } return _bVC; } - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"touchesBegan===="); } @end
以上就是UIView事件傳遞處理的一個簡單應用場景。事件