大綱
- 如何定義Struct
- 如何獲得指針長度並循環爲指針賦值
- 總體DEMO代碼
如何定義Struct
RenderScript 裏面定義結構有兩種定義方法,參考以下:android
1.express
typedef struct tempArray
{
float2 position
;
float size
;
} Array_T
;
Array_T *myArray;
2.apache
//定義一個struct數組
typedef struct __attribute__((packed, aligned(4))) tempArray {
int temp
;
} Array_T
;
Array_T *myArray
;
RenderScript 定義Struct 成功後,會自動生成一個java文件,如上面的tempArray名稱的結構,會生產這個文件:ScriptField_tempArray,代碼以下:app
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* This file is auto-generated. DO NOT MODIFY!
* The source Renderscript file: /home/terry/workspace/RenderScriptsArray/src/com/xuzhi/renderScriptArray/array.rs
*/
package com.xuzhi.renderScriptArray;
import android.renderscript.*;
import android.content.res.Resources;
/**
* @hide
*/
public
class ScriptField_tempArray
extends android.renderscript.Script.FieldBase {
static
public
class Item {
public
static
final
int sizeof = 4;
int temp;
Item() {
}
}
private Item mItemArray[];
private FieldPacker mIOBuffer;
public
static Element createElement(RenderScript rs) {
Element.Builder eb =
new Element.Builder(rs);
eb.add(Element.I32(rs), "temp");
return eb.create();
}
public ScriptField_tempArray(RenderScript rs,
int count) {
mItemArray =
null;
mIOBuffer =
null;
mElement = createElement(rs);
init(rs, count);
}
public ScriptField_tempArray(RenderScript rs,
int count,
int usages) {
mItemArray =
null;
mIOBuffer =
null;
mElement = createElement(rs);
init(rs, count, usages);
}
private
void copyToArrayLocal(Item i, FieldPacker fp) {
fp.addI32(i.temp);
}
private
void copyToArray(Item i,
int index) {
if (mIOBuffer ==
null) mIOBuffer =
new FieldPacker(Item.sizeof * getType().getX()
/*
count
*/);
mIOBuffer.reset(index * Item.sizeof);
copyToArrayLocal(i, mIOBuffer);
}
public
synchronized
void set(Item i,
int index,
boolean copyNow) {
if (mItemArray ==
null) mItemArray =
new Item[getType().getX()
/*
count
*/];
mItemArray[index] = i;
if (copyNow) {
copyToArray(i, index);
FieldPacker fp =
new FieldPacker(Item.sizeof);
copyToArrayLocal(i, fp);
mAllocation.setFromFieldPacker(index, fp);
}
}
public
synchronized Item get(
int index) {
if (mItemArray ==
null)
return
null;
return mItemArray[index];
}
public
synchronized
void set_temp(
int index,
int v,
boolean copyNow) {
if (mIOBuffer ==
null) mIOBuffer =
new FieldPacker(Item.sizeof * getType().getX()
/*
count
*/);
if (mItemArray ==
null) mItemArray =
new Item[getType().getX()
/*
count
*/];
if (mItemArray[index] ==
null) mItemArray[index] =
new Item();
mItemArray[index].temp = v;
if (copyNow) {
mIOBuffer.reset(index * Item.sizeof);
mIOBuffer.addI32(v);
FieldPacker fp =
new FieldPacker(4);
fp.addI32(v);
mAllocation.setFromFieldPacker(index, 0, fp);
}
}
public
synchronized
int get_temp(
int index) {
if (mItemArray ==
null)
return 0;
return mItemArray[index].temp;
}
public
synchronized
void copyAll() {
for (
int ct = 0; ct < mItemArray.length; ct++) copyToArray(mItemArray[ct], ct);
mAllocation.setFromFieldPacker(0, mIOBuffer);
}
public
synchronized
void resize(
int newSize) {
if (mItemArray !=
null) {
int oldSize = mItemArray.length;
int copySize = Math.min(oldSize, newSize);
if (newSize == oldSize)
return;
Item ni[] =
new Item[newSize];
System.arraycopy(mItemArray, 0, ni, 0, copySize);
mItemArray = ni;
}
mAllocation.resize(newSize);
if (mIOBuffer !=
null) mIOBuffer =
new FieldPacker(Item.sizeof * getType().getX()
/*
count
*/);
}
}
生成的代碼是提供給你作內存分配和操做相似數組的功能。 less
如何獲得指針長度並循環爲指針賦值
RenderScript 有兩個函數是專門用來獲取指針長度的:ide
rsGetAllocation: 返回一個己經分配過地址的指針函數
rsAllocationGetDimX :獲取返回指針的長度post
經過將這兩個函數作組合使用能夠返回指針長度,代碼以下:
const int size = rsAllocationGetDimX(rsGetAllocation(myArray))
;
取得了長度便可覺得指針內部變量賦值,代碼以下:
for(int i=0
;
i<size;i++){
array->temp=i
;
//循環賦值
rsDebug("current value is ====>", array->temp)
;
//打印當前值
//指向下個指針
array++
;
}
總體DEMO代碼
本DEMO沒有任何界面 ,只是演示如何使用struct並打印出指針下標原素的值,如此簡單, 涉及的rs文件代碼以下:
#pragma version(1)
#pragma rs java_package_name(com.xuzhi.renderScriptArray)
#include "rs_graphics.rsh"
static int initialized = 0
;
//定義一個struct
typedef struct __attribute__((packed, aligned(4))) tempArray {
int temp
;
} Array_T
;
Array_T *myArray
;
static void initArray(){
Array_T *array=myArray
;
//獲得struct長度
//1.返回一個己經分配過地址的指針
//2.獲取返回指針的長度
const int size = rsAllocationGetDimX(rsGetAllocation(myArray))
;
for(int i=0
;
i<size;i++){
array->temp=i
;
//循環賦值
rsDebug("current value is ====>", array->temp)
;
//打印當前值
//指向下個指針
array++
;
}
}
int root(){
rsgClearColor(0.0f, 1.0f, 0.0f, 1.0f)
;
if(initialized==0){
initArray()
;
initialized=1
;
}
return 16
;
}
java 代碼以下:
package com.xuzhi.renderScriptArray;
import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.os.Bundle;
import android.renderscript.Allocation;
import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScriptGL;
public
class RenderScriptsArrayActivity
extends Activity {
/**
Called when the activity is first created.
*/
@Override
public
void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(
new renderScriptView(
this));
}
public
class renderScriptRS {
private ScriptC_array mScript;
private ScriptField_tempArray array;
RenderScriptGL mRS;
public renderScriptRS(RenderScriptGL rs,Resources resource) {
//
TODO Auto-generated constructor stub
mRS=rs;
//
初始化struct 併爲其指定有多少個下標
array=
new
ScriptField_tempArray(mRS, 10,Allocation.USAGE_SCRIPT|Allocation.USAGE_GRAPHICS_VERTEX);
//
實始化CcriptC
mScript=
new
ScriptC_array(mRS, resource, R.raw.array);
//
綁定struct
mScript.bind_myArray(array);
//
綁定腳本
mRS.bindRootScript(mScript);
}
}
public
class renderScriptView
extends RSSurfaceView {
private RenderScriptGL mRS;
private renderScriptRS mRender;
public renderScriptView(Context context) {
super(context);
//
TODO Auto-generated constructor stub
}
@Override
protected
void onAttachedToWindow() {
super.onAttachedToWindow();
android.util.Log.e("rs", "onAttachedToWindow");
if (mRS ==
null) {
RenderScriptGL.SurfaceConfig sc =
new RenderScriptGL.SurfaceConfig();
mRS = createRenderScriptGL(sc);
mRender =
new renderScriptRS(mRS, getResources());
}
}
@Override
protected
void onDetachedFromWindow() {
super.onDetachedFromWindow();
if (mRS !=
null) {
mRS =
null;
destroyRenderScriptGL();
}
}
}
}
都加了註釋了,最主要的四段代碼標註了紅色,要注意。
運行結果:
03-09 15:47:50.492: D/RenderScript(2298): current value is ====> 0 0x0
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 1 0x1
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 2 0x2
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 3 0x3
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 4 0x4
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 5 0x5
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 6 0x6
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 7 0x7
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 8 0x8
03-09 15:47:50.507: D/RenderScript(2298): current value is ====> 9 0x9