實例對象在內存中首地址就是isa,其實就是用來表示對象的類是誰。c++
DZPerson *obj = [[DZPerson alloc] init];
obj.name = @"DZ";
NSLog(@"%@", obj.name);
複製代碼
經過lldb打印obj
的內存狀況: 經過調試,
po
一下obj
首地址中的第一個值是DZPerson
。說明isa中存儲着實例對象對應的歸宿類。api
經過objc源碼查看isa是一個聯合體位域的形式,源碼以下:markdown
union isa_t {
isa_t() { }
isa_t(uintptr_t value) : bits(value) { }
Class cls;
uintptr_t bits;
#if defined(ISA_BITFIELD) //ISA_BITFIELD存在
struct {
ISA_BITFIELD; // defined in isa.h
};
#endif
};
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條件編譯命令中的ISA_BITFIELD
是存在的,因此後面的代碼是會被編譯進去的。接下來看看ISA_BITFIELD
是如何定義的ide
# if __arm64__
# define ISA_MASK 0x0000000ffffffff8ULL
# define ISA_MAGIC_MASK 0x000003f000000001ULL
# define ISA_MAGIC_VALUE 0x000001a000000001ULL
# define ISA_BITFIELD \ uintptr_t nonpointer : 1; \ uintptr_t has_assoc : 1; \ uintptr_t has_cxx_dtor : 1; \ uintptr_t shiftcls : 33; /*MACH_VM_MAX_ADDRESS 0x1000000000*/ \ uintptr_t magic : 6; \ uintptr_t weakly_referenced : 1; \ uintptr_t deallocating : 1; \ uintptr_t has_sidetable_rc : 1; \ uintptr_t extra_rc : 19
# define RC_ONE (1ULL<<45)
# define RC_HALF (1ULL<<18)
# elif __x86_64__
# define ISA_MASK 0x00007ffffffffff8ULL
# define ISA_MAGIC_MASK 0x001f800000000001ULL
# define ISA_MAGIC_VALUE 0x001d800000000001ULL
# define ISA_BITFIELD \ uintptr_t nonpointer : 1; \ uintptr_t has_assoc : 1; \ uintptr_t has_cxx_dtor : 1; \ uintptr_t shiftcls : 44; /*MACH_VM_MAX_ADDRESS 0x7fffffe00000*/ \ uintptr_t magic : 6; \ uintptr_t weakly_referenced : 1; \ uintptr_t deallocating : 1; \ uintptr_t has_sidetable_rc : 1; \ uintptr_t extra_rc : 8
# define RC_ONE (1ULL<<56)
# define RC_HALF (1ULL<<7)
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__arm64__
表明iOS。__x86_64__
表明MACISA_MASK
:掩碼,用於直接獲取isa中類信息的。也就是經過掩碼能夠直接獲得shiftcls
nonpointer
:表示是否對isa指針開啓指針優化
has_assoc
:是否有關聯對象has_cxx_dtor
:是否有c++或Objc析構器shiftcls
:存儲類指針的值。注意iOS和Mac中佔用的位數不同magic
:⽤於調試器判斷當前對象是真的對象仍是沒有初始化的空間weakly_referenced
:對象有沒有被若引用deallocating
:對象是否正在釋放中has_sidetable_rc
:是否有引用計數散列表extra_rc
:提供給引用計數使用的。聯合體位域能夠節省內存空間的開闢,舉個例子: 定義一個DZPeront
類,裏面含有四個屬性,分別表明走路的四個方向優化
@interface DZPerson : NSObject
@property (assign, nonatomic) BOOL front;
@property (assign, nonatomic) BOOL back;
@property (assign, nonatomic) BOOL left;
@property (assign, nonatomic) BOOL right;
@end
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這四個屬性都是BOOL類型,一個BOOL類型佔用1個字節。所以須要內存開闢4字節的空間。BOOL類型其實就是兩種值YES
or NO
,對應的二進制是0000 0001
or 0000 0000
,如圖: ui
若是把前面的幾位利用上,就能夠達到減小內存佔用。使用聯合體位域就能夠實現這個目的。atom
union {
char bits;
struct{
char front :1;
char back :1;
char left :1;
char right :1;
};
} _walkDirection;
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聯合體(union)中還包含了一個結構體(struct),這個結構體中的成員後面跟着的冒號和數字,數字就是表明佔用的位數(語法要求,這個要死記硬背),這個就是位域
須要注意:spa
案例中的數字「1」,表明佔用1位。1位能夠表達的兩種狀況:1和0。若是想表達「0-7」的值,那麼就須要定義爲「3」操作系統
位域中成員定義的位是按從低到高的方式存儲的3d
nonuse | nonuse | nonuse | nonuse | right | left | back | front |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |
上面的DZPerson
能夠修改爲:
@interface DZPerson : NSObject{
union {
char bits;
struct{
char front :1;
char back :1;
char left :1;
char right :1;
};
} _walkDirection;
}
- (void)setFront:(BOOL)isFront;
- (BOOL)isFront;
- (void)setBack:(BOOL)isBack;
- (BOOL)isBack;
@end
@implementation DZPerson
- (instancetype)init
{
self = [super init];
if (self) {
_walkDirection.bits = 0b00000000;
}
return self;
}
- (void)setFront:(BOOL)isFront {
if (isFront) {
_walkDirection.bits |= kPersonWalkDirectionFrontMask;
} else {
_walkDirection.bits |= ~kPersonWalkDirectionFrontMask;
}
}
- (BOOL)isFront {
return _walkDirection.front;
}
- (void)setBack:(BOOL)isBack {
_walkDirection.back = isBack;
}
- (BOOL)isBack {
return _walkDirection.back;
}
@end
//調用
DZPerson *obj = [[DZPerson alloc] init];
[obj setFront:YES];
[obj setBack:YES];
NSLog(@"%@", obj.isFront ? @"YES": @"NO");
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查看obj內存狀況,如圖: 此處內存中十六進制是
0x3
,由於調用代碼設置的front
和back
,二進制表示:0b11
實例alloc有重要的三步驟(不清楚的能夠翻看以前的博客)
size = cls->instanceSize(extraBytes);
obj = (id)calloc(1, size);
obj->initInstanceIsa(cls, hasCxxDtor);
此處主要聊聊第三部作了什麼:
static ALWAYS_INLINE id
_class_createInstanceFromZone(Class cls, size_t extraBytes, void *zone,
int construct_flags = OBJECT_CONSTRUCT_NONE,
bool cxxConstruct = true,
size_t *outAllocatedSize = nil)
{
...//省略不關心代碼
size = cls->instanceSize(extraBytes);
...//省略不關心代碼
obj = (id)calloc(1, size);
...//省略不關心代碼
//核心入口,加星標記🦍🦍🦍🦍🦍🦍🦍🦍
obj->initInstanceIsa(cls, hasCxxDtor);
//🦍🦍🦍🦍🦍🦍🦍🦍
...//省略不關心代碼
return object_cxxConstructFromClass(obj, cls, construct_flags);
}
⏬⏬⏬
inline void objc_object::initInstanceIsa(Class cls, bool hasCxxDtor) {
ASSERT(!cls->instancesRequireRawIsa());
ASSERT(hasCxxDtor == cls->hasCxxDtor());
initIsa(cls, true, hasCxxDtor);
}
⏬⏬⏬
inline void objc_object::initIsa(Class cls, bool nonpointer, bool hasCxxDtor) {
ASSERT(!isTaggedPointer());
if (!nonpointer) {//傳入參數是true,不會走這個分支
......
} else {
ASSERT(!DisableNonpointerIsa);
ASSERT(!cls->instancesRequireRawIsa());
//核心入口 👨💻
isa_t newisa(0);
#if SUPPORT_INDEXED_ISA
ASSERT(cls->classArrayIndex() > 0);
newisa.bits = ISA_INDEX_MAGIC_VALUE;
newisa.has_cxx_dtor = hasCxxDtor;
newisa.indexcls = (uintptr_t)cls->classArrayIndex();
#else
newisa.bits = ISA_MAGIC_VALUE;
newisa.has_cxx_dtor = hasCxxDtor;
newisa.shiftcls = (uintptr_t)cls >> 3;
#endif
isa = newisa;
}
}
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核心研究的地方就是對isa中的位進行賦值,注意類的相關信息賦值在newisa.shiftcls位中。
簡要流程圖:
st=>start: isa_t newisa(0);
cond=>condition: SUPPORT_INDEXED_ISA
op1=>operation: arm64中isa的位賦值
op2=>operation: x86_64中isa的位賦值
e=>end
st->cond
cond(yes)->op1->e
cond(no)->op2->e
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runtime的api中提供了獲取對象類方法object_getClass
,接下來研究一下源碼的實現:
Class object_getClass(id obj) {
if (obj) return obj->getIsa();
else return Nil;
}
⏬⏬⏬
inline Class objc_object::getIsa() {
if (fastpath(!isTaggedPointer())) return ISA();
......
//省略無關代碼
}
⏬⏬⏬
inline Class objc_object::ISA() {
ASSERT(!isTaggedPointer());
#if SUPPORT_INDEXED_ISA
if (isa.nonpointer) {
uintptr_t slot = isa.indexcls;
return classForIndex((unsigned)slot);
}
return (Class)isa.bits;
#else
//核心入口 👨💻
return (Class)(isa.bits & ISA_MASK);
#endif
}
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isa.bits & ISA_MASK
,這一步獲取的就是isa中shiftcls的值(ISA_MASK上面有講過,是個宏,在不一樣操做系統定義的值也不一樣)。