一個很酷的加載loading效果

一個很酷的加載loading效果,自定義LeafLoadingView實現,LeafLoadingView繼承view,
本例子主要由如下幾點構成
(1):RotateAnimation實現葉子旋轉
(2):葉子飄動
(3):當前進度繪製當前進度條
大致實現:
 @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);html

        // 繪製進度條和葉子
        // 之因此把葉子放在進度條裏繪製,主要是層級緣由
        drawProgressAndLeafs(canvas);
        // drawLeafs(canvas);android

        canvas.drawBitmap(mOuterBitmap, mOuterSrcRect, mOuterDestRect, mBitmapPaint);ios

        postInvalidate();
    }canvas

    private void drawProgressAndLeafs(Canvas canvas) {網絡

        if (mProgress >= TOTAL_PROGRESS) {
            mProgress = 0;
        }
        // mProgressWidth爲進度條的寬度,根據當前進度算出進度條的位置
        mCurrentProgressPosition = mProgressWidth * mProgress / TOTAL_PROGRESS;
        // 即當前位置在圖中所示1範圍內
        if (mCurrentProgressPosition < mArcRadius) {
            Log.i(TAG, "mProgress = " + mProgress + "---mCurrentProgressPosition = "
                    + mCurrentProgressPosition
                    + "--mArcProgressWidth" + mArcRadius);
            // 1.繪製白色ARC,繪製orange ARC
            // 2.繪製白色矩形app

            // 1.繪製白色ARC
            canvas.drawArc(mArcRectF, 90, 180, false, mWhitePaint);ide

            // 2.繪製白色矩形
            mWhiteRectF.left = mArcRightLocation;
            canvas.drawRect(mWhiteRectF, mWhitePaint);post

            // 繪製葉子
            drawLeafs(canvas);動畫

            // 3.繪製棕色 ARC
            // 單邊角度
            int angle = (int) Math.toDegrees(Math.acos((mArcRadius - mCurrentProgressPosition)
                    / (float) mArcRadius));
            // 起始的位置
            int startAngle = 180 - angle;
            // 掃過的角度
            int sweepAngle = 2 * angle;
            Log.i(TAG, "startAngle = " + startAngle);
            canvas.drawArc(mArcRectF, startAngle, sweepAngle, false, mOrangePaint);
        } else {
            Log.i(TAG, "mProgress = " + mProgress + "---transfer-----mCurrentProgressPosition = "
                    + mCurrentProgressPosition
                    + "--mArcProgressWidth" + mArcRadius);
            // 1.繪製white RECT
            // 2.繪製Orange ARC
            // 3.繪製orange RECT
            // 這個層級進行繪製能讓葉子感受是融入棕色進度條中spa

            // 1.繪製white RECT
            mWhiteRectF.left = mCurrentProgressPosition;
            canvas.drawRect(mWhiteRectF, mWhitePaint);
            // 繪製葉子
            drawLeafs(canvas);
            // 2.繪製Orange ARC
            canvas.drawArc(mArcRectF, 90, 180, false, mOrangePaint);
            // 3.繪製orange RECT
            mOrangeRectF.left = mArcRightLocation;
            mOrangeRectF.right = mCurrentProgressPosition;
            canvas.drawRect(mOrangeRectF, mOrangePaint);

        }

    }

    /**
     * 繪製葉子
     *
     * @param canvas
     */
    private void drawLeafs(Canvas canvas) {
        mLeafRotateTime = mLeafRotateTime <= 0 ? LEAF_ROTATE_TIME : mLeafRotateTime;
        long currentTime = System.currentTimeMillis();
        for (int i = 0; i < mLeafInfos.size(); i++) {
            Leaf leaf = mLeafInfos.get(i);
            if (currentTime > leaf.startTime && leaf.startTime != 0) {
                // 繪製葉子--根據葉子的類型和當前時間得出葉子的(x,y)
                getLeafLocation(leaf, currentTime);
                // 根據時間計算旋轉角度
                canvas.save();
                // 經過Matrix控制葉子旋轉
                Matrix matrix = new Matrix();
                float transX = mLeftMargin + leaf.x;
                float transY = mLeftMargin + leaf.y;
                Log.i(TAG, "left.x = " + leaf.x + "--leaf.y=" + leaf.y);
                matrix.postTranslate(transX, transY);
                // 經過時間關聯旋轉角度,則能夠直接經過修改LEAF_ROTATE_TIME調節葉子旋轉快慢
                float rotateFraction = ((currentTime - leaf.startTime) % mLeafRotateTime)
                        / (float) mLeafRotateTime;
                int angle = (int) (rotateFraction * 360);
                // 根據葉子旋轉方向肯定葉子旋轉角度
                int rotate = leaf.rotateDirection == 0 ? angle + leaf.rotateAngle : -angle
                        + leaf.rotateAngle;
                matrix.postRotate(rotate, transX
                        + mLeafWidth / 2, transY + mLeafHeight / 2);
                canvas.drawBitmap(mLeafBitmap, matrix, mBitmapPaint);
                canvas.restore();
            } else {
                continue;
            }
        }
    }

 

運行效果:

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