ImageView 在開發中使用毛玻璃效果時,通常是以Dialog的形式彈出的,若是跳轉到另外一個Activity顯示的話,在速度上明顯不如Dialog.我遇到的狀況是須要先把原先的界面進行截屏,而後將截屏的界面進行毛玻璃深度處理。
流程以下:android
1.截取原先的界面生成Bitmap算法
View view = activity.getWindow().getDecorView();
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
Bitmap screenshotBitmap = view.getDrawingCache();
2.將圖片進行質量壓縮ui
screenshotBitmap = compressImage(screenshotBitmap);// 將圖片進行壓縮
/**
* 將圖片的進行質量壓縮
*/
private static Bitmap compressImage(Bitmap image) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
image.compress(Bitmap.CompressFormat.JPEG, 30, baos);// 質量壓縮方法,30是壓縮率表示壓縮70%,把壓縮後的數據存放到baos中
int options = 100;
while (baos.toByteArray().length / 1024 > 200) { // 循環判斷若是壓縮後圖片是否大於200kb,大於繼續壓縮
baos.reset();// 重置baos即清空baos
options -= 10;// 每次都減小10
image.compress(Bitmap.CompressFormat.JPEG, options, baos);// 這裏壓縮options%,把壓縮後的數據存放到baos中
}
ByteArrayInputStream isBm = new ByteArrayInputStream(baos.toByteArray());// 把壓縮後的數據baos存放到ByteArrayInputStream中
return BitmapFactory.decodeStream(isBm, null, null);// 把ByteArrayInputStream數據生成圖片
}
3.去掉狀態欄,code
// 獲取狀態欄高度
Rect frame = new Rect();
activity.getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
int statusBarHeight = frame.top;
// 獲取屏幕長和高
int width = activity.getWindowManager().getDefaultDisplay().getWidth();
int height = activity.getWindowManager().getDefaultDisplay()
.getHeight();
try {
// 去掉標題欄
screenshotBitmap = Bitmap.createBitmap(screenshotBitmap, 0,
statusBarHeight, width, height - statusBarHeight);
} catch (OutOfMemoryError e) {
e.printStackTrace();
}
4.當系統sdk版本大於16時使用API提供的ScriptIntrinsicBlur方法進行模糊化,值是從1--25.小於16時採用算法進行.orm
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.os.Build.VERSION;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.util.Log;
public class Blur {
private static final String TAG = "Blur";
@SuppressLint("NewApi")
public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {
if (VERSION.SDK_INT > 16) {
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius /* e.g. 3.f */);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
return bitmap;
}
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
5.當使用前4步的時候,會發現並不能達到本身想要的特別深刻的模糊。那麼咱們就須要回到需求上,既然是深度模糊,那麼在截屏壓縮的時候就不須要在乎其獲得的圖片分辨率的大小了,那麼能夠先獲取長寬,而後將其變小,生成新的Bitmap。圖片
// 將去掉標題欄的Bitmap再次失真,
screenshotBitmap = Bitmap.createScaledBitmap(screenshotBitmap,
screenshotBitmap.getWidth() / scaleRatio,
screenshotBitmap.getHeight() / scaleRatio, false);
我在這裏把其處理放在去掉標題欄以後。scaleRatio值越大,模糊程度越高。ip