純虛函數和抽象類
- C面向接口編程和C多態
- 函數類型語法基礎
- 函數指針作函數參數(回調函數)思想剖析
- 函數指針作函數參數兩種用法(正向調用、反向調用)
- 純虛函數 抽象類
- 抽象類基本概念
- 抽象類在多繼承中的應用
- 面向抽象類編程案例強化
- C面向接口編程和C多態
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
using namespace std;
//圖形類
//若是說一個類 擁有一個純虛函數
//就稱這個類是一個抽象類。
//無論這個類中有沒有成員屬性,只要這個類有純虛函數,就是一個抽象類, 抽象類就是不可以實例化的。
class Shape
{
public:
//求圖形面積的方法
//表示圖形類聲明一個方法getArea(),它是一個純虛函數,沒有函數的實現。
virtual double getArea() = 0;
};
//三角形
class Tri :public Shape
{
public:
Tri(int a, int h)
{
this->a = a;
this->h = h;
}
virtual double getArea() {
cout << "三角形求麪價" << endl;
return 0.5*a*h;
}
private:
int a;
int h;
};
//正方形:
//若是說一個普通類,繼承擁有純虛函數的類,若是說不重寫純虛函數,依然是一個抽象類。
//依然不能被實例化, 若是想實例化, 必需要重寫這個父類中全部純虛函數
class Rect : public Shape
{
public:
Rect(int a) {
this->a = a;
}
virtual double getArea() {
cout << "正方形求面積" << endl;
return a*a;
}
private:
int a;//正方形邊長
};
class Circle :public Shape
{
public:
Circle(int r)
{
this->r = r;
}
virtual double getArea()
{
cout << "圓形求面積" << endl;
return 3.14*r * 4;
}
private:
int r;
};
//面向抽象類寫一個架構函數
void printArea(Shape *sp)
{
sp->getArea();
}
//業務層 面向的抽象類編程
int main(void)
{
//main 中全部使用的變量類型 都是 抽象類Shape的類型。
Shape *sp1 = new Rect(10);
//sp1->getArea();
Shape *sp2 = new Circle(20);
//sp2->getArea();
Shape *sp3 = new Tri(10, 20);
//sp3->getArea();
printArea(sp1);
printArea(sp2);
printArea(sp3);
return 0;
}
上一個知識的小練習
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
using namespace std;
//大哥的虛銜
class BigBrother
{
public:
//會打人。
virtual void fightPeople() = 0;
};
//東方不敗
class EastNeverLose :public BigBrother
{
public:
virtual void fightPeople() {
cout << "使用了葵花寶典區打人" << endl;
}
};
//無崖子
class Wuyazi :public BigBrother
{
public:
virtual void fightPeople() {
cout << "使用北冥神功打人" << endl;
}
};
//boss
int main(void)
{
BigBrother *bigbrother = new Wuyazi;
//大哥你給我去打人。
bigbrother->fightPeople();
delete bigbrother;
return 0;
}
純虛函數和多繼承
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
using namespace std;
//接口1
class Interface1
{
public:
virtual void func1(int a, int b) = 0;
virtual void func3(int a, int b) = 0;
};
//接口2
class Interface2
{
public:
virtual void func2(int a) = 0;
};
class Child :public Interface1, public Interface2
{
public:
virtual void func1(int a, int b)
{
cout << "func1" << endl;
}
virtual void func3(int a, int b) {
cout << "func3" << endl;
}
virtual void func2(int a)
{
cout << "func2 " << endl;
}
};
int main(void)
{
Interface1 *if1 = new Child;
if1->func1(10, 20);
if1->func3(100, 200);
Interface2 *if2 = new Child;
if2->func2(10);
return 0;
}
電腦組裝--小練習
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
using namespace std;
//-------- 抽象層---------
//抽象CPU類
class CPU
{
public:
CPU();
virtual void caculate() = 0;
};
//抽象的card類
class Card
{
public:
virtual void display() = 0;
};
//抽象的內存類
class Memory
{
public:
virtual void storage() = 0;
};
//架構類
class Computer
{
public:
Computer(CPU *cpu, Card *card, Memory *mem)
{
this->cpu = cpu;
this->card = card;
this->mem = mem;
}
void work()
{
this->cpu->caculate();
this->card->display();
this->mem->storage();
}
~Computer() {
if (this->cpu != NULL) {
delete this->cpu;
}
if (this->card != NULL) {
delete this->card;
}
if (this->mem != NULL) {
delete this->mem;
}
}
private:
CPU* cpu;
Card*card;
Memory *mem;
};
// --------------------------
//-----------實現層----------
//具體的IntelCPU
class IntelCPU :public CPU
{
public:
virtual void caculate() {
cout << "Intel CPU開始計算了" << endl;
}
};
class IntelCard :public Card
{
public:
virtual void display() {
cout << "Intel Card開始顯示了" << endl;
}
};
class IntelMem :public Memory {
public:
virtual void storage() {
cout << "Intel mem開始存儲了" << endl;
}
};
class NvidiaCard :public Card
{
public:
virtual void display() {
cout << "Nvidia 顯卡開始顯示了" << endl;
}
};
class KingstonMem :public Memory {
public:
virtual void storage() {
cout << "KingstonMem 開始存儲了" << endl;
}
};
//--------------------------
//--------業務層-------------------
int main(void)
{
//1 組裝第一臺intel系列的電腦
#if 0
CPU *intelCpu = new IntelCPU;
Card *intelCard = new IntelCard;
Memory *intelMem = new IntelMem;
Computer *com1 = new Computer(intelCpu, intelCard, intelMem);
com1->work();
Card *nCard = new NvidiaCard;
Memory* kMem = new KingstonMem;
Computer *com2 = new Computer(intelCpu, nCard, kMem);
com2->work();
delete intelCpu;
#endif
Computer *com1 = new Computer(new IntelCPU, new IntelCard, new IntelMem);
com1->work();
delete com1;
return 0;
}