quartz.net插件類庫封裝(含源碼)

一、前言

 

目錄:

1.quartz.net任務調度:源碼及使用文檔

2.quartz.net插件類庫封裝

   最近項目須要作一寫任務做業調度的工做,最終選擇了quartz.net這個插件,它提供了巨大的靈活性而不犧牲簡單性。你可以用它來爲執行一個做業而 建立簡單的或複雜的調度。它有不少特徵,如:數據庫支持,集羣,插件,支持cron-like表達式等等.對於quartz.net在這就不進行過的介紹 了,下面針對這個插件的封裝具體以下。html

quartz.net的封裝主要包括:git

    1.任務的基本操做(建立,刪除,暫停,繼續,狀態查詢,數量查詢等)github

 

    2.任務執行觸發動做的回調,其中回調用有兩種委託雷響Action,Action<IQjob>數據庫

 

    3.持久化的處理,持久化文件保存到xml文件中(一個任務一個xml文件)數組

 

二、定義對象接口

  對象分爲對位接口(IQJob)和內部操做接口(IMJob).除了對象自己,接口還包括對對象的一些簡單操做,好比Remove,pause,Resume等.這樣的目的是爲了讓對象更便與操做。ide

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Quartz
{
    /// <summary>
    /// quartz.net接口對象
    /// 做者:王延領
    /// 時間:2016/5/5
    /// </summary>
    public interface IQJob
    {
        /// <summary>
        /// 系統代碼
        /// </summary>
        string SysCode { get; set; }
        /// <summary>
        /// 任務id
        /// </summary>
        string JobId { get; set; }
        /// <summary>
        /// 任務名稱
        /// </summary>
        string Name { get; set; }
        /// <summary>
        /// 任務分組
        /// </summary>
        string Group { get; set; }
        /// <summary>
        /// 間隔時間
        /// </summary>
        int Seconds { get; set; }
        /// <summary>
        /// 作多執行次數,若是是<1,則無限循環
        /// </summary>
        int MaxTimes { get; set; }
        /// <summary>
        /// 開始執行時間
        /// </summary>
        DateTime StartTime { get; set; }
        /// <summary>
        /// 任務處理器
        /// </summary>
        Action Handler { get; set; }
        /// <summary>
        /// 任務處理器
        /// </summary>
        Action<IQJob> DetailHandler { get; set; }
        /// <summary>
        /// 當前執行的第幾回
        /// </summary>
        int Times { get; set; }
        /// <summary>
        /// 接口執行時間
        /// </summary>
        DateTime LastTime { get; set; }
        /// <summary>
        /// 任務的當前狀態
        /// </summary>
        JobState State { get; set; }
        /// <summary>
        /// 本次任務執行的動做
        /// </summary>
        JobAction Action { get; set; }
        /// <summary>
        /// 開始執行任務
        /// </summary>
        void Start();
        /// <summary>
        /// 開始執行任務
        /// </summary>
        /// <param name="starttime">任務開始時間</param>
        /// <param name="internaltimes">間隔時間(s)</param>
        /// <param name="maxtimes">執行次數</param>
        void Start(DateTime starttime, int internaltimes = 60*60, int maxtimes = 0);
        /// <summary>
        /// 任務觸發動做
        /// 無需參數
        /// </summary>
        /// <param name="action">觸發的動做</param>
        /// <returns></returns>
        IQJob Handle(Action handler);
        /// <summary>
        /// 任務觸發動做
        /// </summary>
        /// <param name="action">觸發的動做</param>
        /// <returns></returns>
        IQJob Handle(Action<IQJob> handler);
        string Key();
        bool Load();
        bool Save();
        /// <summary>
        /// 下次運行時間
        /// </summary>
        DateTime NextTime();
        /// <summary>
        /// 獲取job文件地址
        /// </summary>
        /// <returns></returns>
        string Path();
        /// <summary>
        /// 移除
        /// </summary>
        /// <returns></returns>
        bool Remove();
        /// <summary>
        /// 掛起
        /// </summary>
        void Pause();
        /// <summary>
        ///繼續執行
        /// </summary>
        void Resume();
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Quartz
{
    public interface IMyJob : IQJob
    {
       
        void Excute();

        void QRemove();

        void QPause();

        void QResume();
    }
}
View Code

三、quartz.net具體實現封裝接口

  quartz.net對的封裝主要包括:函數

    1.任務的基本操做(建立,刪除,暫停,繼續,狀態查詢,數量查詢等)post

    2.任務執行觸發動做的回調,其中回調用有兩種委託雷響Action,Action<IQjob>測試

    3.持久化的處理,持久化文件保存到xml文件中(一個任務一個xml文件)ui

using Quartz;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Quartz
{
    /// <summary>
    /// quartz.net任務調度接口
    /// 做者:王延領
    /// 日期:2016/5/5
    /// </summary>
    public interface IJobFactory
    {
        /// <summary>
        /// 任務觸發的動做
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        /// <param name="hander">須要參數的觸發動做</param>
        void Trigger(string syscode, Action<IQJob> hander);
        /// <summary>
        /// 任務觸發的動做
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        /// <param name="hander">無需參數的觸發動做</param>
        void Trigger(string syscode, Action hander);
        /// <summary>
        /// 建立任務
        /// </summary>
        /// <param name="job"> IQJob</param>
        /// <returns></returns>
        string Build(IQJob job);
        /// <summary>
        /// 移除任務
        /// </summary>
        /// <param name="jobid">IMyJob.Key()</param>
        /// <returns></returns>
        bool Remove(string jobkey);
        /// <summary>
        /// 暫停任務
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        bool Pause(string jobkey);
        /// <summary>
        /// 繼續任務
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        bool Resume(string jobkey);
        /// <summary>
        /// 任務是否存在
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        bool Exists(string jobkey);
        /// <summary>
        /// 移除任務
        /// </summary>
        /// <param name="systcode">系統編碼</param>
        void RemoveAll(string systcode);
        /// <summary>
        /// 暫停任務
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        void PauseAll(string syscode);
        /// <summary>
        /// 繼續任務
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        void ResumeAll(string syscode);
        /// <summary>
        /// 任務數
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        /// <param name="state">任務狀態</param>
        /// <returns></returns>
        int JobCount(string syscode, JobState state);
        /// <summary>
        /// 任務數
        /// </summary>
        /// <returns></returns>
        int JobCount();
        /// <summary>
        /// 任務狀態
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        JobState State(string jobkey);
        /// <summary>
        /// 獲取任務
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        IMyJob FindByKey(string jobkey);
        /// <summary>
        /// 任務初始化
        /// </summary>
        void Initialize();
    }
}
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四、對象接口的實現 

此接口的實現主要包括兩部分:

 1.對外操做的建立,刪除,暫停,繼續,狀態和個數的查詢,對象load和sava

   2.執行job操做是進行動做觸發的操做。

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;

namespace Quartz
{
    public class MyJob : QJob, IMyJob
    {
        public MyJob() { }
        public MyJob(IQJob qjob)
        {
            this.Action = qjob.Action;
            this.SysCode = qjob.SysCode;
            this.JobId = qjob.JobId;
            this.Group = qjob.Group;
            this.Name = qjob.Name;
            this.LastTime = qjob.LastTime;
            this.MaxTimes = qjob.MaxTimes;
            this.Seconds = qjob.Seconds;
            this.State = qjob.State;
            this.Times = qjob.Times;
            this.StartTime = qjob.StartTime;
            this.DetailHandler = qjob.DetailHandler;
            this.Handler = qjob.Handler;
        }
        /// <summary>
        ///任務執行時觸發動做
        /// </summary>
        public void Excute()
        {
            try
            {
                Times++;
                LastTime = DateTime.Now;
                Action = JobAction.Excute;
                if (MaxTimes == 1)
                {
                    XMLProcess.Delete(Path());
                    MaxTimes = 0;
                    Trigger();
                    return;
                }
                if (MaxTimes != 0)
                    MaxTimes--;
                Save();
                Trigger();
            }
            catch (Exception ex)
            { }
        }
        /// <summary>
        ///任務暫停時觸發動做
        /// </summary>
        public void QPause()
        {
            Action = JobAction.Pend;
            State = JobState.Pending;
            Save();
            Trigger();
        }
        /// <summary>
        /// 任務繼續時觸發動做
        /// </summary>
        public void QResume()
        {
            Action = JobAction.Resume;
            State = JobState.Working;
            Save();
            Trigger();
        }
        /// <summary>
        /// 任務移除觸發動做
        /// </summary>
        public void QRemove()
        {
            XMLProcess.Delete(Path());
            Action = JobAction.Delete;
            Trigger();
        }   /// <summary>
        /// <summary>
        /// 動做觸發
        /// </summary>
        /// <param name="myjob">JobDetail</param>
        void Trigger()
        {
            if (Handler != null) { Handler(); return; }
            if (DetailHandler != null) { DetailHandler(this); return; }
            //獲取訂閱委託列表
            var sh = JobVariables.GetHandlers.SingleOrDefault(h => h.systme_code == SysCode);
            if (sh.detailexcute != null)
            {
                sh.detailexcute(this);
                return;
            }
            if (sh.excute != null)
                sh.excute();
        }
    }
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Quartz
{
    /// <summary>
    /// quartz.net對象
    /// 做者:王延領
    /// 時間:2016/5/5
    /// </summary>
    public class QJob : IQJob
    {
        /// <summary>
        /// 構造函數
        /// </summary>
        public QJob() { }
        /// <summary>
        /// 構造函數
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        /// <param name="id">任務id【需系統內惟一】</param>
        /// <param name="name">任務名稱</param>
        /// <param name="group">任務羣組</param>
        public QJob(string syscode, string id, string name = "", string group = "")
        {
            JobId = id;
            SysCode = syscode;
            Name = name;
            Group = group;
            Seconds = 60 * 60;
            MaxTimes = 0;
            StartTime = DateTime.Now.AddMinutes(1);
            Handler = null;
            DetailHandler = null;
        }
        public string SysCode { get; set; }
        public string JobId { get; set; }
        public string Name { get; set; }
        public string Group { get; set; }
        public int Seconds { get; set; }
        public int MaxTimes { get; set; }
        public DateTime StartTime { get; set; }
        public int Times { get; set; }
        public JobState State { get; set; }
        public JobAction Action { get; set; }
        public DateTime LastTime { get; set; }
        [System.Xml.Serialization.XmlIgnore]
        public Action Handler { get; set; }
        [System.Xml.Serialization.XmlIgnore]
        public Action<IQJob> DetailHandler { get; set; }
        /// 持久化保存
        /// </summary>
        public bool Save()
        {
            try
            {
                string filepath = JobFactory.Instance.GetPath();
                if (!File.Exists(Path())) return false;
                IQJob myjob = new QJob()
                {
                    SysCode = this.SysCode,
                    JobId = this.JobId,
                    Group = this.Group,
                    Name = this.Name,
                    LastTime = this.LastTime,
                    Handler = this.Handler,
                    MaxTimes = this.MaxTimes,
                    Seconds = this.Seconds,
                    State = this.State,
                    Times = this.Times,
                    StartTime = this.StartTime,
                    DetailHandler = this.DetailHandler,
                    Action = this.Action
                };
                string xml = XMLProcess.Serializer(typeof(QJob), myjob);
                XMLProcess.Write(xml, Path());
                return true;
            }
            catch (Exception ex)
            {
                return false;
            }
        }

        public bool Load()
        {
            try
            {
                var job = XMLProcess.Deserialize<QJob>(XMLProcess.ReadXml(Path()));
                JobId = job.JobId;
                SysCode = job.SysCode;
                Name = job.Name;
                Group = job.Group;
                Seconds = job.Seconds;
                MaxTimes = job.MaxTimes;
                StartTime = job.StartTime;
                Times = job.Times;
                State = job.State;
                Action = job.Action;
                LastTime = job.LastTime;
                return true;
            }
            catch (Exception ex)
            {
                return false;
            }
        }
        /// <summary>
        /// 任務的jobkey規則
        /// </summary>
        /// <returns></returns>
        public string Key()
        {
            return SysCode + "_" + JobId;
        }

        /// <summary>
        /// 開始執行任務
        /// </summary>
        public void Start()
        {
            JobFactory.Instance.Build(this);
        }
        /// <summary>
        /// 開始執行任務
        /// </summary>
        /// <param name="starttime">開始執行時間</param>
        /// <param name="internaltimes">時間間隔(s)</param>
        /// <param name="maxtimes">執行次數</param>
        public void Start(DateTime starttime, int internaltimes = 60*60, int maxtimes = 0)
        {
            StartTime = starttime;
            Seconds = internaltimes;
            MaxTimes = maxtimes;
            JobFactory.Instance.Build(this);
        }
        /// <summary>
        /// 下次執行時間
        /// </summary>
        /// <returns></returns>
        public DateTime NextTime()
        {
            return LastTime.AddSeconds(Seconds);
        }
        /// <summary>
        ///任務觸發動做
        /// </summary>
        /// <param name="handler">須要任務信息的動做</param>
        /// <returns>IMyJob</returns>
        public IQJob Handle(Action handler)
        {
            Handler = handler;
            return this;
        }
        /// <summary>
        /// 任務觸發動做
        /// </summary>
        /// <param name="handler">須要任務信息的動做</param>
        /// <returns>IMyJob</returns>
        public IQJob Handle(Action<IQJob> handler)
        {
            DetailHandler = handler;
            return this;
        }
        /// <summary>
        /// 持久化地址
        /// </summary>
        /// <returns>【例:../job/syscode_name_group_jobid.xml】</returns>
        public string Path()
        {
            return System.IO.Path.Combine(JobFactory.Instance.GetPath(), string.Format("{0}_{1}_{2}_{3}.xml", SysCode, Group, Name, JobId));
        }
        /// <summary>
        /// 移除任務
        /// </summary>
        /// <returns></returns>
        public bool Remove()
        {
            return JobFactory.Instance.Remove(Key());
        }
        /// <summary>
        /// 暫停任務
        /// </summary>
        public void Pause()
        {
            JobFactory.Instance.Pause(Key());
        }
        /// <summary>
        /// 繼續執行任務
        /// </summary>
        public void Resume()
        {
            JobFactory.Instance.Resume(Key());
        }
    }
}
View Code

五、quartz.net接口實現

1.建立任務的時候主要有散佈操做:

    1.建立jobdetail

    2.建立jobtrigger

    3.建立jobexcute

2.對任務的操做都會執行相應的靜態變量jobs【list<IMJob>】

3.持久化操做包操做數據保存到xml中

using Quartz;
using Quartz.Impl;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Quartz
{
    /// <summary>
    /// quartz.net接任務調度口實現
    /// 做者:王延領
    /// 時間:2016/5/5
    /// </summary>
    public class JobFactory : IJobFactory
    {
        /// <summary>
        /// 單例模式
        /// </summary>
        private static JobFactory _Instance = new JobFactory();
        public static JobFactory Instance
        {
            get
            {
                return _Instance;
            }
        }
        public JobFactory()
        {
            ssf = new StdSchedulerFactory();
            _scheduler = ssf.GetScheduler();
        }
        ISchedulerFactory ssf;
        IScheduler _scheduler;
        /// <summary>
        /// 任務持久化文件保存地址
        /// 注:默認保存在@"..\..\jobs\"文件夾下
        /// 直接地址結尾加"\"
        /// </summary>
        private string _path { get; set; }
        public void SetPath(string path)
        {
            _path = path;
        }
        public string GetPath()
        {
            if (string.IsNullOrEmpty(_path))
                _path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory.ToString(), @"..\..\jobs\");
            return _path;
        }
        //<summary>
        //建立任務
        //</summary>
        //<param name="myjob">任務對象</param>
        public string Build(IQJob qjob)
        {
            IMyJob myjob = new MyJob(qjob);
            if (JobVariables.jobs.Exists(j => j.JobId == myjob.JobId && j.SysCode == myjob.SysCode)) return "任務與存在!!!";
            JobAdd(myjob);
            IJobDetail jobdetail = Create_Jobdetail(myjob);
            ISimpleTrigger trigger = Create_Trigger(myjob);
            _scheduler.ScheduleJob(jobdetail, trigger);
            if (_scheduler.IsShutdown || _scheduler.InStandbyMode)
                _scheduler.Start();
            StandSave(qjob);
            return qjob.Key();
        }
        /// <summary>
        /// 建立jobdetail
        /// </summary>
        /// <param name="qjob">
        /// 默認執行Create_Execute
        /// </param>
        /// <returns></returns>
        protected IJobDetail Create_Jobdetail(IMyJob qjob)
        {
            IJobDetail jobdetail = JobBuilder.Create<Create_Job>()
                .WithIdentity(qjob.JobId, qjob.SysCode)
                .Build();
            return jobdetail;
        }
        /// <summary>
        /// 建立job觸發器
        /// </summary>
        /// <param name="qjob"></param>
        /// <returns></returns>
        protected ISimpleTrigger Create_Trigger(IMyJob qjob)
        {
            ISimpleTrigger trigger;
            trigger = (ISimpleTrigger)TriggerBuilder.Create().WithIdentity(qjob.JobId, qjob.SysCode)
                                                 .StartAt(qjob.StartTime).WithSimpleSchedule(x => x.WithIntervalInSeconds(qjob.Seconds)
                                                  .WithRepeatCount(qjob.MaxTimes - 1))
                                                  .Build();
            return trigger;
        }
        /// <summary>
        /// 建立任務執行
        /// </summary>
        public class Create_Job : IJob
        {
            public void Execute(Quartz.IJobExecutionContext context)
            {
                IMyJob myjob = JobFactory.Instance.Find(context.JobDetail.Key);
                if (myjob.State != JobState.Working) return;
                JobFactory.Instance.JobRemove(myjob);
                myjob.Excute();
                JobFactory.Instance.JobAdd(myjob);
            }
        }
        /// <summary>
        /// 從任務列表中刪除指定對象
        /// </summary>
        /// <param name="myjob"></param>
        /// <returns></returns>
        bool JobRemove(IMyJob myjob)
        {
            return JobVariables.jobs.Remove(myjob);
        }
        /// <summary>
        /// 向任務列表中添加指定對象
        /// </summary>
        /// <param name="myjob"></param>
        void JobAdd(IMyJob myjob)
        {
            JobVariables.jobs.Insert(0, myjob);
        }
        /// <summary>
        /// 獲取MyJob
        /// </summary>
        /// <param name="jobkey">JobDetail.JobKey</param>
        /// <returns></returns>
        IMyJob Find(JobKey jobkey)
        {
            return JobVariables.jobs.SingleOrDefault(j => j.JobId == jobkey.Name && j.SysCode == jobkey.Group);
        }
        /// <summary>
        /// 獲取任務
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        public IMyJob FindByKey(string jobkey)
        {
            var job = JobVariables.jobs.SingleOrDefault(j => j.Key() == jobkey);
            return job;
        }
        /// <summary>
        /// 初始化任務
        /// </summary>
        public void Initialize()
        {
            string[] array = XMLProcess.GetFiles();
            if (array == null) return;
            foreach (var path in array)
            {
                IQJob myjob = XMLProcess.Deserialize(typeof(QJob), XMLProcess.ReadXml(path)) as QJob;
                IMyJob qjob = new MyJob(myjob);
                JobFactory.Instance.Build(myjob);
                DateTime nowtime = Convert.ToDateTime(string.Format("{0}:{1}", DateTime.Now.Hour, DateTime.Now.Minute));
                DateTime jobtime = Convert.ToDateTime(string.Format("{0}:{1}", myjob.StartTime.Hour, qjob.StartTime.Minute));
                if (DateTime.Compare(nowtime, Convert.ToDateTime(jobtime)) > 0)
                    DoJob(qjob);
            }
        }
        /// <summary>
        /// 當即執行job
        /// </summary>
        /// <param name="job"></param>
        void DoJob(IMyJob myjob)
        {
            try
            {
                JobRemove(myjob);
                if (myjob.State != JobState.Working) return;
                //獲取訂閱委託列表
                myjob.Excute();
                JobAdd(myjob);
            }
            catch (Exception ex)
            { }
        }
        /// <summary>
        /// 任務持久保存
        /// </summary>
        /// <param name="job"></param>
        protected void StandSave(IQJob job)
        {
            job.State = JobState.Working;
            job.Action = JobAction.NewOne;
            string xml = XMLProcess.Serializer(typeof(QJob), job);
            XMLProcess.Write(xml, job.Path());
        }
        /// <summary>
        /// 獲取全部任務
        /// </summary>
        /// <returns></returns>
        public List<IMyJob> FindAll()
        {
            return JobVariables.jobs;
        }
        /// <summary>
        /// 刪除任務
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        public bool Remove(string jobkey)
        {
            var myjob = FindByKey(jobkey); ;
            if (myjob == null) return false;
            return JobsRemove(myjob);
        }
        /// <summary>
        /// 刪除任務
        /// </summary>
        /// <param name="syscode"></param>
        public void RemoveAll(string syscode)
        {
            for (int i = JobVariables.jobs.Count - 1; i >= 0; i--)
            {
                if (JobVariables.jobs[i].SysCode == syscode)
                    JobsRemove(JobVariables.jobs[i]);
            }
        }
        /// <summary>
        /// 移除任務
        /// </summary>
        /// <param name="myjob">IQjob</param>
        /// <returns></returns>
        bool JobsRemove(IMyJob myjob)
        {
            try
            {
                bool flag = _scheduler.DeleteJob(new JobKey(myjob.JobId, myjob.SysCode));
                if (flag)
                {
                    JobRemove(myjob);
                    myjob.QRemove();
                }
                return flag;
            }
            catch (Exception ex)
            {
                return false;
            }
        }
        /// <summary>
        ///  暫停任務
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        public bool Pause(string jobkey)
        {
            try
            {
                var myjob = FindByKey(jobkey); ;
                if (myjob == null) return false;
                return JobsPause(myjob);
            }
            catch (Exception ex)
            {
                return false;
            }
        }
        /// <summary>
        /// 暫停任務
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        public void PauseAll(string syscode)
        {
            for (int i = JobVariables.jobs.Count - 1; i >= 0; i--)
            {
                if (JobVariables.jobs[i].SysCode == syscode)
                    JobsPause(JobVariables.jobs[i]);
            }
        }
        /// <summary>
        /// 暫停任務
        /// </summary>
        /// <param name="myjob"></param>
        /// <returns></returns>
        bool JobsPause(IMyJob myjob)
        {
            try
            {
                _scheduler.PauseJob(new JobKey(myjob.JobId, myjob.SysCode));
                JobRemove(myjob);
                myjob.QPause();
                JobAdd(myjob);
                return true;
            }
            catch (Exception ex)
            {
                return false;
            }
        }
        /// <summary>
        /// 繼續任務
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        public bool Resume(string jobkey)
        {
            var myjob = FindByKey(jobkey); ;
            if (myjob == null) return false;
            return JobsResume(myjob);
        }
        /// <summary>
        /// 繼續任務
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        public void ResumeAll(string syscode)
        {
            for (int i = JobVariables.jobs.Count - 1; i >= 0; i--)
            {
                if (JobVariables.jobs[i].SysCode == syscode)
                    JobsResume(JobVariables.jobs[i]);
            }
        }
        bool JobsResume(IMyJob myjob)
        {
            try
            {
                _scheduler.ResumeJob(new JobKey(myjob.JobId, myjob.SysCode));
                JobRemove(myjob);
                myjob.QResume();
                JobAdd(myjob);
                return true;
            }
            catch (Exception ex)
            {
                return false;
            }
        }
        /// <summary>
        /// 任務是否存在
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        public bool Exists(string jobkey)
        {
            return JobVariables.jobs.Exists(j => j.Key() == jobkey);
        }
        /// <summary>
        /// 任務狀態
        /// </summary>
        /// <param name="jobkey">IMyJob.Key()</param>
        /// <returns></returns>
        public JobState State(string jobkey)
        {
            var myjob = FindByKey(jobkey);
            if (myjob == null) return JobState.Empty;
            return myjob.State;
        }
        /// <summary>
        /// 獲取任務數量
        /// </summary>
        /// <returns>全部任務數量</returns>
        public int JobCount()
        {
            return JobVariables.jobs.Count;
        }
        /// <summary>
        /// 獲取任務數量
        /// </summary>
        /// <param name="syscode">系統編碼</param>
        /// <param name="state">任務狀態</param>
        /// <returns>指定任務數量</returns>
        public int JobCount(string syscode, JobState state)
        {
            return JobVariables.jobs.FindAll(j => j.State == state && j.SysCode == syscode).Count;
        }
        public void Trigger(string systme_code, Action<IQJob> action)
        {
            var sh = JobVariables.GetHandlers.SingleOrDefault(h => h.systme_code == systme_code);
            if (sh == null) sh = new JobExcuteHandler() { systme_code = systme_code };
            JobVariables.GetHandlers.Remove(sh);
            sh.detailexcute = action;
            JobVariables.GetHandlers.Add(sh);
        }
        public void Trigger(string systme_code, Action action)
        {
            var sh = JobVariables.GetHandlers.SingleOrDefault(h => h.systme_code == systme_code);
            if (sh == null) sh = new JobExcuteHandler() { systme_code = systme_code };
            JobVariables.GetHandlers.Remove(sh);
            sh.excute = action;
            JobVariables.GetHandlers.Add(sh);
        }
    }
}
View Code

六、job操做中的靜態變量

包括三部分數據:

    1.任務的相關的枚舉【狀態,和動做】

     2.任務列表

     3.觸發動做列表

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Quartz
{
    /// <summary>
    /// 任務狀態
    /// </summary>
    public enum JobState
    {
        Working = 0,
        Pending = 1,
        Empty = 2
    }
    /// <summary>
    /// 任務動做
    /// </summary>
    public enum JobAction
    {

        NewOne = 0,
        Excute = 1,
        Delete = 2,
        Pend = 3,
        Resume = 4
    }
    public class JobVariables
    {
        /// <summary>
        /// 任務調度集合
        /// </summary>
        private static List<IMyJob> _jobs = new List<IMyJob>();
        public static List<IMyJob> jobs
        {
            get
            {
                return _jobs;
            }
        }
        /// <summary>
        /// 任務觸發動做集合
        /// </summary>
        private static List<JobExcuteHandler> _excutehandlers = new List<JobExcuteHandler>();
        public static List<JobExcuteHandler> GetHandlers
        {
            get
            {
                return _excutehandlers;
            }
        }
    }
    public class JobExcuteHandler
    {
        public string systme_code { get; set; }
        public Action<IQJob> detailexcute { get; set; }
        public Action excute { get; set; }
    }
}
View Code

七、XML序列化

主要包括xml的序列化和反序列化操做

using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
namespace Quartz
{
    public class XMLProcess
    {
        public XMLProcess()
        { }

        public XMLProcess(string strpath)
        {
            this._xmlpath = strpath;
        }

        private string _xmlpath;
        public string XMLPath
        {
            get { return this._xmlpath; }
        }

        /// <summary>
        /// 導入XML文件
        /// </summary>
        /// <param name="XMLPath">XML文件路徑</param>
        private XmlDocument XMLLoad()
        {
            string XMLFile = XMLPath;
            XmlDocument xmldoc = new XmlDocument();
            try
            {
                string filename = AppDomain.CurrentDomain.BaseDirectory.ToString() + XMLFile;
                if (File.Exists(filename)) xmldoc.Load(filename);
            }
            catch (Exception e)
            { }
            return xmldoc;
        }
        public static string ReadXml(string path)
        {
            XmlDocument xd = new XmlDocument();
            xd.Load(path);
            return xd.InnerXml;
        }

        /// <summary>
        /// 獲取指定文件夾下的xml文件物理地址
        /// </summary>
        /// <param name="path">文件路徑</param>
        /// <returns>物理地址數組</returns>
        public static string[] GetFiles()
        {
            try
            {
                string pathname = JobFactory.Instance.GetPath();
                if (Directory.Exists(pathname))
                    return Directory.GetFiles(pathname, "*.xml");
                return null;
            }
            catch (Exception ex)
            {
                return null;
            }
        }
        /// <summary>
        /// 把xml字符串轉爲xml文件
        /// </summary>
        /// <param name="strxml">xml字符串</param>
        /// <param name="filename">文件名稱xml格式</param>
        ///<param name="path">保存的物理地址【默認:\bin\..\..\jobs\】</param>
        public static void Write(string strxml, string filefullname)
        {
            try
            {

                var path = JobFactory.Instance.GetPath();
                if (!Directory.Exists(path))
                    Directory.CreateDirectory(path);
                //if (File.Exists(pathname + filename) && filename.ToLower().EndsWith(".xml")) return;

                using (StreamWriter sw = new StreamWriter(filefullname, false))
                {
                    sw.Write(strxml);
                    sw.Close();
                }
            }
            catch (Exception ex)
            { }
        }
        /// <summary>
        /// 刪除文件
        /// </summary>
        /// <param name="filefullpath"></param>
        public static void Delete(string filefullpath)
        {
            System.IO.File.Delete(filefullpath);
        }
        /// <summary>
        /// 反序列化
        /// </summary>
        /// <param name="type">類型</param>
        /// <param name="xml">XML字符串</param>
        /// <returns></returns>
        public static object Deserialize(Type type, string xml)
        {
            try
            {
                using (StringReader sr = new StringReader(xml))
                {
                    XmlSerializer xmldes = new XmlSerializer(type);
                    return xmldes.Deserialize(sr);
                }
            }
            catch (Exception e)
            {
                return null;
            }
        }
        /// <summary>
        /// 反序列化
        /// </summary>
        /// <param name="type">類型</param>
        /// <param name="xml">XML字符串</param>
        /// <returns></returns>
        public static T Deserialize<T>(string xml) where T : class,new()
        {
            try
            {
                using (StringReader sr = new StringReader(xml))
                {
                    XmlSerializer xmldes = new XmlSerializer(typeof(T));
                    return xmldes.Deserialize(sr) as T;
                }
            }
            catch (Exception e)
            {
                return default(T);
            }
        }
        /// <summary>
        /// 序列化
        /// </summary>
        /// <param name="type">類型</param>
        /// <param name="obj">對象</param>
        /// <returns></returns>
        public static string Serializer(Type type, object obj)
        {
            string XMLSTR = string.Empty;
            MemoryStream Stream = new MemoryStream();
            XmlSerializer xml = new XmlSerializer(type);
            try
            {
                //序列化對象
                xml.Serialize(Stream, obj);
                XMLSTR = Encoding.UTF8.GetString(Stream.ToArray());
            }
            catch (InvalidOperationException)
            {
                throw;
            }
            Stream.Dispose();
            return XMLSTR;
        }

    }
}
View Code

 八、控制檯測試

測試案例不是特別的全。

  public class MyJobTests
    {
        private static MyJobTests _Instance = new MyJobTests();
        public static MyJobTests Instance
        {
            get
            {
                return _Instance;
            }
        }
        public void JobHandler()
        {
            Console.WriteLine("job:當即執行每一個2s執行一次,執行5次");
        }
        public void Job1()
        {
            Console.WriteLine("job1:每隔2s執行,執行5次");
        }
        public void Job2()
        {
            Console.WriteLine("job2:與job 1syscode相同,每隔2s執行,執行5次");
        }
        public void Job3()
        {
            Console.WriteLine("job3,每隔2s執行,執行5次");
        }
        public void Job4()
        {
            Console.WriteLine("job4 :與job3 jobid相同,每隔2s執行一次,執行5次");
        }
        public void job5()
        {
            Console.WriteLine("兩個job5 : jobid,syscode都相同, 每隔2s執行一次,執行5次");
        }
        public void JobDetailHandler(IQJob job)
        {
            Console.WriteLine("系統啓動40s後,無限次執行,須要參數的動做" + job.Times + "_" + job.Action + "_" + job.State);
        }
        public void JobPending()
        {
            Console.WriteLine("jobpending:當即執行,沒2s執行1次,執行10次,用於測試pending,pengding的觸發會在5s後執行。");
        }
        public void JobResume()
        {
            Console.WriteLine("jobresume:當即執行,沒2s執行1次,執行5次,pengding的觸發會在5s後執行,5後resume執行");
        }
        public void MyJobSpendingTest()
        {
            new QJob("syscodepeng", "jobidpeng", "name", "group").Handle(JobPending).Start(DateTime.Now, 2, 5);
            Thread.Sleep(5000);
            new QJob("syscodepeng", "jobidpeng", "name", "group").Pause();

        }

        public void MyJobResumeTest()
        {
            new QJob("syscodeResume", "jobid", "name", "group").Handle(JobResume).Start(DateTime.Now, 2, 5);
            Thread.Sleep(5000);
            new QJob("syscodeResume", "jobid", "name", "group").Pause();
            Thread.Sleep(5000);
            new QJob("syscodeResume", "jobid", "name", "group").Resume();

        }
        /// <summary>
        /// 當即執行,每一個2s執行一次,執行5次
        /// </summary>
        public void MyJobsTest()
        {
            new QJob("syscode1", "jobid", "name", "group").Handle(JobHandler).Start(DateTime.Now, 2, 5);

        }
        public void MyJobsTest1()
        {
            new QJob("syscode1", "jobid1", "name", "group").Handle(Job3).Start(DateTime.Now.AddSeconds(5), 2, 5);
            new QJob("syscode2", "jobid1", "name", "group").Handle(Job4).Start(DateTime.Now.AddSeconds(8), 2, 5);
        }
        public void MyJobsTest2()
        {
            new QJob("syscode3", "jobid3", "name", "group").Handle(Job1).Start(DateTime.Now.AddSeconds(15), 2, 5);
            new QJob("syscode3", "jobid4", "name", "group").Handle(Job2).Start(DateTime.Now.AddSeconds(18), 2, 5);
        }
        public void MyJobsTest3()
        {
            new QJob("syscode5", "jobid5", "name", "group").Handle(job5).Start(DateTime.Now.AddSeconds(30), 2, 5);
            new QJob("syscode5", "jobid5", "name", "group").Handle(job5).Start(DateTime.Now.AddSeconds(32), 2, 5);
        }
        public void MyJobsTest4()
        {
            new QJob("syscode6", "jobid6", "name", "group").Handle(JobDetailHandler).Start(DateTime.Now.AddSeconds(40), 2, 0);
        }
        public void MyJobInitialize()
        {
            int i = JobFactory.Instance.JobCount();
            //     Console.WriteLine("初始化後任務個數" + i);
            JobFactory.Instance.SetPath(@"C:\InitializeFILE");
            IQJob job = new QJob("SYSCODEiNS", "JOBID");
            string xml = XMLProcess.Serializer(typeof(QJob), job);
            XMLProcess.Write(xml, job.Path());
            JobFactory.Instance.Initialize();
            i = JobFactory.Instance.JobCount();
            JobFactory.Instance.SetPath("");
            Console.WriteLine("初始化後任務個數" + i);
        }
    }
View Code

 九、源碼

源碼地址https://github.com/kmonkey9006/Quatrz.Task

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