原文地址:C# Socket編程 同步以及異步通訊 做者: BLoodMasterhtml
套接字簡介:套接字最先是Unix的,window是借鑑過來的。TCP/IP協議族提供三種套接字:流式、數據報式、原始套接字。其中原始套接字容許對底層協議直接訪問,通常用於檢驗新協議或者新設備問題,不多使用。編程
套接字編程原理:延續文件做用思想,打開-讀寫-關閉的模式。服務器
C/S編程模式以下:網絡
打開通訊通道,告訴本地機器,願意在該通道上接受客戶請求——監聽,等待客戶請求——接受請求,建立專用連接進行讀寫——處理完畢,關閉專用連接——關閉通訊通道(固然其中監聽到關閉專用連接能夠重複循環)多線程
Socket通訊方式:異步
套接字模式:socket
套接字工做步驟:async
在TCP/IP網絡中,IP網絡交互分類兩大類:面向鏈接的交互與面向無鏈接的交互。函數
Socket構造函數:public socket(AddressFamily 尋址類型, SocketType 套接字類型, ProtocolType 協議類型)。但須要注意的是套接字類型與協議類型並非能夠隨便組合。post
SocketType |
ProtocolType |
描述 |
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Stream |
Tcp |
面向鏈接 |
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Dgram |
Udp |
面向無鏈接 |
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Raw |
Icmp |
網際消息控制 |
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Raw |
Raw |
基礎傳輸協議 |
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Socket類的公共屬性: |
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屬性名 |
描述 |
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AddressFamily |
獲取Socket的地址族 |
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Available |
獲取已經從網絡接收且可供讀取的數據量 |
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Blocking |
獲取或設置一個值,只是socket是否處於阻塞模式 |
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Connected |
獲取一個值,指示當前鏈接狀態 |
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Handle |
獲取socket的操做系統句柄 |
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LocalEndPoint |
獲取本地終端EndPoint |
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RemoteEndPoint |
獲取遠程終端EndPoint |
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ProtocolType |
獲取協議類型 |
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SocketType |
獲取SocketType類型 |
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Socket經常使用方法: |
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Bind(EndPoint) |
服務器端套接字須要綁定到特定的終端,客戶端也能夠先綁定再請求鏈接 |
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Listen(int) |
監聽端口,其中parameters表示最大監聽數 |
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Accept() |
接受客戶端連接,並返回一個新的連接,用於處理同客戶端的通訊問題 |
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Send() |
發送數據 |
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Send(byte[]) |
簡單發送數據 |
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Send(byte[],SocketFlag) |
使用指定的SocketFlag發送數據 |
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Send(byte[], int, SocketFlag) |
使用指定的SocketFlag發送指定長度數據 |
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Send(byte[], int, int, SocketFlag) |
使用指定的SocketFlag,將指定字節數的數據發送到已鏈接的socket(從指定偏移量開始) |
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Receive() |
接受數據 |
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Receive(byte[]) |
簡單接受數據 |
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Receive (byte[],SocketFlag) |
使用指定的SocketFlag接受數據 |
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Receive (byte[], int, SocketFlag) |
使用指定的SocketFlag接受指定長度數據 |
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Receive (byte[], int, int, SocketFlag) |
使用指定的SocketFlag,從綁定的套接字接收指定字節數的數據,並存到指定偏移量位置的緩衝區 |
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Connect(EndPoint) |
鏈接遠程服務器 |
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ShutDown(SocketShutDown) |
禁用套接字,其中SocketShutDown爲枚舉,Send禁止發送,Receive爲禁止接受,Both爲二者都禁止 |
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Close() |
關閉套接字,釋放資源 |
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異步通訊方法: |
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BeginAccept(AsynscCallBack,object) |
開始一個一步操做接受一個鏈接嘗試。參數:一個委託。一個對象。對象包含此請求的狀態信息。其中回調方法中必須使用EndAccept方法。應用程序調用BegineAccept方法後,系統會使用單獨的線程執行指定的回調方法並在EndAccept上一直處於阻塞狀態,直至監測到掛起的連接。EndAccept會返回新的socket對象。供你來同遠程主機數據交互。不能使用返回的這個socket接受隊列中的任何附加鏈接。調用BeginAccept當但願原始線程阻塞的時候,請調用WaitHandle.WaitOne方法。當須要原始線程繼續執行時請在回調方法中使用ManualResetEvent的set方法 |
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BeginConnect(EndPoint, AsyncCallBack, Object) |
回調方法中必須使用EndConnect()方法。Object中存儲了鏈接的詳細信息。 |
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BeginSend(byte[], SocketFlag, AsyncCallBack, Object) |
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BegineReceive(byte[], SocketFlag, AsyncCallBack, Object) |
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BegineDisconnect(bool, AsyncCallBack, Object) |
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給出同步通訊與異步通訊的示例:
同步通訊: |
預約義結構體,同步通訊沒有多線程異步委託回調,因此無需預約義結構體 |
客戶端Client: |
1 class Program 2 3 { 4 5 static void Main() 6 7 { 8 9 try{ 10 11 int port = 2000; 12 13 string host = "127.0.0.1"; 14 15 IPAddress ip = IPAddress.Parse(host); 16 17 IPEndPoint ipe = new IPEndPoint(ip, port); 18 19 Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);//建立一個Socket類 20 21 s.Bind(ipe);//綁定2000端口 22 23 s.Listen(0);//開始監聽 24 25 Console.WriteLine("Wait for connect"); 26 27 Socket temp = s.Accept();//爲新建鏈接建立新的Socket。 28 29 Console.WriteLine("Get a connect"); 30 31 string recvStr = ""; 32 33 byte[] recvBytes = new byte[1024]; 34 35 int bytes; 36 37 bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//從客戶端接受信息 38 39 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 40 41 Console.WriteLine("Server Get Message:{0}", recvStr);//把客戶端傳來的信息顯示出來 42 43 string sendStr = "Ok!Client Send Message Sucessful!"; 44 45 byte[] bs = Encoding.ASCII.GetBytes(sendStr); 46 47 temp.Send(bs, bs.Length, 0);//返回客戶端成功信息 48 49 temp.Close(); 50 51 s.Close(); 52 53 } 54 55 catch (ArgumentNullException e){ 56 57 Console.WriteLine("ArgumentNullException: {0}", e);} 58 59 catch (SocketException e){ 60 61 Console.WriteLine("SocketException: {0}", e);} 62 63 Console.WriteLine("Press Enter to Exit"); 64 65 Console.ReadLine(); 66 67 } 68 69 }
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服務器端: |
1 class Program 2 3 { 4 5 static void Main() 6 7 { 8 9 try{ 10 11 int port = 2000; 12 13 string host = "127.0.0.1"; 14 15 IPAddress ip = IPAddress.Parse(host); 16 17 IPEndPoint ipe = new IPEndPoint(ip, port); 18 19 Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);//建立一個Socket類 20 21 s.Bind(ipe);//綁定2000端口 22 23 s.Listen(0);//開始監聽 24 25 Console.WriteLine("Wait for connect"); 26 27 Socket temp = s.Accept();//爲新建鏈接建立新的Socket。 28 29 Console.WriteLine("Get a connect"); 30 31 string recvStr = ""; 32 33 byte[] recvBytes = new byte[1024]; 34 35 int bytes; 36 37 bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//從客戶端接受信息 38 39 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 40 41 Console.WriteLine("Server Get Message:{0}", recvStr);//把客戶端傳來的信息顯示出來 42 43 string sendStr = "Ok!Client Send Message Sucessful!"; 44 45 byte[] bs = Encoding.ASCII.GetBytes(sendStr); 46 47 temp.Send(bs, bs.Length, 0);//返回客戶端成功信息 48 49 temp.Close(); 50 51 s.Close(); 52 53 } 54 55 catch (ArgumentNullException e){ 56 57 Console.WriteLine("ArgumentNullException: {0}", e);} 58 59 catch (SocketException e){ 60 61 Console.WriteLine("SocketException: {0}", e);} 62 63 Console.WriteLine("Press Enter to Exit"); 64 65 Console.ReadLine(); 66 67 } 68 69 }
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異步通訊: |
客戶端Client: |
預約義結構體,用於異步委託之間的傳遞。用戶根據本身須要定製便可 |
public class StateObject { // Client socket. public Socket workSocket = null; // Size of receive buffer. public const int BufferSize = 256; // Receive buffer. public byte[] buffer = new byte[BufferSize]; // Received data string. public StringBuilder sb = new StringBuilder(); }
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正文: |
public class AsynchronousClient { // The port number for the remote device. private const int port = 11000; // ManualResetEvent instances signal completion. private static ManualResetEvent connectDone = new ManualResetEvent(false); private static ManualResetEvent sendDone = new ManualResetEvent(false); private static ManualResetEvent receiveDone = new ManualResetEvent(false); // The response from the remote device. private static String response = String.Empty; private static void StartClient(){ // Connect to a remote device. try{ // Establish the remote endpoint for the socket. // The name of the remote device is "host.contoso.com". IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Connect to the remote endpoint. client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client); connectDone.WaitOne(); // Send test data to the remote device. Send(client, "This is a test<EOF>"); sendDone.WaitOne(); // Receive the response from the remote device. Receive(client); receiveDone.WaitOne(); // Write the response to the console. Console.WriteLine("Response received : {0}", response); // Release the socket. client.Shutdown(SocketShutdown.Both); client.Close(); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void ConnectCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete the connection. client.EndConnect(ar); Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString()); // Signal that the connection has been made. connectDone.Set(); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void Receive(Socket client) { try{ // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void ReceiveCallback(IAsyncResult ar) { try{ // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0){ // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } else{ // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void Send(Socket client, String data) { // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); } private static void SendCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = client.EndSend(ar); Console.WriteLine("Sent {0} bytes to server.", bytesSent); // Signal that all bytes have been sent. sendDone.Set(); } catch (Exception e){ Console.WriteLine(e.ToString());} } public static int Main(String[] args) { StartClient(); return 0; } } 服務器端Server: 預約義結構體,用於異步委託之間的傳遞。同客戶端的一致。再也不贅述 正文: // State object for reading client data asynchronously public class AsynchronousSocketListener { // Thread signal. public static ManualResetEvent allDone = new ManualResetEvent(false); public AsynchronousSocketListener(){} public static void StartListening() { // Data buffer for incoming data. byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. // The DNS name of the computer // running the listener is "host.contoso.com". //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName()); IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections. try{ listener.Bind(localEndPoint); listener.Listen(100); while (true){ // Set the event to nonsignaled state. allDone.Reset(); // Start an asynchronous socket to listen for connections. Console.WriteLine("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback),listener); // Wait until a connection is made before continuing. allDone.WaitOne(); } } catch (Exception e){ Console.WriteLine(e.ToString());} Console.WriteLine("\nPress ENTER to continue..."); Console.Read(); } public static void AcceptCallback(IAsyncResult ar) { // Signal the main thread to continue. allDone.Set(); // Get the socket that handles the client request. Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,newAsyncCallback(ReadCallback), state); } public static void ReadCallback(IAsyncResult ar) { String content = String.Empty; // Retrieve the state object and the handler socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // Read data from the client socket. int bytesRead = handler.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); // Check for end-of-file tag. If it is not there, read // more data. content = state.sb.ToString(); if (content.IndexOf("<EOF>") > -1){ // All the data has been read from the // client. Display it on the console. Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content); // Echo the data back to the client. Send(handler, "Server return :" + content); } else{ // Not all data received. Get more. handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } } } private static void Send(Socket handler, String data){ // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler); } private static void SendCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = handler.EndSend(ar); Console.WriteLine("Sent {0} bytes to client.", bytesSent); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e){ Console.WriteLine(e.ToString()); } } public static int Main(String[] args) { StartListening(); return 0; } } |