轉載聲明:Ryan的博客文章歡迎您的轉載,但在轉載的同時,請註明文章的來源出處,不勝感激! :-) html
http://my.oschina.net/ryanhoo/blog/88484
java
譯者:Ryan Hoo android
來源:https://developer.android.com/develop/index.html
緩存
譯者按: 在Google最新的文檔中,提供了一系列含金量至關高的教程。由於種種緣由而不爲人知,真是惋惜!Ryan將會細心整理,將之翻譯成中文,但願對開發者有所幫助。 網絡
本系列是Google關於展現大Bitmap(位圖)的官方演示,能夠有效的解決內存限制,更加有效的加載並顯示圖片,同時避免讓人頭疼的OOM(Out Of Memory)。
併發
------------------------------------------------------------------------------------- 異步
譯文: async
這節課將咱們前面幾節課學習的東西都整合起來,向你展現如何使用後臺線程和Bitmap緩存加載多個Bitmap(位圖)到ViewPager和GridView組件中,並學習如何處理併發和配置變化問題。 ide
實現加載Bitmap到ViewPager滑動瀏覽模式(Swipe View Pattern)是一種很好的瀏覽詳細圖片的方式。你可使用ViewPager組件配合PagerAdapter(適配器)來實現這種模式。然而,更加合適的適配器是FragmentStatePagerAdapter,它能夠在ViewPager退出屏幕的時候自動銷燬並存儲Fragments的狀態,使得內存依然保留下來。 性能
注意:若是你只有少許的圖片,而且確信它們不會超出程序的內存限制,使用常規的PagerAdapter或者FragmentPagerAdapter或許更加合適。
這裏有一個包含ImageView的ViewPager的實現類,Main Activity(主活動)持有這個ViewPager和Adapter。
public class ImageDetailActivity extends FragmentActivity { public static final String EXTRA_IMAGE = "extra_image"; private ImagePagerAdapter mAdapter; private ViewPager mPager; // A static dataset to back the ViewPager adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.image_detail_pager); // Contains just a ViewPager mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length); mPager = (ViewPager) findViewById(R.id.pager); mPager.setAdapter(mAdapter); } public static class ImagePagerAdapter extends FragmentStatePagerAdapter { private final int mSize; public ImagePagerAdapter(FragmentManager fm, int size) { super(fm); mSize = size; } @Override public int getCount() { return mSize; } @Override public Fragment getItem(int position) { return ImageDetailFragment.newInstance(position); } } }
這裏有一個用來持有ImageView並顯示詳細信息的Fragment的實現類。看起來這彷佛是很是合理的方法,可是你可否看到這個方案的缺點呢?應該如何改善它呢?
public class ImageDetailFragment extends Fragment { private static final String IMAGE_DATA_EXTRA = "resId"; private int mImageNum; private ImageView mImageView; static ImageDetailFragment newInstance(int imageNum) { final ImageDetailFragment f = new ImageDetailFragment(); final Bundle args = new Bundle(); args.putInt(IMAGE_DATA_EXTRA, imageNum); f.setArguments(args); return f; } // Empty constructor, required as per Fragment docs public ImageDetailFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // image_detail_fragment.xml contains just an ImageView final View v = inflater.inflate(R.layout.image_detail_fragment, container, false); mImageView = (ImageView) v.findViewById(R.id.imageView); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); final int resId = ImageDetailActivity.imageResIds[mImageNum]; mImageView.setImageResource(resId); // Load image into ImageView } }
但願你能注意到:這些圖片是在UI線程從資源中讀取過來的,而這極有可能致使應用掛起甚至被強制關閉。使用在「非UI線程處理Bitmap」一課中提到的AsyncTask,直接將圖片加載和處理移到後臺線程中。
任何額外的處理(例如調整大小或者從網絡獲取圖片)能夠放在BitmapWorkerTask中而不會影響到主UI線程的響應性。若是後臺線程作的不單單是直接從硬盤直接加載圖片,那麼如「緩存Bitmap」一課中說的,將圖片緩存到內存或者硬盤是有利於程序優化的。這裏是對內存緩存的一些額外修改:
public class ImageDetailActivity extends FragmentActivity { ... private LruCache<String, Bitmap> mMemoryCache; @Override public void onCreate(Bundle savedInstanceState) { ... // initialize LruCache as per Use a Memory Cache section } public void loadBitmap(int resId, ImageView imageView) { final String imageKey = String.valueOf(resId); final Bitmap bitmap = mMemoryCache.get(imageKey); if (bitmap != null) { mImageView.setImageBitmap(bitmap); } else { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } } ... // include updated BitmapWorkerTask from Use a Memory Cache section }
將上面的代碼片斷整合在一塊兒會讓你的ViewPager具有優良的響應性能,能夠實現最小的加載延遲,根據你的圖片加載須要或多或少的進行後臺處理。
實現加載Bitmap到GridView
網格列表控件(Grid List Building Block)對於顯示圖片數據集很是有用,也可使用GridView組件來實現,若是用戶上下滾動的話,有不少圖片處於就緒狀態,隨時能夠顯示在屏幕上。若是要實現這種類型的控制,你必須確保UI保持流暢性,內存使用處於控制之中並且併發也要被正確地處理(取決於GridView回收子視圖的方式)。
首先,這裏有一個標準的GridView實現,將ImageView子控件存放在Fragment中。咱們再一次思考這個問題,這個方法看起來彷佛很是完美且合乎情理,可是有沒有辦法讓它便得更好呢?
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { private ImageAdapter mAdapter; // A static dataset to back the GridView adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; // Empty constructor as per Fragment docs public ImageGridFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ImageAdapter(getActivity()); } @Override public View onCreateView( LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { final View v = inflater.inflate(R.layout.image_grid_fragment, container, false); final GridView mGridView = (GridView) v.findViewById(R.id.gridView); mGridView.setAdapter(mAdapter); mGridView.setOnItemClickListener(this); return v; } @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { final Intent i = new Intent(getActivity(), ImageDetailActivity.class); i.putExtra(ImageDetailActivity.EXTRA_IMAGE, position); startActivity(i); } private class ImageAdapter extends BaseAdapter { private final Context mContext; public ImageAdapter(Context context) { super(); mContext = context; } @Override public int getCount() { return imageResIds.length; } @Override public Object getItem(int position) { return imageResIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup container) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setLayoutParams(new GridView.LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); } else { imageView = (ImageView) convertView; } imageView.setImageResource(imageResIds[position]); // Load image into ImageView return imageView; } } }
固然,問題仍是這個方法在UI線程中處理圖片。這種方式或許是和處理小而簡單的圖片(系統資源的加載和緩存),若是須要作任何的處理,UI就會被阻塞(甚至引發ANR(Application Not Responding))。
和前一節相同的處理方式,咱們在異步線程中進行處理和緩存。然而,考慮到GridView回收子視圖的方式,你須要謹慎處理併發問題。可使用「在非UI線程中處理Bitmap」一課中提到的技巧。這裏是更新的解決方案:
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { ... private class ImageAdapter extends BaseAdapter { ... @Override public View getView(int position, View convertView, ViewGroup container) { ... loadBitmap(imageResIds[position], imageView) return imageView; } } public void loadBitmap(int resId, ImageView imageView) { if (cancelPotentialWork(resId, imageView)) { final BitmapWorkerTask task = new BitmapWorkerTask(imageView); final AsyncDrawable asyncDrawable = new AsyncDrawable(getResources(), mPlaceHolderBitmap, task); imageView.setImageDrawable(asyncDrawable); task.execute(resId); } } static class AsyncDrawable extends BitmapDrawable { private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference; public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) { super(res, bitmap); bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(bitmapWorkerTask); } public BitmapWorkerTask getBitmapWorkerTask() { return bitmapWorkerTaskReference.get(); } } public static boolean cancelPotentialWork(int data, ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null) { final int bitmapData = bitmapWorkerTask.data; if (bitmapData != data) { // Cancel previous task bitmapWorkerTask.cancel(true); } else { // The same work is already in progress return false; } } // No task associated with the ImageView, or an existing task was cancelled return true; } private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) { if (imageView != null) { final Drawable drawable = imageView.getDrawable(); if (drawable instanceof AsyncDrawable) { final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable; return asyncDrawable.getBitmapWorkerTask(); } } return null; } ... // include updated BitmapWorkerTask class
注意:相同的代碼也能夠很好的適配ListView。
這裏的實現方法容許靈活地處理和加載圖片,而且不會影響UI的流暢性。在後臺線程中,你能夠從網絡加載圖片,調整大幅的數碼相機照片的大小,並在處理任務結束的時候將圖片顯示在UI界面中。
要了解在本節課中討論到的概念和完整代碼,請參閱示例程序。
BitmapFun:http://vdisk.weibo.com/s/hNgFB