堆是十分重要的數據結構,咱們經常使用的優先隊列就是基於堆實現的數據結構,堆排序也是基於堆實現的,因此,咱們要理解堆的實現,以前本身根據堆的原理本身實現了堆,如今來分析一下STL中堆的實現代碼,STL的堆實現相比本身實現的代碼確定要多不少,但原理是同樣的,咱們下面看一下。c++
STL中提供了堆的一系列代碼供人使用。咱們分析一下。咱們知道堆的存儲形式是利用數組實現的,那給定一個數組序列,怎麼判斷它是否是堆呢?下面給出了判斷是不是堆的實現代碼,其原理十分簡單,就是看是否知足堆性質,父節點大於等於子節點(最大堆)。固然這裏is_heap
還有其餘重載形式,這裏再也不列出。數組
/** * @brief Determines whether a range is a heap using comparison functor. * @param __first Start of range. * @param __last End of range. * @param __comp Comparison functor to use. * @return True if range is a heap, false otherwise. * @ingroup heap_algorithms */
template<typename _RandomAccessIterator, typename _Compare>
inline bool is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { // 判斷數組是否是知足堆性質
// concept requirements
__glibcxx_function_requires(_RandomAccessIteratorConcept<_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_irreflexive_pred(__first, __last, __comp);
const auto __dist = std::distance(__first, __last);
typedef __decltype(__comp) _Cmp;
__gnu_cxx::__ops::_Iter_comp_iter<_Cmp> __cmp(_GLIBCXX_MOVE(__comp));
return std::__is_heap_until(__first, __dist, __cmp) == __dist;
}
template<typename _RandomAccessIterator, typename _Distance, typename _Compare>
_Distance __is_heap_until(_RandomAccessIterator __first, _Distance __n, _Compare& __comp) {
_Distance __parent = 0;
for (_Distance __child = 1; __child < __n; ++__child) { // 實現原理比較好理解,按照堆性質,父節點要大於等於子節點(最大堆)
if (__comp(__first + __parent, __first + __child))
return __child;
if ((__child & 1) == 0)
++__parent;
}
return __n;
}
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若是給定一個數組序列,不知足堆性質,怎麼把他轉換成具備堆性質呢?這裏有make_heap
實現,咱們看一下其實現。其實現原理也是依據堆性質,先找到最後一個非葉子節點(有子節點的節點),檢查是否知足父節點大於子節點,若是不知足,交換父子節點的值,如此,一直到根節點。數據結構
/** * @brief Construct a heap over a range. * @param __first Start of heap. * @param __last End of heap. * @ingroup heap_algorithms * * This operation makes the elements in [__first,__last) into a heap. */
template<typename _RandomAccessIterator>
inline void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) {
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<_RandomAccessIterator>)
__glibcxx_function_requires(_LessThanComparableConcept<typename iterator_traits<_RandomAccessIterator>::value_type>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_irreflexive(__first, __last);
__gnu_cxx::__ops::_Iter_less_iter __comp;
std::__make_heap(__first, __last, __comp);
}
template<typename _RandomAccessIterator, typename _Compare>
void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare& __comp) {
typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;
if (__last - __first < 2)
return;
const _DistanceType __len = __last - __first;
_DistanceType __parent = (__len - 2) / 2;
while (true) {
_ValueType __value = _GLIBCXX_MOVE(*(__first + __parent));
std::__adjust_heap(__first, __parent, __len, _GLIBCXX_MOVE(__value), __comp);
if (__parent == 0)
return;
__parent--;
}
}
template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare>
void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value, _Compare __comp) {
const _Distance __topIndex = __holeIndex;
_Distance __secondChild = __holeIndex;
while (__secondChild < (__len - 1) / 2) {
__secondChild = 2 * (__secondChild + 1);
if (__comp(__first + __secondChild, __first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __secondChild));
__holeIndex = __secondChild;
}
if ((__len & 1) == 0 && __secondChild == (__len - 2) / 2) {
__secondChild = 2 * (__secondChild + 1);
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + (__secondChild - 1)));
__holeIndex = __secondChild - 1;
}
__decltype(__gnu_cxx::__ops::__iter_comp_val(_GLIBCXX_MOVE(__comp)))
__cmp(_GLIBCXX_MOVE(__comp));
std::__push_heap(__first, __holeIndex, __topIndex, _GLIBCXX_MOVE(__value), __cmp);
}
template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare>
void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __value, _Compare& __comp) {
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && __comp(__first + __parent, __value)) {
*(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __parent));
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = _GLIBCXX_MOVE(__value);
}
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向堆中添加元素後,調用push_heap
使之知足堆性質。在堆尾添加了一個元素後,可能破壞堆性質,進行「上移」,直到知足堆性質。app
/** * @brief Push an element onto a heap. * @param __first Start of heap. * @param __last End of heap + element. * @ingroup heap_algorithms * * This operation pushes the element at last-1 onto the valid heap * over the range [__first,__last-1). After completion, * [__first,__last) is a valid heap. */
template<typename _RandomAccessIterator>
inline void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) {
typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<_RandomAccessIterator>)
__glibcxx_function_requires(_LessThanComparableConcept<_ValueType>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_irreflexive(__first, __last);
__glibcxx_requires_heap(__first, __last - 1);
__gnu_cxx::__ops::_Iter_less_val __comp;
_ValueType __value = _GLIBCXX_MOVE(*(__last - 1));
std::__push_heap(__first, _DistanceType((__last - __first) - 1), _DistanceType(0), _GLIBCXX_MOVE(__value), __comp);
}
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彈出一個元素到內部容器的尾端,破壞了堆性質後,執行「下移」保證堆性質。less
/** * @brief Pop an element off a heap using comparison functor. * @param __first Start of heap. * @param __last End of heap. * @param __comp Comparison functor to use. * @ingroup heap_algorithms * * This operation pops the top of the heap. The elements __first * and __last-1 are swapped and [__first,__last-1) is made into a * heap. Comparisons are made using comp. */
template<typename _RandomAccessIterator, typename _Compare>
inline void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) {
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_irreflexive_pred(__first, __last, __comp);
__glibcxx_requires_non_empty_range(__first, __last);
__glibcxx_requires_heap_pred(__first, __last, __comp);
if (__last - __first > 1) {
typedef __decltype(__comp) _Cmp;
__gnu_cxx::__ops::_Iter_comp_iter<_Cmp> __cmp(_GLIBCXX_MOVE(__comp));
--__last;
std::__pop_heap(__first, __last, __last, __cmp);
}
}
template<typename _RandomAccessIterator, typename _Compare>
inline void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result, _Compare& __comp) {
typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;
_ValueType __value = _GLIBCXX_MOVE(*__result);
*__result = _GLIBCXX_MOVE(*__first);
std::__adjust_heap(__first, _DistanceType(0), _DistanceType(__last - __first), _GLIBCXX_MOVE(__value), __comp);
}
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STL中也給出了堆排序的實現,代碼以下:dom
/** * @brief Sort a heap using comparison functor. * @param __first Start of heap. * @param __last End of heap. * @param __comp Comparison functor to use. * @ingroup heap_algorithms * * This operation sorts the valid heap in the range [__first,__last). * Comparisons are made using __comp. */
template<typename _RandomAccessIterator, typename _Compare>
inline void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) {
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_irreflexive_pred(__first, __last, __comp);
__glibcxx_requires_heap_pred(__first, __last, __comp);
typedef __decltype(__comp) _Cmp;
__gnu_cxx::__ops::_Iter_comp_iter<_Cmp> __cmp(_GLIBCXX_MOVE(__comp));
std::__sort_heap(__first, __last, __cmp);
}
template<typename _RandomAccessIterator, typename _Compare>
void __sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare& __comp) {
while (__last - __first > 1) {
--__last;
std::__pop_heap(__first, __last, __last, __comp);
}
}
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