最近在看wpf相關東西,雖然有過兩年的wpf方面的開發經驗,可是當時開發的時候,許多東西只知其一;不知其二,至今都是模模糊糊,框架基本是別人搭建,本身也就照着模板寫寫,如今許多東西慢慢的理解了,回顧之前的若干記憶,而後解決本身不懂的方面,在CSDN作記錄,寫下一些本身的理解,方便之後查閱:app
今天寫的是關於wpf的資源字典裏面作觸發器,而後主界面進行調用:框架
1: 首先創建了個wpf窗體程序WpfApplication1;工程裏面自動生成App.xaml和MainWindow.xaml兩個文件,這兩個文件就不作介紹了,App.xaml會在下面用到。orm
2:而後呢。通常都會將控件的觸發器寫成這樣:xml
<Button Name="btnUpdate" Grid.Row="1" Width="100" Height="30" Content="更 新" Command="{Binding CmdCommand}" CommandParameter="{Binding Oberve}">
<Button.Style>
<Style TargetType="{x:Type Button}">
<Style.Triggers>
<Trigger Property="Button.IsMouseOver" Value="True">
<Setter Property="Button.Foreground" Value="Blue"/>
</Trigger>
<Trigger Property="Button.IsPressed" Value="True">
<Setter Property="Button.Foreground" Value="Red"/>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>ip
那麼控件多的時候,就顯得臃腫了,因而就想到了【資源字典】,在資源字典裏面寫這些,而後調用,新建了【Dictionary1.xaml】文件資源
將要是實現的式樣寫進它裏面:開發
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style x:Key="CircleButtonStyle" TargetType="{x:Type Button}">
<Setter Property="Border.BorderThickness" Value="1,1,1,1" />
<Setter Property="Border.CornerRadius" Value="3" />
<Setter Property="Height" Value="36" />
<Setter Property="Width" Value="36" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid>
<Ellipse Fill="{TemplateBinding Background}"/>
<Ellipse>
<Ellipse.Fill>
<RadialGradientBrush>
<GradientStop Offset="0" Color="#00000000"/>
<GradientStop Offset="0.88" Color="#00000000"/>
<GradientStop Offset="1" Color="#80000000"/>
</RadialGradientBrush>
</Ellipse.Fill>
</Ellipse>
<Ellipse Margin="10" x:Name="highlightCircle" >
<Ellipse.Fill >
<LinearGradientBrush >
<GradientStop Offset="0" Color="#50FFFFFF"/>
<GradientStop Offset="0.5" Color="#00FFFFFF"/>
<GradientStop Offset="1" Color="#50FFFFFF"/>
</LinearGradientBrush>
</Ellipse.Fill>
</Ellipse>
<ContentPresenter x:Name="content" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="RenderTransform">
<Setter.Value>
<RotateTransform Angle="10"></RotateTransform>
</Setter.Value>
</Setter>
<Setter Property="RenderTransformOrigin" Value="0.5,0.5"></Setter>
<Setter Property="Background" Value="#FF0CC030" />
</Trigger>
<Trigger Property="IsPressed" Value="True">
<Setter Property="Foreground" Value="Red"/>
</Trigger>
</Style.Triggers>
</Style>
</ResourceDictionary>get
3:這下就用到App.xaml發揮做用了;App這個文件是協助運行主窗口的文件,在app文件裏面將數據資源裏面的東東引進:io
<Application x:Class="WpfApplication1.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Dictionary1.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>form
4:這樣後,MainWindow.xaml文件中就能夠引進數據字典裏面的式樣和觸發器了;
<Grid>
<Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="157,119,0,0" Name="button1"
Style="{StaticResource CircleButtonStyle}"//引進數據字典裏面的式樣
VerticalAlignment="Top" Width="75" />
</Grid>
生成以下效果: