在Flutter實際開發中,你們可能會遇到flutter框架中提供的widget達不到咱們想要的效果,這時就須要咱們去自定義widget,從Flutter構建、佈局、繪製三部曲中咱們瞭解到,實際的測量、佈局、繪製操做都在RenderObject中,咱們是能夠進行繼承相關的RenderObject來實現自定義的。可是其實flutter框架在設計之初就給咱們預留出了自定義的入口,方便咱們進行自定義。git
例:圓形進度條github
思路:使用CustomPaint繪製須要的效果canvas
class CircleProgress extends StatelessWidget {
final Size size;
final double progress;
CircleProgress({@required this.size, @required this.progress});
@override
Widget build(BuildContext context) {
return CustomPaint(
size: size,
painter: CircleProgressPainter(endDegree: progress * 360),//在Painter中寫真正的繪畫邏輯
);
}
}
class CircleProgressPainter extends CustomPainter {
...省略
@override
void paint(Canvas canvas, Size size) {
...繪製的具體邏輯,size是畫布的大小
}
}
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例:實現對child約束成正方形框架
思路:使用CustomSingleChildLayout對child進行佈局,並約束爲正方形less
class RectLayout extends StatelessWidget {
final Widget child;
RectLayout({@required this.child});
@override
Widget build(BuildContext context) {
return CustomSingleChildLayout(
delegate: RectLayoutDelegate(),//進行佈局的代理
child: child,
);
}
}
class RectLayoutDelegate extends SingleChildLayoutDelegate {
//肯定layout的size,constraints是parent傳過來的約束
@override
Size getSize(BoxConstraints constraints) => super.getSize(constraints);
///是否須要relayout
@override
bool shouldRelayout(SingleChildLayoutDelegate oldDelegate) => false;
///肯定child的位置,返回一個相對於parent的偏移值,size是layout的大小,由getsize肯定,childSize由getConstraintsForChild得出的Constraints對child進行約束,獲得child自身的size
@override
Offset getPositionForChild(Size size, Size childSize) {
double dx = (size.width - childSize.width) / 2;
double dy = (size.height - childSize.height) / 2;
return Offset(dx, dy);
}
///肯定child的約束,用於肯定child的大小
@override
BoxConstraints getConstraintsForChild(BoxConstraints constraints) {//
double maxEdge = min(constraints.maxWidth, constraints.maxHeight);
return BoxConstraints(maxWidth: maxEdge, maxHeight: maxEdge);
}
}
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例:實現網格佈局ide
思路:使用CustomSingleChildLayout對child進行佈局、定位,使其成爲網格的佈局佈局
class GridLayout extends StatelessWidget {
final List<Widget> children;
final double horizontalSpace;
final double verticalSpace;
GridLayout(
{@required this.children,
@required this.horizontalSpace,
@required this.verticalSpace});
@override
Widget build(BuildContext context) {
List<Widget> layoutChildren = new List();
for (int index = 0; index < children.length; index++) {
layoutChildren.add(LayoutId(id: index, child: children[index]));
}
return CustomMultiChildLayout(
delegate: GridLayoutDelegate(//真正的佈局實現
horizontalSpace: horizontalSpace,
verticalSpace: verticalSpace,
),
children: layoutChildren,
);
}
}
class GridLayoutDelegate extends MultiChildLayoutDelegate {
final double horizontalSpace;
final double verticalSpace;
List<Size> _itemSizes = List();
GridLayoutDelegate(
{@required this.horizontalSpace, @required this.verticalSpace});
@override
void performLayout(Size size) {
//對每一個child進行逐一佈局
int index = 0;
double width = (size.width - horizontalSpace) / 2;
var itemConstraints = BoxConstraints(
minWidth: width, maxWidth: width, maxHeight: size.height);
while (hasChild(index)) {
_itemSizes.add(layoutChild(index, itemConstraints));
index++;
}
//對每個child逐一進行定位
index = 0;
double dx = 0;
double dy = 0;
while (hasChild(index)) {
positionChild(index, Offset(dx, dy));
dx = index % 2 == 0 ? width + horizontalSpace : 0;
if (index % 2 == 1) {
double maxHeight =
max(_itemSizes[index].height, _itemSizes[index - 1].height);
dy += maxHeight + verticalSpace;
}
index++;
}
}
@override
bool shouldRelayout(MultiChildLayoutDelegate oldDelegate) {
return oldDelegate != this;
}
//肯定layout的size,constraints是parent傳過來的約束
@override
Size getSize(BoxConstraints constraints) => super.getSize(constraints);
}
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通常狀況,組合自定義應該是咱們最常常用的方式,經過繼承自StatelessWidget或StatefulWidget,把多個Widget組合起來,從而達到咱們須要的效果。post
實現一:經過自帶的RefreshIndictor和ScrollController組合實現學習
思路:經過對滾動進行監聽來觸發加載更多動畫
_scrollController.addListener(() {
var maxScroll = _scrollController.position.maxScrollExtent;
if (_scrollController.offset >= maxScroll) {
if (widget.loadMoreStatus != LoadMoreStatus.noData) {
widget.onLoadMore();
}
}
});
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實現二:經過NotificationListener監聽scroll的總體狀態,讓後結合平移、動畫來實現
思路:經過監聽用戶overscroll的距離來平移內容區域,從而達到下拉刷新,上拉加載的效果
@override
Widget build(BuildContext context) {
double topHeight =
_pullDirection == PullDirection.DOWN ? _overScrollOffset.dy.abs() : 0;
double bottomHeight =
_pullDirection == PullDirection.UP ? _overScrollOffset.dy.abs() : 0;
return Stack(
children: <Widget>[
widget.headerBuilder.buildTip(_state, topHeight),
Align(
alignment: Alignment.bottomCenter,
child: widget.footerBuilder.buildTip(_state, bottomHeight),
),
Transform.translate(
offset: _overScrollOffset,
child: NotificationListener<ScrollNotification>(
onNotification: handleScrollNotification,
child: DecoratedBox(
decoration: BoxDecoration(color: Colors.grey[100]),
child: ListView.builder(
itemBuilder: buildItem,
itemCount: 30,
),
),
),
)
],
);
}
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實現:經過GestureDetector監聽手勢滑動,而後經過平移來達到效果
思路:主要處理滑動邊界,以及開關的零界點
@override
Widget build(BuildContext context) {
//debugPrint('_slideOffset:${_slideOffset.toString()}');
return GestureDetector(
onPanUpdate: handlePanUpdate,
onPanEnd: handlePanEnd,
child: Stack(
children: <Widget>[
widget.background,
Transform.translate(
child: widget.foreground,
offset: _slideOffset,
),
],
),
);
}
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以上的完整代碼在這flutter知識點整理
對Flutter的學習也有一段時間了,從最開始的Widget的使用,到後面的框架的一些研究,全部的心得與總結都會記錄下來,主要是對本身知識點的整理,一樣也爲了可以與廣大Flutter的學習者共同窗習,相互探討。
項目地址:flutter知識點整理