修改UIBarButtonItem字體大小、顏色等相關屬性

在ios中若是想修改UIBarButtonItem裏面的內容有不少種方法,常見的就是自定義contentView  可是有時候由於懶不想自定義只想在原來的文字上進行修改 若是隻是修改UIBarButtonItem的文字顏色挺簡單,一行代碼搞定:ios

 [self.navigationItem.rightBarButtonItem setTintColor:[UIColor whiteColor]];

但若是想修改文字的尺寸  陰影等其餘複雜效果是就找不到直接的修改方法了  但能夠經過下面的方法作到:app

[self.navigationItem.rightBarButtonItem setTitleTextAttributes:[NSDictionary dictionaryWithObjectsAndKeys:[UIFont boldSystemFontOfSize:14],NSFontAttributeName, nil] forState:UIControlStateNormal];

 

 其中須要注意的是鍵值對的設置:  [屬性值1,屬性名1,屬性值2,屬性名2,....nil]ide

[UIFont boldSystemFontOfSize:14],NSFontAttributeName, nil]

 以上方法就能夠設置更多的顯示效果了spa

 

PS ios修改文字相關屬性鍵值對中的key名:code

// Predefined character attributes for text. If the key is not in the dictionary, then use the default values as described below.
UIKIT_EXTERN NSString * const NSFontAttributeName NS_AVAILABLE(10_0, 6_0);                // UIFont, default Helvetica(Neue) 12
UIKIT_EXTERN NSString * const NSParagraphStyleAttributeName NS_AVAILABLE(10_0, 6_0);      // NSParagraphStyle, default defaultParagraphStyle
UIKIT_EXTERN NSString * const NSForegroundColorAttributeName NS_AVAILABLE(10_0, 6_0);     // UIColor, default blackColor
UIKIT_EXTERN NSString * const NSBackgroundColorAttributeName NS_AVAILABLE(10_0, 6_0);     // UIColor, default nil: no background
UIKIT_EXTERN NSString * const NSLigatureAttributeName NS_AVAILABLE(10_0, 6_0);            // NSNumber containing integer, default 1: default ligatures, 0: no ligatures
UIKIT_EXTERN NSString * const NSKernAttributeName NS_AVAILABLE(10_0, 6_0);                // NSNumber containing floating point value, in points; amount to modify default kerning. 0 means kerning is disabled.
UIKIT_EXTERN NSString * const NSStrikethroughStyleAttributeName NS_AVAILABLE(10_0, 6_0);  // NSNumber containing integer, default 0: no strikethrough
UIKIT_EXTERN NSString * const NSUnderlineStyleAttributeName NS_AVAILABLE(10_0, 6_0);      // NSNumber containing integer, default 0: no underline
UIKIT_EXTERN NSString * const NSStrokeColorAttributeName NS_AVAILABLE(10_0, 6_0);         // UIColor, default nil: same as foreground color
UIKIT_EXTERN NSString * const NSStrokeWidthAttributeName NS_AVAILABLE(10_0, 6_0);         // NSNumber containing floating point value, in percent of font point size, default 0: no stroke; positive for stroke alone, negative for stroke and fill (a typical value for outlined text would be 3.0)
UIKIT_EXTERN NSString * const NSShadowAttributeName NS_AVAILABLE(10_0, 6_0);              // NSShadow, default nil: no shadow
UIKIT_EXTERN NSString *const NSTextEffectAttributeName NS_AVAILABLE(10_10, 7_0);          // NSString, default nil: no text effect

UIKIT_EXTERN NSString * const NSAttachmentAttributeName NS_AVAILABLE(10_0, 7_0);          // NSTextAttachment, default nil
UIKIT_EXTERN NSString * const NSLinkAttributeName NS_AVAILABLE(10_0, 7_0);                // NSURL (preferred) or NSString
UIKIT_EXTERN NSString * const NSBaselineOffsetAttributeName NS_AVAILABLE(10_0, 7_0);      // NSNumber containing floating point value, in points; offset from baseline, default 0
UIKIT_EXTERN NSString * const NSUnderlineColorAttributeName NS_AVAILABLE(10_0, 7_0);      // UIColor, default nil: same as foreground color
UIKIT_EXTERN NSString * const NSStrikethroughColorAttributeName NS_AVAILABLE(10_0, 7_0);  // UIColor, default nil: same as foreground color
UIKIT_EXTERN NSString * const NSObliquenessAttributeName NS_AVAILABLE(10_0, 7_0);         // NSNumber containing floating point value; skew to be applied to glyphs, default 0: no skew
UIKIT_EXTERN NSString * const NSExpansionAttributeName NS_AVAILABLE(10_0, 7_0);           // NSNumber containing floating point value; log of expansion factor to be applied to glyphs, default 0: no expansion

UIKIT_EXTERN NSString * const NSWritingDirectionAttributeName NS_AVAILABLE(10_6, 7_0);    // NSArray of NSNumbers representing the nested levels of writing direction overrides as defined by Unicode LRE, RLE, LRO, and RLO characters.  The control characters can be obtained by masking NSWritingDirection and NSTextWritingDirection values.  LRE: NSWritingDirectionLeftToRight|NSWritingDirectionEmbedding, RLE: NSWritingDirectionRightToLeft|NSWritingDirectionEmbedding, LRO: NSWritingDirectionLeftToRight|NSWritingDirectionOverride, RLO: NSWritingDirectionRightToLeft|NSWritingDirectionOverride,

UIKIT_EXTERN NSString * const NSVerticalGlyphFormAttributeName NS_AVAILABLE(10_7, 6_0);   // An NSNumber containing an integer value.  0 means horizontal text.  1 indicates vertical text.  If not specified, it could follow higher-level vertical orientation settings.  Currently on iOS, it's always horizontal.  The behavior for any other value is undefined.
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